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1  Scripting / Script Help / Re: Handling.cfg on: July 01, 2016, 10:07:47 pm
It's been a long time since I have moded the configuration file but I would suggest first playing with the vehicles top speed as well acceleration, you can at least make certain cars a little faster and have an understanding of how the system works.

Always make sure to keep backup's, and I suggest many as the file is so small and you will be upset.
I would suggest playing with the suspension. if you can make the suspension softer the cars handle better at least for the front end suspension if I recall correctly. You can really mess things up with these settings.

#Suggestion making your cars faster with peak performance as well default handling feel is required as someone might play your server then go to another and feel like the cars are not going anywhere and will return back to yours. I noticed this myself..

Thank you.  ;)
2  Scripting / Script Help / Handling.cfg on: June 30, 2016, 10:03:18 pm
Hello. Need help with handling.cfg. I need to control cars as close to realistic. Any advice? Thanks in advance.
3  Scripting / Script Help / Re: Need some help with scripts on: June 22, 2016, 12:42:54 am
The problem is solved. Topic can be closed. Thanks everybody.
4  Scripting / Script Help / Re: Need some help with scripts on: June 19, 2016, 05:26:15 pm
use

YourGuiWindowName.Visible = false;

after registering/logging in.

I think you not understand me. Script works perfect it It only script on my server. When I activate another scripts in content.xml this script doesnt works correctly.
5  Scripting / Script Help / Need some help with scripts on: June 19, 2016, 02:41:05 pm
Hello LU community. I need some help. I got a registration script with GUI windows.
If I try to autorize, my GUI window isnt close. But! If this script the only in my content.xml It works perfect. Need some advices.

I didnt use translator. Sorry.  ;D
6  News and Content / Updates/Changes / Re: Update 0.1.0.17 (14/06/2016) on: June 18, 2016, 12:32:28 pm
Ok, nevermind I didn't have x86. I got it. But new error. It just crashes when I start it up.
Server.exe stopped working
kk

My server.exe crashes with this reason:

Problem signature:
Event name problem: APPCRASH
Application name: Server.exe
Application version: 0.0.0.0
The timestamp of the application: 575c4d1f
The name of the module with the error: ntdll.dll
The version of the module with the error: 6.1.7601.18247
The time stamp module with the error: 521ea8e7
Exception code: c0000420
Offset exceptions: 000ce753
OS version: 6.1.7601.2.1.0.256.48
Language code: 1049
Additional information 1: b734
Additional information 2: b7345d20daeb8ecacfbe1abb9e323096
Additional information 3: 4f78
Additional information 4: 4f787531a27c091e8e723c3eab8f5988


UPD:
0.1.0.16 works perfect!
7  News and Content / Updates/Changes / Re: Update 0.1.0.17 (14/06/2016) on: June 17, 2016, 06:26:11 pm
Ok, nevermind I didn't have x86. I got it. But new error. It just crashes when I start it up.
Server.exe stopped working
kk

I got a same problem.
8  Scripting / Script Snippets / Re: [Client] Nickname hider script on: March 12, 2016, 10:50:18 am
That's what I need. Nice.
9  Scripting / Script Help / Re: Object ids for interiors? on: March 10, 2016, 09:23:41 pm
You can use this Map Editor script. To add and move objects, make sure you follow what it's written in the first post to learn the commands and keys. Don't use the link written in the first post because it's not compatible anymore, so get the one written in the last posts, this one:

Version for LU >0.1.0.15: https://dl.dropboxusercontent.com/u/85589430/GamesparksMapEditor.zip

Last but not least if you need to know the IDs beside the things I wrote few posts above you can also use LU wiki, but since right now is not working, you can browse it via Internet Archive, I'll attach another link:

LU Wiki objects


Thank you.
With objects I have no questions. I am interested in the creation of interiors.
10  Scripting / Script Help / Re: Object ids for interiors? on: March 10, 2016, 01:00:47 pm
Hello friends.
Asking for your help. If someone
can, please give me a more
detailed instruction on the
creation of the interiors on the
server. I would be grateful and will
not forget about your contribution
to the development of the project.
11  Scripting / Script Help / Need some help and experience. on: January 24, 2016, 03:50:14 am
Hello friends. We with my friend
are now developing roleplay
project. He can understand, unlike
me. :D In General, we need a team
of scripters, who gratuitously and
voluntarily agree to help. For
example: to send codes of some
of the templates for scripts,
modifying our scripts. If anyone
agrees, please notify me a
personal message with a note or
leave your contact ( Skype,
email ) for easy and constant
communication. I would be very
grateful.

Nicholas.

PostScript: I'm from Russia. For
this topic I used the translator. I
hope that the text will be very
intuitive.
12  Scripting / Script Help / Re: Help with positions. on: January 22, 2016, 10:24:07 pm
I'm sorry. The problem is solved. Topic can be closed. Thank you Motley for responsiveness.
13  Scripting / Script Help / Re: Help with positions. on: January 22, 2016, 10:02:35 pm
Thank you for such an extensive, concise and informative answer. I'm afraid that You misunderstood me. I don't need to maintain this position. I just need to know it is true. I used the template from the Wiki, when you type the command, I got your coordinates in the chat. When I used these coordinates in content.xml they on the server do not coincide with those where I got those same coordinates. I hope You understand me.
14  Scripting / Script Help / Re: Help with positions. on: January 22, 2016, 05:41:32 am
im at work at the moment....but i do see there is no hash table that adds and saves the position. I'll help out more later  ;)

This only appears to tell the player his current position.

You're right, I know it. I write the
location to spawn, but when
entering the server, these
coordinates spawned me in a
completely different place. You
know? Here's the problem. Any
ideas?
15  Scripting / Script Help / Help with positions. on: January 21, 2016, 10:57:13 pm
Hello.

I used this:

Code: [Select]
function onPlayerCommand( player, cmd, text )
{
     if ( cmd == "pos" )
     {
          local pos = player.Pos; // Save the position vector to a local variable
         
 MessagePlayer( "Your position: " + pos.x + ", " + pos.y + ", " + pos.z , player );
     }
}

Describe the position to spawn, but when entering the server it is different.

What to do?

Thanks in advance, friends.
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