Liberty Unleashed

Scripting => Script Releases => Topic started by: _TailS_ on August 16, 2013, 11:58:37 am

Title: Fast Cars :D
Post by: _TailS_ on August 16, 2013, 11:58:37 am
This modification will Change your server Speed Cars useless mod but cool :D
I hope you like  ;)
Download:Dropbox (https://www.dropbox.com/s/cfmws3j699fe6du/handling.cfg/)
Installation: Just put the file in Your server/LU/data/
Finish ! can Enjoy
Title: Re: Fast Cars :D
Post by: Mido_Pop on August 16, 2013, 12:52:35 pm
Nice Work  ;)
Title: Re: Fast Cars :D
Post by: Shadow. on August 16, 2013, 04:07:47 pm
won't work in servers using default GTAIII handling.cfg
Title: Re: Fast Cars :D
Post by: _TailS_ on August 16, 2013, 05:20:03 pm
Shadow you're wrong I tested it works fine on the server
Title: Re: Fast Cars :D
Post by: Mido_Pop on August 16, 2013, 06:14:21 pm
It Works Fine .
Title: Re: Fast Cars :D
Post by: Vortrex on August 16, 2013, 06:26:06 pm
Actually Shadow is right.

I'm pretty sure any server that has its own handling file will "override" yours, rendering your "fast car" mod useless.

EDIT: Nevermind, I guess I should read shit before posting haha. I thought you meant this was for a client side mod.
Title: Re: Fast Cars :D
Post by: Shadow. on August 25, 2013, 02:08:55 pm
Woops, I thought it was clientside ;d. Good work but I'd rather have SetHandlingData to change each value however I want. (but as far as I know it's bugged)

It'd be cool to set a certain car's handling data ( like SetHandlingData(Vehicle veh, String key, Float val) :p )
Title: Re: Fast Cars :D
Post by: Juppi on August 26, 2013, 07:55:20 am
Having a custom handling.cfg and using Vehicle.SetHandlingData aren't the same thing, handling.cfg affects every vehicle while Vehicle.SetHandlingData overrides those values and sets the data per vehicle.

(but as far as I know it's bugged)

I would like to hear more about this. I've personally used Vehicle.SetHandlingData in the past to edit the vehicle's acceleration (and it worked fine) but it's possible that an update has broken it at some point. So if the function is bugged, can you report it with a minimal script to reproduce the issue?
Title: Re: Fast Cars :D
Post by: Vortrex on August 26, 2013, 08:04:45 am
I've had fun in the past changing a vehicles turn radius haha, but I haven't done it in a while.