Author Topic: recovery position  (Read 1414 times)

vovanos

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recovery position
« on: November 28, 2011, 09:40:34 am »
function onPlayerSpawn( pPlayer, spawn )
{
   pGetPosX <- pDataHash.Get( pPlayer.Name + "X" );
   pGetPosY <- pDataHash.Get( pPlayer.Name + "Y" );
   pGetPosZ <- pDataHash.Get( pPlayer.Name + "Z" );
   pPlayer.Pos = Vector( pGetPosX, pGetPosY, pGetPosZ );
}
---------------------------------------------------------------


Help please, because I will soon burst trying to fix this mistake (
« Last Edit: November 28, 2011, 09:43:08 am by vovanos »

Juppi

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Re: recovery position
« Reply #1 on: November 28, 2011, 11:15:54 am »
Try changing

Code: [Select]
pPlayer.Pos = Vector( pGetPosX, pGetPosY, pGetPosZ );
to

Code: [Select]
pPlayer.Pos = Vector( pGetPosX.tofloat(), pGetPosY.tofloat(), pGetPosZ.tofloat() );.

Hash tables only convert integers automatically, everything else is returned as a string so floats will need manual converting.
« Last Edit: November 28, 2011, 11:17:33 am by Juppi »

vovanos

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Re: recovery position
« Reply #2 on: November 28, 2011, 12:06:49 pm »
thank you Juppi

 

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