Author Topic: PARTREASON_CRASHED  (Read 1828 times)

stormeus

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PARTREASON_CRASHED
« on: August 22, 2011, 12:58:14 am »
As the title suggests, when a player crashes, their part reason should be PARTREASON_CRASHED, or at least PARTREASON_TIMEOUT. As of 0.1.0.9, it shows the player disconnected (like /q)
Quote
Morphine says:
    them LU devs ranting about how LU doesn't have client pickups
    while us VC:MPers don't have client anything
    ;_;

Stormeus Argo says:
    we have client crashes though
    ohohohohoho

Morphine says:
    LU DOESN'T HAVE THAT

Stormeus Argo says:
    LU - 0
    VC:MP - 1

SugarD

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Re: PARTREASON_CRASHED
« Reply #1 on: August 22, 2011, 01:10:57 am »
In my personal opinion, separating PARTREASON_CRASHED and PARTREASON_TIMEOUT would be best since in the future when LU becomes even more stable, crashes will be rarer, so you won't want to think a user just timed out when they actually crashed.

SugarD

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Re: PARTREASON_CRASHED
« Reply #2 on: September 14, 2011, 11:50:02 pm »
*Bump*

Turns out crashes are actually seen as quitting, not timing out. I would still absolutely love to see this implemented, if possible.

VRocker

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Re: PARTREASON_CRASHED
« Reply #3 on: September 14, 2011, 11:58:18 pm »
Ahh yes, meant to add this a while ago. Will add it tomorrow if i remember :)


 

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