Hey, i just got GTA III And I used to play GTA SA and RP on multiplayer, and i wanted to know if there was any RP servers for GTA III.
Hey, i just got GTA III And I used to play GTA SA and RP on multiplayer, and i wanted to know if there was any RP servers for GTA III.Just wait few days...
what resolution do you use?
sry about going off-topic
in my opinion it should be 1024x768x32 and should look like this:
([url]http://img412.imageshack.us/img412/2802/alfac.th.png[/url]) ([url]http://imageshack.us/photo/my-images/412/alfac.png/[/url])
800x600 resolutions are really outdated. I wouldn't worry about catering for that screen size. He needs to change his resolution or upgrade. :PYou would be surprised how many GTA3/LU players are still using 640x480
Sorry for offtopic...800x600 resolutions are really outdated. I wouldn't worry about catering for that screen size. He needs to change his resolution or upgrade. :PYou would be surprised how many GTA3/LU players are still using 640x480
The way you say many of the RP servers "aren't completed" is a concern. I have been part of other games where players relied too much on mods to role play.Argonath RPG is making a LU server, and the community not only disallows mods that give any kind of advantage, but they do not use server-side mods or anything that requires a major change to the game for unique feelings aside from the obvious design of their text-based scripts and vehicle locations. It's one of the few communities that doesn't force you to download any mods to play there, and is actually against ever doing such.
I don't think he meant that kind of mods, I think he means scripts.Well, the focus of Argonath RPG is to use scripts to enhance roleplay, not rely on them to do it for you, which is what the Vision of the community states. Unfortunately some users try to do the opposite anyway, but it won't be happening with Argonath RPG's LU server ;)
You can roleplay as much as you want without any script.
(Although I must say I find it more fun with it, since that requires more people to role play instead of just a few in a server)
Then why it's taking so long xDI don't think he meant that kind of mods, I think he means scripts.Well, the focus of Argonath RPG is to use scripts to enhance roleplay, not rely on them to do it for you, which is what the Vision of the community states. Unfortunately some users try to do the opposite anyway, but it won't be happening with Argonath RPG's LU server ;)
You can roleplay as much as you want without any script.
(Although I must say I find it more fun with it, since that requires more people to role play instead of just a few in a server)
Although there are different 'forms' of roleplay (such as light, medium, strict, RPG, etc), a player's view on how it should be played can differ from player to player, which gives roleplay it's unique value of creativity.Well that's exactly why Argonath RPG's views on it are very open and non-specific. :)
Varying different interpretations on a subject are the key to creativity and new concepts.
My server also a bit roleplay, but... after many gameplay hours with others, i have a thought thatWell every community is going to run into the internet's weirdest and most horrible people, but all you can do is fight it the best way you can. Anti-Hack systems are nice to have, but the issue is that if you don't use your own custom-made one, someone is going to come along and download it, only to exploit it by finding it's weaknesses or figuring out how it works to bypass it. HOWEVER, sharing your ideas on systems that could prevent such malicious attacks WITHOUT publicly sharing the way you coded it would keep you protected and make it much harder to crack...especially when many are using the same methods of prevention, but are coded in multiple, varying ways.
1. Some part of players dont know how to play ( even with a lot of instructions on the server),
2. Other part is very lazy to Role Play and / or, only deathmatches in their heads.
3. And the last one part (10 % of 100), is trolls & hackers, they ruin game for everyone (maybe my server experienced this only because, he have unique & interesting gamemode, and some "dark players" or "dark admins" dont like this, and by this reason they attack my server with very exotic ingame hacks).
But Anyway...
All Roleplay servers have to be secured with advanced anti hack system ( can by sctipted via squirrel ), otherwise, server online always would be close to zero... It's my opinion.
Well every community is going to run into the internet's weirdest and most horrible people, but all you can do is fight it the best way you can. Anti-Hack systems are nice to have, but the issue is that if you don't use your own custom-made one, someone is going to come along and download it, only to exploit it by finding it's weaknesses or figuring out how it works to bypass it. HOWEVER, sharing your ideas on systems that could prevent such malicious attacks WITHOUT publicly sharing the way you coded it would keep you protected and make it much harder to crack...especially when many are using the same methods of prevention, but are coded in multiple, varying ways.
Let me introduce myself a little bit as a scripter.
I play in SA-MP 2007 - 2009
I Script for SA-MP: 2008 - 2010
I Script in PHP (WEB) 2009 - 2011
So, i know a lot of how to write script correctly
ok what the hell. How can a client side hack teleport other players? This should be flagged as bugs, or blame your gamemode.That's the only one I haven't seen, but I've heard of it happening before. I believe it exploits many common methods of code used by servers that give their administrators the ability to teleport other users. This is generally a script exploit introduced by the mod itself, hence a feature turned into an issue.
ok what the hell. How can a client side hack teleport other players? This should be flagged as bugs, or blame your gamemode.I can tell you 1 secret, for LU client side files they use unlocker.exe
CLEO is only extending their SCM hooking abilities, which is not much at all.ok what the hell. How can a client side hack teleport other players? This should be flagged as bugs, or blame your gamemode.I can tell you 1 secret, for LU client side files they use unlocker.exe
They unlock gta3.exe process, and then replace my client side files, with their client side files (which contain hacks). I cant understand, how they unlock gta3.exe, but it's today's reality.
+ some of them probably use CLEO for GTA3
or blame your gamemode.I know, what should do every line in my own gamemode, and there is no code which will emulate exotic hacks (discribed above)
Anti cheats are actually a lot more simple to script than people think, although some types of hacks are harder to catch.I Agree with you
1st, stop talking about f**king resolutions.1. Relax.
2nd, if for example, someone is stealing cars, and I am like a cop, busting him, will it be a RP?
1st, stop talking about f**king resolutions.
2nd, if for example, someone is stealing cars, and I am like a cop, busting him, will it be a RP?