Add These On Your Script.nut
else if ( szCommand == "vcmds" )
{
MessagePlayer( "===========Vehicle COMMANDS========== ", pPlayer );
MessagePlayer( "/flip /fix /ff /infernus ", pPlayer );
MessagePlayer( "===========Vehicle COMMANDS========== ", pPlayer );
}
else if ( szCommand == "flip" )
{
if ( pPlayer.Vehicle )
{
local rot = pPlayer.Vehicle.Angle;
pPlayer.Vehicle.Pos = pPlayer.Vehicle.Pos;
pPlayer.Vehicle.Angle = rot;
}
}
else if ( szCommand == "ff" )
{
if ( pPlayer.Vehicle )
{
MessagePlayer( "Your Car Has Been Fixed And Flipped",pPlayer );
local rot = pPlayer.Vehicle.Angle;
pPlayer.Vehicle.Pos = pPlayer.Vehicle.Pos;
pPlayer.Vehicle.Angle = rot;
pPlayer.Vehicle.Fix();
}
else MessagePlayer( " You Are Not In Any Vehicle",pPlayer );
}
else if ( szCommand == "fix" )
{
if ( pPlayer.Vehicle )
{
MessagePlayer( "Your Vehicle Has Been Repaired",pPlayer );
pPlayer.Vehicle.Fix();
}
else MessagePlayer( " You Are Not In Any Vehicle",pPlayer );
}
else if ( szCommand == "infernus" )
{
MessagePlayer( "Spawning A Infernus", pPlayer );
CreateVehicle( VEH_INFERNUS, pPlayer.Pos, pPlayer.Angle, -1, -1 );
}