Liberty Unleashed
Liberty Unleashed => Suggestions => Topic started by: stormeus on August 21, 2011, 11:58:14 pm
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As the title suggests, when a player crashes, their part reason should be PARTREASON_CRASHED, or at least PARTREASON_TIMEOUT. As of 0.1.0.9, it shows the player disconnected (like /q)
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In my personal opinion, separating PARTREASON_CRASHED and PARTREASON_TIMEOUT would be best since in the future when LU becomes even more stable, crashes will be rarer, so you won't want to think a user just timed out when they actually crashed.
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*Bump*
Turns out crashes are actually seen as quitting, not timing out. I would still absolutely love to see this implemented, if possible.
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Ahh yes, meant to add this a while ago. Will add it tomorrow if i remember :)