Liberty Unleashed 0.1 UpdateUpdates to Liberty Unleashed 0.1 have been released, they will be automatically applied the next time you restart your server browser, the following changes include:
0.1.0.4[list]
Fixed a bug in the server where running it in a folder with accent characters would fail to open any files
Reduced the likelihood of file sending stalling
Hopefully fixed an issue where vehicles wouldn't spawn for players
Added a scrollbar to the LU browser
Updated UAC to include collision files, gta3.dat and object.dat
Fixed a bug with vehicle virtual worlds
Fixed clientside GetVehicleID
Fixed some server time related bugs
Fixed vehicle engine stopping/starting
Optimised checkpoint and sphere code, these changes include custom RGB colours for spheres and radar blip removal
Added Player.Velocity setting to clientside scripts
Fixed cash increasing when hitting another car
Removed built in /kill command
Optimised internal code a bit
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0.1.0.5[list]
Fixed major crash stopping players joining servers
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The update requires the new client (which the browser should download) and a new server for any server hosters.
Linux server owners: If the server does not restart after updating, download the server package from the
downloads page and copy the new server updater to your server directory. Make sure that the updater is executable!
Scripters: This update includes changes to some of the scripting functions. If you are using the following functions, make sure that you are using the updated syntax in your scripts:
[list]
CreateSphere[/li]
CreateClientSphere[/li]
Sphere.Colour[/li]
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It should also be noted that creating a checkpoint/sphere does no longer add a radar blip to the marker automatically. This should be done using functions
CreateBlip and
CreateClientBlip.