Are you 100% sure its the sqlite module? Have you tried a blank script that does nothing apart from load it?The modules are compiled on debian etch and as far as i know they work fine on a few different distros.If it still crashes with a blank script which does nothing but load it, we'll have to look into trying it on lenny to find the problem.
maybe FILE_PATH is not defined or misses an / at the end.
SCRIPT: Xtreme Gangwars Script - startedSegmentation fault
-------------------------------------Liberty Unleashed 0.1--------------------------------------Server Name: mooServer Port: 7474Max Players: 128Passworded: FalseOwner: X_94Website: mooo-Sync Radius: 500mStream Radius: 250mMinimal Sync Interval: 100msFull Sync Interval: 10msAuto Updater: True-Custom Colours: 11SCRIPT: 1Scripts: 2WARNING: No Spawnscreens have been detected. Adding a default spawnscreenClasses: 8Spawnscreens: 1Vehicles: 236Objects: 0Pickups: 42WeaponInfo: 0HandlingData: 0-Server Logging: FalseScript Logging: FalseConsole Output: TrueGame: GTA:III-IP address: 127.0.0.1IP address: 127.0.0.1IP address: 74.63.244.83terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_allocAborted
const FILE_PATH = "Scripts/Script/";function onScriptLoad(){ LoadModule( "lu_sqlite" ); db <- sqlite_open( FILE_PATH + "moo.db" ); print( "1" );}
terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_allocAborted
[Tue - 20:09:35] <&VRocker> CRAP![Tue - 20:09:43] <&VRocker> i think i just followed through...
[Sat - 22:11:56] <~Smapy> [R3V]breSt12 killed [R3V]Jack_Bauer. (Splat)
ram?