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76  Liberty Unleashed / Liberty Unleashed Chat / Re: Liberty Unleashed Duels Opened! on: July 31, 2010, 10:24:33 pm
http://www.mywot.com/en/scorecard/2ap.pl
77  Liberty Unleashed / Liberty Unleashed Chat / Re: Liberty Unleashed Public Beta Script on: July 31, 2010, 10:23:27 pm
Quote
; Title        :    Surface.dat
; Author    :    Richard Jobling
; Date        :    14/02/00
;
;    Currently WheelBase is the surface used for the tyres
;
;               Rubber          Hard           Road             Loose           Wet
;
Rubber          6.0
Hard            3.6             2.0
Road            4.5             3.0            6.0
Loose           3.2             3.5            2.0              1.0
Wet             2.4             2.0            1.0              1.0             0.5

And if I want to edit the grip for road, what should be instead of 10?
78  Liberty Unleashed / Liberty Unleashed Chat / Re: Liberty Unleashed Public Beta Script on: July 31, 2010, 03:29:49 pm
Quote
SetSurfaceTraction( 10, iValue );

Can someone explain what does 10 and iValue means here? I guess one is the ID of something and the second is the grip :p.
79  Liberty Unleashed / Liberty Unleashed Chat / Re: Mates back to Dodo [VIDEO] on: July 26, 2010, 06:35:10 pm
@Stoku: Poprosze z lektorem :).

Or at least vid + subtitles :p.
80  Liberty Unleashed / Liberty Unleashed Chat / Re: Mates back to Dodo [VIDEO] on: July 26, 2010, 02:55:13 pm
I wish I could at least fly with that. Nah Skimmer was easier to learn :<.
81  News and Content / Liberty Unleashed News / Re: Public Beta! on: July 23, 2010, 06:50:22 pm
Even SFX would be better than this now and it is also easy to do :<.

Why there are no interiors (Clause hideout) and why gates are not opened (pay n spray, triads)?
82  News and Content / Liberty Unleashed News / Re: Public Beta! on: July 23, 2010, 01:33:56 pm
After opening the Lusetup.msi it says, that first I should remove LU from my PC. Yes VRocker, you need another installer :).
83  News and Content / Liberty Unleashed News / Re: Public Beta! on: July 22, 2010, 05:01:54 pm
@Force: Because it's weird when you kill someone, but he is still standing :p. Crouching isn't for noobs, do you imagine playing some wars without crouching and hiding?

Another bug: Javi was driving a car but for me he was a passenger :p. Fraps shit didn't worked took print screen :D.



And one time Javi said I am in his bus, but I wasn't. However I couldn't enter the bus :<.
84  News and Content / Liberty Unleashed News / Re: Public Beta! on: July 22, 2010, 04:44:29 pm
Here are a few my suggestions.

1. IMO better to display the kill message after the killed player has finished falling :p.
2. Enable rhino can be destroyed like a normal car :p.
3. Don't want to register at Mantis but crashed 1 time Exception At Address: 0x004B8F43 (Thijn had the same). I was entering Javi's bus and then boom :<.
4. Why Rhino's rockets don't damage cars?
5. Add crouching. I know it wasn't possible in GTA3, but at Gtaforums there is a GTa3 Xbox mod and it has a crouch script. Don't tested it however :p.
85  News and Content / Liberty Unleashed News / Re: Public Beta! on: July 22, 2010, 01:31:10 pm
The same error for me like @up after double click lu.exe. Old launcher works as it should. VR's VCMP browser was working without any errors.

I like the modified loading screen :).
86  Liberty Unleashed / Liberty Unleashed Chat / Re: Squirrel Scripting on: June 09, 2010, 10:15:15 pm
I already forgot Squirrel Scripting!

However scm's wait XXXX ms > timers :).
87  News and Content / Liberty Unleashed News / Re: Latest News! on: May 22, 2010, 07:48:44 pm
And what about VU? Will it be realesed too :p.

Oh and 1 question: adding cars for example, will be via Squirrel script or via a config file?
88  News and Content / Liberty Unleashed News / Re: Latest News! on: May 20, 2010, 09:54:38 am
No, you will get a server without client...

:D
89  News and Content / Liberty Unleashed News / Re: Latest News! on: May 19, 2010, 02:48:20 pm
SQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQUIRREL :D !

moo

If we are talking about objects now (i said that last time on irc)...

I have started adding objects via SCM and I know, that some of objects are simple bugged...

Quote
I last tested with objects 3 or 4 days ago, and they worked fine until you hit them at a certain speed in a car.... then they flew off into space, so that needs fixing

For example they fly somewhere or "drown" in the street :p. Some of them crash my game when i hit it with a car, sometime crash when a pedestrian walked into it, and some again crashed... Just after creating!

Aw and forgot that you probably cant use all model ids, because for example streets are always not stable for me, so they are useless :).
90  Archive / Archived Items / Re: ... on: April 13, 2010, 08:57:09 pm
Nothing new about LU's laziness ;).

But seriously you REALLY want that the first LU version should be "1.0 final no-bugs"? :p Cmon release it, its not worth waiting longer :).
* NC screams: GO GO GO!
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