Liberty Unleashed

Liberty Unleashed => Suggestions => Topic started by: EliteTerm on September 09, 2011, 12:04:12 am

Title: Emergency lightbars/ sirens
Post by: EliteTerm on September 09, 2011, 12:04:12 am
I was told that VRocker is currently working on fixing the sync for sirens, but just a minor suggestion to add along with it.

Would it be possible to get the lightbar/ sirens scripted in a manner like SetTaxiLight and be separated to allow using only lightbar without the siren or vice-versa?

Thanks for taking the time in looking at this!
Title: Re: Emergency lightbars/ sirens
Post by: Prada on September 09, 2011, 12:49:29 pm
Probably yes.
Title: Re: Emergency lightbars/ sirens
Post by: AdTec_224 on September 12, 2011, 09:56:32 pm
As of 0.1.0.11 you should be able to do this with the script command:

Code: [Select]
vehicle.SirenLight = <bool>;
- AdTec_224
Title: Re: Emergency lightbars/ sirens
Post by: SugarD on September 13, 2011, 12:06:34 am
The sirens/lights work manually as they should though now, correct?
Title: Re: Emergency lightbars/ sirens
Post by: AdTec_224 on September 13, 2011, 12:11:17 am
Indeed they should until they are forced on by the server.
Title: Re: Emergency lightbars/ sirens
Post by: SugarD on September 13, 2011, 12:12:53 am
Indeed they should until they are forced on by the server.
Is there a way for the server to release control so they can go back to manual usage? Just curious as I haven't tested it yet, but I know with the CLEO Mod ELM in SA:MP, the car lights lose server control once ELM is activated, so I'd hate to see a similar issue with the lights/sirens here :)
Title: Re: Emergency lightbars/ sirens
Post by: AdTec_224 on September 13, 2011, 12:18:20 am
when vehicle.SirenLight is set to false that basicly releases control of the lights.
Title: Re: Emergency lightbars/ sirens
Post by: SugarD on September 13, 2011, 12:21:04 am
Alright, awesome. Thank you!