Liberty Unleashed

Liberty Unleashed => Suggestions => Topic started by: stormeus on October 27, 2011, 08:01:26 pm

Title: onClientMove / Client-Side onPlayerMove
Post by: stormeus on October 27, 2011, 08:01:26 pm
Keeping player movement events on the server side causes server lag. There are some things that might be better off being done client-side, so my idea is to add a client-side player movement event. Since it's done by the client, the issue of lag is more minimal.
Title: Re: onClientMove / Client-Side onPlayerMove
Post by: Thijn on October 28, 2011, 12:10:11 pm
Use onClientRender()
Title: Re: onClientMove / Client-Side onPlayerMove
Post by: stormeus on October 28, 2011, 07:53:56 pm
It's an option, but the lack of an event-driven function, and running heavy code in onClientRender, is a little annoying (for me anyways).