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1  Liberty Unleashed / Support / Re: Trying to join a server on: June 19, 2021, 07:03:36 pm
No one knows?
2  Liberty Unleashed / Support / Trying to join a server on: June 09, 2021, 07:55:11 pm
When I try to join a server, it just starts regular GTA III is there a reason for this?


~John~
3  Liberty Unleashed / Support / CRC Third Reich down on: March 18, 2017, 11:46:52 pm
I know why......... someone crashed it, but can I ask is it likely to be fixed & would it be a simple matter of just rebooting it?
4  Liberty Unleashed / Support / Re: 0.17 server doesn't work under Win7 on: August 24, 2016, 12:56:37 pm
Same issue, I'm running Win 7 Pro..
5  Liberty Unleashed / Support / LU updated. on: June 14, 2016, 09:59:01 pm
I noticed there has been an update of LU, when I started the client..

Ø   06/08/2014 - 23:50 (0.1.0.16)
General - All players now have an ID assigned to them known as the LUID
General - Rewritten the ban list system
Scripting - New ban functions (server): BanPlayer( player[, BANTYPE_CONST] ); BanLUID( luid ); UnbanLUID( luid ); UnbanName( name );
Scripting - New constants for BanPlayer function: BANTYPE_NAME, BANTYPE_IP, BANTYPE_LUID
General - Server owners now have the option to upload an .rtf MOTD to their website (server.conf: server_rule motd http://motd-here.com)
General - Right clicking a server in the browser now enables you to show the MOTD (can be ignored)
General - Attempt to re-add XP support in the client - this WILL BE discontinued at a later date as Microsoft no longer supports XP and so it is recommended to update your operating system
General - Fixed bugs and typos in the browser
General - Fixed the slow-mo bug for those of you on PCs that aren't from this decade

Ø   02/08/2014 - 01:40 (0.1.0.15)
Scripting - Fixed previously exploitable client script bugs
Scripting - Servers must now call RegisterRemoteFunc( "function" ) before client scripts can use them
Scripting - Removed Halt() from squirrel scripts
Scripting - Fixed the VM busy bug for internal squirrel function calls
Scripting - Fixed CGUILabel alpha not working
Scripting - Added a method to set a CGUISprite's alpha (Sprite.SetAlpha( blah ))
Scripting - Added ProcessLineOfSight to Squirrel - Client scripts: ProcessLineOfSight( void )
Scripting - Added mouse movement/button related events to scripts - onClientMouseMove( short x, short y ), onclientMouseClick( int button, bool down, short x, short y ), onClientMouseWheel( bool moved )
Scripting - Fixed GUIMemobox.FontName
Scripting - Added scripting/gui lib functions to get/set mouse cursor position (client) - Vector3 GetMouseCursorPos( void ), SetMouseCursorPos( Vector3 pos )
Scripting - Fixed CGUIButton::SetTextColour
Scripting - Added buttons to squirrel GUI layers (SendBack, Forward, etc.)
Scripting - Fixed CUtils::ScreenToWorld
Scripting - Added a depth parameter to ScreenPosToWorld (client) - ScreenPosToWorld( float x, float y, float depth ), ScreenPosToWorld( Vector3 pos, float depth )
Scripting - Added Vector.Lerp() to squirrel
Scripting - Made ProcessLineOfSight return a table with the collision entity, position and model ID
Scripting - Fixed some facking stupid sphere/checkpoint related bugs (netcode related)
General - Fixed UGP spamming if it was queried with the wrong version
General - Fixed the -appendname commandline argument in the server only accepting 32 characters
General - Fixed a potential server crash when loading a script that has no Script.xml
Scripting - Fixed setting armour instead of health when calling player.Health in a client script
General - Fixed not being able to get in vehicles
General - Fixed a crash on join if sounds are added to the server

Ø   09/11/2013 - 14:25 (0.1.0.14)
Fixed the server checking for updates every 84000 milliseconds (Changed to 12 hours)
Reset health and weapons on reconnect
Fixed a crash related to vehicle alpha channels
Fixed a buffer overflow
Fixed the spawnscreen spamming spawned packets on reconnect
Made the crashed packet send as soon as the exception handler displays
Cleaned up a lot of memory on disconnect (helps fix reconnect bugs)
Fixed sirens and locked states of vehicles being incorrectly set on initial connect and reconnect
Fixed dying if /reconnecting while in a vehicle
Fixed a crash in the client when removing radar markers
Fixed a crash when starting/stopping bad timers
Fixed a crash relating to not enough memory for audio objects
Fixed editboxes stealing focus from other GUI objects
Fixed the password being displayed in editboxes when clicking off and back on to editboxes
Fixed a crash with the BF injection when repairing a vehicle out of streaming range of other players then other players trying to enter it
Fixed some bugs with handling data
Changed the invalid nick character to ?
Fixed being able to load client scripts when you shouldn't be (now shouts about checksum mismatch)
Fixed BF Injection crash (again)

Ø   07/11/2013 - 23:55 (0.1.0.13)
Fixed a bug where clients could load their own client scripts
Added PARTREASON_CRASHED to scripts
Fixed not being able to hurt yourself if friendly fire was active
Made UAC verify lu.dll even if it is turned off on the server

