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76  Liberty Unleashed / Liberty Unleashed Chat / Re: Hydraulics on: December 22, 2011, 09:18:13 am
We did test hydraulics on the Lobo, as well as adding them to any vehicle. The problem is syncing them is harder than you'd think so for the moment they're simply disabled until we can figure out the right way to sync them up.

We will get around to it eventually but for now its low priority :)
77  Liberty Unleashed / Liberty Unleashed Chat / Re: Vice Unleashed Started! on: December 19, 2011, 09:36:35 pm
Pft if you're going to post 'screenshots' of VU, at least post real ones like these: :P





VU hasn't been worked on for a while but it may be worked on again soon. No promises though.
78  Liberty Unleashed / Support / Re: Server Requirements on: December 15, 2011, 01:56:07 pm
I have run a server running the mess about script holding 6 players on a pentium 2 366mhz laptop running Gentoo and it ran fine. The main things to consider are your internet speed and latency to the rest of the world, as well as your script like Juppi said.

If your script does a lot of I/O (reads/writes a lot of files to the disk) then some older machines might struggle. Sqlite might also struggle on older machines.

The server isn't that heavy and doesn't require a super powerful machine to run it. I have one of them running on a 1.6ghz Intel Atom with a networked HDD and it has no lag so any system should be fine :)

Only way to find out is try it for yourself. If it is an older machine then i would suggest using a light Linux distribution rather than Windows XP or older, otherwise the operating system will be taking up more resources than the server itself.
79  Scripting / Script Help / Re: Del Client Sphere on PLR part on: December 13, 2011, 02:34:21 am
Thought i'd replied here already but obviously not...

This was fixed shortly after the last release, we just haven't updated it yet since there's not that many fixes in the current code and we're all a bit preoccupied with other things atm. An update will come soon though which will include this fix.
80  Off Topic / General Chat / Post your WEI! on: December 07, 2011, 07:52:59 pm
Thought this section could use some jazzing up, so here's the Post Your Windows Experience Index thread!

Here's mine :)



To get your WEI, go to Start, right click on Computer, then properties. Then click on Windows Experience Index and click View and Print detailed performance info.

Sorry anybody on XP, this is only on Vista and 7.
81  Scripting / Script Help / Re: fileExists("path") problem on: December 07, 2011, 05:30:56 pm
Tried not using / as the first character? E.G. Test.txt instead of /Test.txt

The file operations have some protection in to stop you writing all over the hdd so it could be stopping you from doing this, since on linux you'd be writing to the root of the drive
82  Scripting / Scripting Discussion / Re: Multi colored MessagePlayer on: December 03, 2011, 02:02:06 pm
MessagePlayer can use the same colour tags as the nickname, so for that it would be [#FF0000]Hello [#0000FF]World[#d]

hope this helps :)
83  Scripting / Script Releases / Re: Class Selection Script on: November 22, 2011, 06:33:28 pm
I'm in the process of moving everything on vrocker-hosting to another server and like a tit i forgot to copy the files over before changing the DNS.

Links should be restored within the hour :)
84  Off Topic / General Chat / Re: UnknowmPlayer Crashing? (UPDATE: KAS confirmed crashing servers) on: November 08, 2011, 01:05:46 pm
Is it too much to ask that if people find bugs that can crash the server, that they report it to us? :(
Would love to know how its being crashed so i can patch it.
85  Off Topic / General Chat / Re: LU & Unlocker on: November 04, 2011, 02:16:26 pm
Hmmm i see, i was informed of someone doing something similar to this before i stopped the folder from being renamed. Thats what the 'unlocked' application gets around. It will enable people to load different files without the AC knowing. This only does so much but i have thought of a better way of doing it, which i will implement into the next version.

A global banlist has been discussed a few times but it would need to be done correctly to avoid abuse or wrongful banning. We are able to block people from the masterlist if it comes to that, but that would be a last resort.

You would think seeing as LU has a small player base, that people wouldn't cheat since it drives new players away.
86  Scripting / Script Help / Re: Bomb Da Base Timer on: November 02, 2011, 12:00:09 pm
My squirrel is a bit rusty... but this looks like your problem:

NewTimer( GetDetonator, 5000, 1 );

Shouldn't  it be NewTimer( "GetDetonator", 5000, 1 ); since NewTimers first argument is supposed to be a string.
87  Liberty Unleashed / Suggestions / Re: Boats on: November 02, 2011, 11:18:49 am
I don't see how boats could ever be properly synced. The water goes up and down with waves, right? Correct me if I'm wrong, but isn't that water movement client sided?

You'd have to make the vehicles movement on the water stay client sided wouldn't you? Only track movement of the vehicle by the player when they drive it?

You are correct that the water is 'usually' handled client side. Liberty unleashed syncs the waves to try and keep the boats looking well. Without the wave sync, boats end up being engulfed by waves remotely.

Boats are still being worked on but are still buggy. One of the bugs is they like to vanish when somebody enters them, this happens with vehicles too but its not as common (Boats tend to vanish once every 4 tries, vehicles do it rarely). Unfortunately due to them being invisible, they like to crash any players nearby when the player exits the boat so it needs fixing before we re-enable them.
88  Scripting / Script Help / Re: car belongs to... on: October 21, 2011, 02:22:33 pm
This is because player.Vehicle isn't set until after the event is called (i think). Why dont you just use Vehicle.ID, since that is passed to the event already.
89  Liberty Unleashed / Suggestions / Re: Says i have wrong version but i do, i use steam on: October 21, 2011, 02:20:39 pm
Currently LU does not support the Steam executable since it was changed a few weeks before the initial release.

Unfortunately this means you will have to find a no-cd 1.1 exe to play. We are still looking into making a steam compatible version
90  Liberty Unleashed / Liberty Unleashed Chat / Re: show kills on: October 19, 2011, 06:13:10 pm
This can easily be done using a client script. Its possible to create a script which shows kills in exactly the same way.

I'm sure somebody on this forum will help you make it if you cant :)
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