Liberty Unleashed
Liberty Unleashed => Suggestions => Topic started by: Tommy_Kills on July 04, 2009, 02:34:41 am
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why not making it like a menu that shows all the servers and can find players. mostly like MTA SA
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why not making it like a menu that shows all the servers and can find players. mostly like MTA SA
Server browser isnt finished yet but i hope it wont be like MTA:SA's one. Thats why im not playing MTA:SA - i have to spend my important time (about 30-60secs) to start the game and then looking for server. If i'll not find any good one i have to spend another 30 secs to turn my game off. In GTA3 i'll spend about 1min for first launch, cause my CD is scratched :-P. It would be great to see server browser like VC-MP/SA-MP/MTA 0.5 has - fast, readable and easy to use + i can look for servers while doing other things like coding.
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I actually thought about doing this but i dont think it will be in the first release.
My idea is to have both an internal and external browser, so you still hunt for servers without starting the game, but also find them ingame.
Unfortunately i cannot implement the internal browser at this time since my GUI system is still unfinished and lacks the required functionality for an inbuilt browser.
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Well get to it then VRocker!!! :D
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My idea is to have both an internal and external browser, so you still hunt for servers without starting the game, but also find them ingame.
Yeah, that would be the best option :).
Greettings.
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Eeek i dont think 2 browsers are a good idea :@. Ofc, everyone will be happy, but i cant image this...
My only idea how to do LU with 2 browsers is using shortcuts to LU.exe and run it with a parameter like -abc or -def :P
1. shortcut "LU with windowed server browser" [LU.exe -window]
2. shortcut "LU with GUI style server browser" [LU.exe -gui]
But anyway also this is too complicated.
Nah, dont saw any game before with 2 server browsers :P.
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You say you havn't seen games with 2 browsers? Ever played any game on steam created by valve?
You have your browser in steam, and also one in game. Theres also other games that do it.
And 2 browsers would be a good idea imo since everybody is happy, and the external browser would just invoke the internal one by passing parameters to it anyway.
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Eeek i dont think 2 browsers are a good idea :@. Ofc, everyone will be happy, but i cant image this...
My only idea how to do LU with 2 browsers is using shortcuts to LU.exe and run it with a parameter like -abc or -def :P
1. shortcut "LU with windowed server browser" [LU.exe -window]
2. shortcut "LU with GUI style server browser" [LU.exe -gui]
But anyway also this is too complicated.
Nah, dont saw any game before with 2 server browsers :P.
Dude,
LU.exe - external browser/launcher
d3d8.dll - multiplayer, internal browser and everything else
LU not uses to .exe to play, draw chat etc. It uses to .dll. exe is only a launcher what is not needed to play. You can play VC-MP without .exe too, but theres used .flt as .dll. exe adds only parameters to the command line like ip, port, nick and tada - you can play.
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/me hides x2 :P
Ah ok, so do 2 browsers but it shouldn't be complicated to use them :). VRocker, u have already done a VCMP server browser, worked good, so for LU it should be only modified and one server browser is ready.
And whats with Diav's idea for the server browser?
@ Stoku, od kiedy uzywasz wyrazenia "dude" :D.
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1 Browser ingame and outgame would be very handy 8)
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VRocker, u have already done a VCMP server browser, worked good, so for LU it should be only modified and one server browser is ready.
Not really. It still needs a master server and something like announce :).
@ Stoku, od kiedy uzywasz wyrazenia "dude" :D.
Dunno :-D.
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LU already has a master server and announces to it. The browser just needs to be made and the protocol implemented.
For anyone interested LU currently uses the OGP (Open Game Protocol) for game information. This may change but for the moment its nice :)