Ø   25/12/2011 - 03:35 (0.1.0.12)
Increased the amount of key binds allowed in a client
Added a packet for when the player crashes. Includes an ID passed to scripts
Added missing characters to the GUI
Added sorting to the browser
Fixed a timer crash
Fixed a server crash with client side elements
Added ReloadScripts to Squirrel
Changed markers for players so that an arrow can be placed over any player
Added blips (and blips with arrows) to vehicles as a script option
Fixed being unable to join passworded servers via the jumplist on windows 7
Fixed a crash in the client (and display driver) when a large message was typed with the chatback off
Fixed logging not working on linux servers
Increased the radar blip limit from 127 (originally 32) to 254
Fixed a rare crash where a player would be entering a vehicle as it got streamed out
Fixed IsNum not recognising minus numbers
Fixed objects being able to get blown up and fall through the map

Ø   12/09/2011 - 21:30 (0.1.0.11)
   o   Fixed crashing when entering a BF Injection
   o   Fixed a random crash in the anti-cheat
   o   Fixed client scripts not working for some users
   o   Fixed getting stuck in blue hell
   o   Fixed being stuck in a train on reconnect
   o   Fixed vehicles spawning when standing on boxes and other similar objects
   o   Fixed large file downloads freezing the client

Ø   07/09/2011 - 01:00 (0.1.0.10)
o   Fixed a crash from too many collisions
o   Fixed sliding when walking on objects
o   Fixed cash decreasing by $1000 when dying
o   Fixed a small memory leak in the browser
o   The anti-cheat has been updated to protect against Health and Armour cheats
o   Fixed a bug with vehicles if a script created them on first load
o   Fixed a problem with servers not updating their internal master server list
o   Fixed being able to spam error reports
o   Changed the updater to use the setup file to reduce problems
o   Added forcing Port and IP to the server arguments
o   Fixed weather changing to be more like single player
o   Added trains
o   Added the ability to change the font of GUI buttons
o   Fixed the ban list
o   Fixed crashing on exit when using Xfire
o   Fixed a bug with custom sounds where more than 12 could crash the client
o   Added Windows 7 Jumplists to the browser
o   Added History to the browser
o   Fixed timers crashing the server on Linux
o   Started working on synced vehicle damage, currently only half implemented
o   Fixed setting the sphere position not moving it on screen
6  Off Topic / General Chat / Re: Sorry guys we've moved... on: May 24, 2016, 02:46:17 pm
Try running both the client & the gta-vc.exe as an administrator... it worked for me :)
7  Servers / Advertise your server! / Re: Aurora on: April 30, 2016, 02:33:27 am
Ankris I have some questions, I'll ask them here so everyone can see (saves others asking lol)

Could you give us a run down of the features that will be included in the rewrite of the Aurora server..

Also you mentioned that the cars that the players purchased will be lost, Will this happen with the properties too & will features such as /parkcar still exist (that was a good feature in my opinion)

Thanks.


~John~

8  Liberty Unleashed / Liberty Unleashed Chat / Re: Liberty Unleashed Cops 'n' Robbers (Community Project) on: April 10, 2016, 03:27:09 am
This looks like a very promising project, I will be keeping an eye on it from now on, this could be the revival of LU that many have been hoping for!
9  Liberty Unleashed / Liberty Unleashed Chat / Re: The end of LU? on: April 10, 2016, 03:11:27 am
I only recently found LU a few months ago, it is a shame that there is only a small few people on here, it would be awesome if more could contribute to this board, in the most I have found you all to be a friendly, have you thought of contacting someone like markerplier or even one of the GTA lets players, they're always looking for new ideas for their videos, maybe that could be an opportunity to promote LU.... just a thought..


~John~
10  Servers / General Server Chat / Re: Aurora wanted stars? on: March 14, 2016, 03:51:22 pm
No they don't.... all it does is lose your stars :)
11  Servers / General Server Chat / FAO Ankris Aurora server question on: March 13, 2016, 03:57:31 pm
I have noticed cars parked where the owners have left them on your server & they don't return to their original point even when the owners have left the server, but when I leave my car it always disappears & returns to where it was when I purchased it, is there a way to store vehicles in chosen locations rather than where they were purchased, if not I think it would make a great feature for an already brilliant server!


Thanks in advance.


~John~
12  Servers / General Server Chat / Re: Aurora wanted stars? on: March 11, 2016, 02:15:10 pm
Thanks Mr Motley :)

I found out how to do it, a player called JPTAILS told me, first need a car that you own & you need to go to "Liberty Customs" & select "Change Vehicle Plate" & it cost $10,000 :)
13  Servers / General Server Chat / Aurora wanted stars? on: March 07, 2016, 07:39:13 pm
Is there any other way of removing then other than being busted?
14  Liberty Unleashed / Liberty Unleashed Chat / Re: Ping? on: March 06, 2016, 04:18:41 am
Thanks for the info Theramin & by the way you sure know how to fly a wingless dodo :)
15  Liberty Unleashed / Liberty Unleashed Chat / Ping? on: March 05, 2016, 08:07:19 pm
Ok I have been trying a few different servers available on LU, but I did notice is that I always seem to have a very low ping, everyone elses are in the high tens some even into the hundreds, but mine seems to be 17 all the time, I have been playing on the Aurora server because that one seems to be the most populated, not really sure where that one is based?

I'm in the UK
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