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16  Liberty Unleashed / Support / Re: can't use. on: November 30, 2015, 10:14:21 pm
Change your resolution from 16bit to 32bit. So for example from 800x600x16 to 800x600x32
17  News and Content / Liberty Unleashed News / Re: An update on the progress on: November 21, 2015, 04:44:41 pm
Thought I'd plonk a post in here as I've been very inactive for a long time.
I really wish that i had the time to work on this mod some more but unfortunately for the last year or so I have been super busy with real life stuff and other not-so-big projects. I know the other developers are in the same position as me.
As SugarD has mentioned a few times, this mod is done in our spare time. Something which we are all lacking lately. I am planning on revisiting the LU code around Christmas to look at some of the common bugs and fix up some little things but don't hold me to that as something else might come up.

LU will never be abandoned (as some people think it is) as this will always be my first big project and it will remain special to me and to the other developers. We do sometimes have new ideas for it but finding the time to implement them is a problem. I understand people's frustration with the lack of updates but please understand that paid jobs come first.

So, there may be an update sometime the end of the year with some bug fixes but don't expect too much
18  Servers / Mess About Server / Re: Please Re Upload Mess About Server? on: November 21, 2015, 04:32:34 pm
I have considered restarting this server but i haven't got around to it. Remember that this server was originally the test server (hence the silly features which simply test some scripting stuff in the game)

The main reason i shut the server down is ages ago some people were exploiting bugs which gave some people admin access and they ran wild (pretty sure a load of random people got banned)

One day I'll look into recreating the server. In the mean time you could host your own as someone else mentioned. I cant rememeber if i uploaded the scripts but i may have done :)
19  Scripting / Script Help / Re: Vrocker hosting? on: October 10, 2015, 01:49:53 am
I'm semi-active. As for 'help' i've never really given any help unless there are issues with the server itself. I don't give scripting help.
But yes, i am around to setup any servers that are purchased but it can take up to 24 hours
20  Off Topic / Spam / Re: Screenshot Desktop on: December 25, 2014, 11:10:33 pm
Here's mine:

That's 2 screens with one positioned lower than the other (dodgy setup i know) so that's why there's giant white blocks.
21  Liberty Unleashed / Bug Reports / Re: Liberty Unleashed Issues List [] on: September 27, 2014, 02:44:16 pm
Nice list of bugs and requests you've got here. Some of them are puzzling though...

Car colours should never desync since all colour data comes from the server on spawn then gets updated as it changes. Have you experienced this randomly or when working with a script?

Setting player health to 0 causing a crash makes no sense at all. The method which does this is the exact same method that the server uses to set the health. This will need to be looked at more thoroughly but without debugging it doesn't make sense

WeaponAmmo not updating on the server is a bit of laziness on our part but it should update for the client. We'll look into fixing this.

Colour class returning only the R value... I implemented a fix for this months ago but it must have got removed in one of the many code reverts that happened. A tester should have picked up on this.

Custom weapon.dat, I'm pretty sure this used to work and we haven't touched this code for a long time so it's strange how it doesn't work any more (unless it never did, but why did the testers not tell us?!)

Modded cars causing a crash, this is due to collision tests in GTA itself. If a car is modded so that it runs lower or is smaller than the original model then on remote player's screens, the original model will be inside other objects. This likes to make the renderware engine cry if too many points are intersecting which causes the crash. It's the same reason that spawning 50 cars within each other crashes. We have looked into a sort of fix for this crash but we haven't got around to implementing it yet. People should just stop using modded cars...

As for the tab crash when pressing T and Tab, tab autocomplete has had so many issues since the original implementation and could do with being rewrote. I'll prod AdTec to fix his code (since he wrote that part)

With the feature suggestions, we will look into these when we get time :)
22  News and Content / Updates/Changes / Re: Update (06/08/14) on: August 24, 2014, 10:54:33 pm
this update dosen't work for win xp sp 2 .the microsoft visual C++ 2013 program tells me the curret version of windows is incompatibile.Can you release anorthe version 1.0.16  compatibile with microsoft visual c++ 2008? it runs great for xp sp 2.

