Liberty Unleashed
Scripting => Scripting Discussion => Topic started by: _TailS_ on August 28, 2013, 05:52:50 pm
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I have an idea ladies and gentlemen create a script admin panel, I think it would be a good addition to the VBS ! ;D
Screenshot from the MTA:SA
(http://cs416221.vk.me/v416221382/7100/5iCkmxd8F50.jpg)
I hope you liked my idea ;)
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Are you going to make it?
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It's not hard to do with DirectX 9 and C++, you want to do this ?
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C++? Dx9? What? It can be created via Squirrel, but will topic starter do it?
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GTA3 doesn't support DirectX 9 functions.
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GTA3 doesn't support DirectX 9 functions.
I'm talking about the SA.
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GTA3 doesn't support DirectX 9 functions.
GTA3 support DirectX 8.1
I don't know it's possible make this like DX9 ?
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I actually had this idea awhile back for LU already, but it is a good one. :)
@The development discussion: It can be done using LU's scripted GUI system.
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@The development discussion: It can be done using LU's scripted GUI system.
Cool, but you can change the visual, etc... ?
I'm new here...
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http://liberty-unleashed.co.uk/LUWiki/Squirrel/Client/Functions#GUI_Functions (http://liberty-unleashed.co.uk/LUWiki/Squirrel/Client/Functions#GUI_Functions)
It's a possibility. :)
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The idea is great, possible and handy however from what I've noticed and speaking with others about this idea, the problem is admins are suppose to be reactive rather than having to use the command to open the panel, select the player and select kick.. it is often found faster to just use /kick. I guess it really comes down to your own preferences as an admin.
I've experimented with this before just never really got far, it would definitely take some work and time to accomplish but very possible. If your new, try starting small like just the players list, kicking/ban as your goal, working in chunks with smaller goals will help progress rather than stressing over the whole idea. At least from what I've experienced.
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The idea is great, possible and handy however from what I've noticed and speaking with others about this idea, the problem is admins are suppose to be reactive rather than having to use the command to open the panel, select the player and select kick.. it is often found faster to just use /kick. I guess it really comes down to your own preferences as an admin.
I've experimented with this before just never really got far, it would definitely take some work and time to accomplish but very possible. If your new, try starting small like just the players list, kicking/ban as your goal, working in chunks with smaller goals will help progress rather than stressing over the whole idea. At least from what I've experienced.
My personal idea for it with Argo was to use it and still keep the commands available. That way quick access was still available to those who remembered the old information, whereas new or GUI-friendly people could easily pick up the job.
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all you need is to provide the player with all the names passing an array or so from the server then get what you need and draw it, simillar to my scoreboard...
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all you need is to provide the player with all the names passing an array or so from the server then get what you need and draw it, simillar to my scoreboard...
You can just use FindPlayer on client side. No need to send names over..
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Oh well, I sent the playerlist to be sure non-racing players won't be listed, works eitherway then...