Liberty Unleashed
Liberty Unleashed => Suggestions => Topic started by: stormeus on October 27, 2011, 08:01:26 pm
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Keeping player movement events on the server side causes server lag. There are some things that might be better off being done client-side, so my idea is to add a client-side player movement event. Since it's done by the client, the issue of lag is more minimal.
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Use onClientRender()
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It's an option, but the lack of an event-driven function, and running heavy code in onClientRender, is a little annoying (for me anyways).