And if you want an actual answer...
23  News and Content / Updates/Changes / Re: Update (06/08/14) on: August 07, 2014, 10:32:06 am
Good! Thanks...

Please, add GetLUID(player);

That's already there, apart from the function is player.LUID
24  Liberty Unleashed / Support / Re: LU crashes.. on: August 04, 2014, 01:07:36 pm
I think we may have broken XP compatibility with this update. We did try to keep it compatible with XP but it seems like we've used functions that don't exist within XP. I'm surprised the compiler didn't warn us when we put it in to XP compatibility mode.

We do want to eventually ditch XP support as it's becoming a nightmare to maintain, plus none of us have an XP machine to test on any more to verify that it works. We didn't want to just kill support on this update but it seems we inadvertently did.

We may push an update to fix this in the future but i would highly recommend updating your OS to at least Windows 7 as XP is extremely old and not even Microsoft support it anymore.
25  News and Content / Updates/Changes / Re: Update (02/08/14) on: August 02, 2014, 06:23:20 pm
Small bug

lol woops... and that's why you don't shove an update out after being awake 19 hours. Will change that now
26  News and Content / Updates/Changes / Re: Update (02/08/14) on: August 02, 2014, 02:41:04 pm
and this is what happens when people try and rush an update from developers that have very little time. Also what happens when your test 'team' says everything is fine. ???

And with Windows 8, fuck knows why it's suddenly blocking it. I guess it just doesn't like AdTec_224 releasing software.
27  Liberty Unleashed / Suggestions / Re: List of suggestions & bugs on: July 17, 2014, 12:18:57 pm
onServerCrash is just not doable. Why? Because 99% of the time, the crash is caused by Squirrel so trying to push even more to something that has died will just end badly.
We are working on increasing the stability of the server to reduce the crashes as the server doesn't have an excuse for crashing.

As for the other stuff, i will look into the garages now (I actually have the source open! It's a miracle...) and at one point we did fix the colour bug but the code sortof got lost... That will be reimplemented soon :)
28  Liberty Unleashed / Support / Re: [ Problem Linux ] ยท Server config. on: May 03, 2014, 01:20:12 pm
Where did the magical -o false come from? That is not a valid argument for the server so it thinks your server.conf is named -o or false.

Remove that and it should work fine
29  Off Topic / General Chat / Re: VRocker Hosting on: April 23, 2014, 08:55:11 am
Hi Vortrex,

Sorry it has taken so long to get back to you, I have been busy lately and I haven't checked the hosting stuff for a while... I probably should.
I'll try and get around to setting your server up later as I'm about to leave for work. If it still isn't done in 8 hours throw me a PM on IRC (ideally to both normal me and -Work) and that will remind me.

As for an automated process, it might be possible but Thijn (the guy who makes the website) is as lazy as me so it would take him ages to implement :P
30  Liberty Unleashed / Liberty Unleashed Chat / Re: whole lu hacked on: March 31, 2014, 08:04:09 pm
Make it open source if you and all devs don't care about this mod, so community could continue your hard work and could get a chance to grow up. You're all busy, so I'm wondering why the hell LU devs has joined the VCMP devs team? Well, probably to do nothing and code 0.4 for the next 5 years, am I right? It looks really all long waited "uber stable" updates which doesn't exist.

And sorry VR, but the update you should aim for the rest of players who still want to play this rather than "for somebody being a dick". "*sigh* The logic of some people..." Meh, fuk it, I forgot that you don't care about it more than I.

Open sourcing the mod wouldn't help anything. For starters the code is not in a very maintainable state plus how many people who are interested in LU are able to code or reverse engineer? That and if it was open sourced you'd just have a load of different, custom versions of LU knocking around or badly made clones.
As for joining up with VCMP, at the time some of us had time to work on either LU or VCMP but lately none of us do. We have got lives away from the internet you know, we don't earn anything from LU or VCMP so they remain as a hobby so other things take priority.

And yes the update should be for the good of everyone and it would be if anybody had the time to finish it. It probably doesn't help that the code in the current state has lots of unfinished things in which doesn't make much sense to anybody other than me at the moment. My point was that exploiting a bug to try and 'force our hand' is the wrong way about things and if anything has given us less incentive to look into finishing it.
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