Hello Community
I'm here to ask for help because I don't know what to do: I am trying to save the player's weapons on disconnection, but I don't seem to figure out how to read the ammo of the weapons the player has. The function that partially solves this problem is Player.WeaponAmmo, but I need to read all weapon's ammo, not just only the one that the player is holding...
Thank you in advance and happy killing