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46  Liberty Unleashed / Support / Re: HELP on: September 24, 2011, 08:44:58 pm
You can't, thats why the option box is greyed out... It's for Vice Unleashed which is due to come out at some point in the next 10 years or so.
47  Liberty Unleashed / Suggestions / Re: suggestion on: September 24, 2011, 05:16:27 pm
It's hell of a lot better with the background but if you want the icky version just type:

Code: [Select]
/chatback off
48  Liberty Unleashed / Liberty Unleashed Chat / Re: Please HELP (Server Online don't Work) on: September 17, 2011, 03:36:01 pm
I think, that he didn't have a public IP (ISP give all static unpublic IP, and you can get dynamic public IP for few € )


Erm, everyone has a public IP, doesn't matter if it's static or not..

Anyway, try referring to... http://forum.liberty-unleashed.co.uk/index.php?topic=407.0
49  Scripting / Script Help / Re: Disabling default join/quit messages on: September 15, 2011, 01:19:54 am
Ah yeh sorry, dunno what I was thinking when I said 1 :P.

As for your code I don't see anything immediately wrong, try this instead:

Code: [Select]
local szPartReason = "Disconnected";

switch ( reason )
{
case PARTREASON_DISCONNECTED: szPartReason = "Quit";
break;

case PARTREASON_TIMEOUT: szPartReason = "Timeout";
break;

case PARTREASON_BAN: szPartReason = "Banned";
break;

case PARTREASON_KICKED: szPartReason = "Kicked";
break;
}
50  Scripting / Scripting Discussion / Re: Known scripting issues on: September 14, 2011, 11:44:16 pm
Open up the console, default key ` and type commands :)
51  Scripting / Script Help / Re: Disabling default join/quit messages on: September 14, 2011, 11:43:50 pm
To disable them you can just return 1; on the events in the client scripts.

You don't need to use MessageAllExcept, just use Message, since that player will have left the server anyway.

Which line is line 57?
52  Scripting / Scripting Discussion / Re: Known scripting issues on: September 13, 2011, 10:04:16 pm
Yes you can enable this, surprised Thijn didn't know since he's a tester, but anyway:

Code: [Select]
/districtnames on

Type this into the chatbox to enable them. :)
53  Liberty Unleashed / LU Clans / Re: [TZC] The Zaibatsu Commission on: September 12, 2011, 03:21:06 pm
You know you can't just go claiming terrority, since no one gives a shit to be fair!
54  Liberty Unleashed / Bug Reports / Re: Autoaim on: August 12, 2011, 01:03:41 am
What do you need auto-aim for anyway? Damn console nabs..
55  Liberty Unleashed / Suggestions / Re: New Sugesstions on: August 10, 2011, 12:30:45 am
Work to edit server with Pawno !

No, No, No, No oh and No.

Pawn is the most retarded language ever known to mankind, why would we use that when we have squirrel?
56  Liberty Unleashed / Bug Reports / Re: Sound Bug Near Club By El Burro Payphones on: August 02, 2011, 07:44:04 pm
it's video from MTA ?

What is your obsession with MTA? Both your posts in this topic have been about it. Of course it's MTA.. NOT! It's quite clearly a bug about Liberty Unleashed, on the Liberty Unleashed forum.
57  Scripting / Script Snippets / Re: Get a list of players as a table. on: July 27, 2011, 08:48:44 pm
The global variables need to be in the main file?
Or any of the dofile'd files?

I do believe any file will be fine.
58  Scripting / Script Snippets / Re: Get a list of players as a table. on: July 27, 2011, 02:59:04 pm
The best thing to do is to dofile scripts into the main script, that way you can spread a script over various files, whilst still sharing variables.
59  Liberty Unleashed / Liberty Unleashed Chat / Re: Liberty Unleashed Clan League on: July 16, 2011, 09:08:09 pm
Ok then, since we don't seem to be getting that many clans joining, what if I open this up to be a team tournament, so anyone can enter regardless of whether they are in a clan or not?
60  Scripting / Script Releases / Re: LUS - Registration System on: July 15, 2011, 02:25:17 pm
url are broken

Link back now, Thijn's mirror added to first post.
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