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31  Scripting / Script Help / Re: Needing help with Priority on LU files on: December 09, 2010, 05:59:31 pm
I assume you're asking this so you can use mods with LU the fact of the matter is the LU anti-cheat (UAC) allows for mods server owners can turn off the anti-cheat for a specific server or use custom files however the server doesnt send the custom files to the client at this time so each client would have to manually download the mod from whichever site you got it from.

EDIT: Thought i might aswell link you to this:


- AdTec_224
32  News and Content / Updates/Changes / Re: Update 0.1.0.3 (29/10/2010) on: October 30, 2010, 06:42:29 pm
Anyone that downloaded the installer AFTER the 0.1.0.3 update (or anyone having problems launching the game for that matter) should redownload the installer now. It seems i packaged the wrong LU.exe so for that i apologize.

Sorry for the inconvenience!

- AdTec_224
33  Liberty Unleashed / Support / Re: gta.exe problem help please on: October 30, 2010, 01:33:55 am
Quote
Please dont ask for illegal stuff - Incuding, but not limited to, No-CD cracks, a Download link to GTA3 and any other forms of warez. We do not support it so you wont get any help from us


And that would include Thijn's link since you're still linking to warez sorry.

I see that AdTec_224 removed the links that people have posted, but did not bother to offer any solution/advice.

Can somebody send me a private message with the link to download the no-cd gta3.exe?  Thank you.


Advice i'll give you is to reinstall GTA:III and patch to 1.1 with the official patch located: http://www.thegtaplace.com/downloads/f79-gta3-1-1-patch (patch will ONLY work if you have a legit 1.0 exe)
34  Liberty Unleashed / Support / Re: I NEED HELP AND FAST!!!!!!!!! on: October 28, 2010, 09:13:25 pm
You might have tried downloading the files while i was in the middle of uploading the latest files try redownloading them now.
35  Off Topic / General Chat / Re: GTA:IV Benchmarks on: April 15, 2010, 01:29:41 am
Mine after the latest patch:

Statistics
Average FPS: 50.47
Duration: 37.11 sec
CPU Usage: 79%
System memory usage: 70%
Video memory usage: 98%

Graphics Settings
Video Mode: 1680 x 1050 (60 Hz)
Texture Quality: Medium
Shadow Quality: High
Reflection Resolution: High
Water Quality: Very High
Texture Filter Quality: Anisotropic x4
Night Shadows: Off
View Distance: 19
Detail Distance: 12

Hardware
Microsoft Windows 7 Home Premium

Video Adapter: NVIDIA GeForce 8800 GT
Video Driver version: 196.75
Audio Adapter: Speakers (VIA High Definition Audio)
AMD Phenom(tm) II X4 955 Processor
36  Off Topic / General Chat / Re: GTA:IV Benchmarks on: November 22, 2009, 04:07:02 pm
Been meaning to post this for a while now anyway here it is:

Statistics
Average FPS: 48.14
Duration: 37.00 sec
CPU Usage: 83%
System memory usage: 75%
Video memory usage: 99%

Graphics Settings
Video Mode: 1680 x 1050 (60 Hz)
Texture Quality: Medium
Texture Filter Quality: High
View Distance: 25
Detail Distance: 37

Hardware
Microsoft Windows 7 Home Premium
Microsoft Windows 7 Home Premium
Video Adapter: NVIDIA GeForce 8800 GT
Video Driver version: 191.07
Audio Adapter: Speakers (VIA High Definition Audio)
AMD Phenom(tm) II X4 955 Processor

could use a better gfx i guess
37  Off Topic / General Chat / Re: New VC:MP Server (With Squirrel!) on: October 15, 2009, 04:55:33 am
Quote
1. A way to split the script in many smaller files instead of keeping it all in one huge file.
I have a class that is used by the main script and I'd like to keep this class in a separate file, but if I do this:

Code: [Select]
<script>myclass.nut</script>
<script>myscript.nut</script>

the main script refuses to work (specifically the functions that are using this class). It looks like scripts doesn't 'see' each other.

You can split scripts over multiple files using:

Code: [Select]
dofile( "Script.nut" );
An example would be:

Code: [Select]
function onScriptLoad( )
{
Print( "Example Script" );

dofile( "IRC.nut" );
}

Quote
2. Ability to connect squirrel scripts to remote servers - the same principle as it is now with mirc scripts:
[ Location A: Some computer + Script X ] ----> [ Location B: Server (+ optional Script Y) ]
I know about the .dll for mirc and this server but... that's not for squirrel :p

I think your missing the whole point, the idea in adding Squirrel to the server is for server-side scripting.

Quote
3. Currently not so important in my eyes: loading/unloading scripts dynamically (without changing server.conf).
Like, if today is wednesday (or the weather is rainy) i'm going to use Script1, but on the other days - Script2.
EDIT: With this it will be possible to reload scripts without restarting the server.

You can use "load_script <name>", "unload_script <name>" and finally "reload_scripts" (without quotes) all 3 commands you type directly like you do with "onConsoleInput" commands.

Hopefully i've answered most of your questions correctly.

- AdTec_224
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