Liberty Unleashed

Scripting => Script Help => Topic started by: DeDustEagle on November 01, 2015, 07:35:58 pm

Title: Wildcats server
Post by: DeDustEagle on November 01, 2015, 07:35:58 pm
Right now da server is really damn shit updates defintely coming on a progress lol dont go on it yet :P
And can some1 helpnwith ma server dat would be very appreciated
Title: Re: Wildcats server
Post by: [RU]Kewun on November 01, 2015, 09:08:46 pm
i can help you
Title: Re: Wildcats server
Post by: DeDustEagle on November 03, 2015, 09:02:40 pm
I would like dat thx man
Title: Re: Wildcats server
Post by: DeDustEagle on November 04, 2015, 08:36:24 pm
You know in HnS server there is map zones, how u do dat? :-\
Title: Re: Wildcats server
Post by: [RU]Kewun on November 04, 2015, 09:41:25 pm
well this thing, i dont know, but you can set boundaries, play with http://liberty-unleashed.co.uk/LUWiki/Squirrel/Server/Functions/Game/SetBoundaries (http://liberty-unleashed.co.uk/LUWiki/Squirrel/Server/Functions/Game/SetBoundaries)
Title: Re: Wildcats server
Post by: [RU]Kewun on November 04, 2015, 09:42:28 pm
you could do that on the function on player join, because if command then a player must type the cmd, so he can escape easily.
like onPlayerJoin
      
Code: [Select]
local lower = Vector( -1000.00, -1000.00, -1000.00 ), upper = Vector( 1000.00, 1000.00, 1000.00 );
SetBoundaries( lower, upper );
Title: Re: Wildcats server
Post by: DeDustEagle on November 04, 2015, 09:52:10 pm
do i put that on content file?
Title: Re: Wildcats server
Post by: [RU]Kewun on November 04, 2015, 10:01:23 pm
nope you dont, just put the script inside of a main.nut or create a script like blah.nut
i can give u example if u want
Title: Re: Wildcats server
Post by: DeDustEagle on November 05, 2015, 04:33:27 pm
I would like that