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16  Scripting / Module Releases / Re: Juppi's MySQL Module (lu_mysql) on: June 20, 2013, 05:22:23 pm
http://adtec.vrocker-hosting.co.uk/f/1/lu_mysql.win.zip compiled in VS2008 Release build using the source code from Thijns dropbox link since i assume thats the most up to date source.
17  Scripting / Script Releases / MOVED: Player loop, new method on: November 14, 2012, 08:19:34 pm
This topic has been moved to Script Snippets.

http://forum.liberty-unleashed.co.uk/index.php?topic=1314.0
18  Liberty Unleashed / Suggestions / Re: they should add support for.... on: July 09, 2012, 10:06:30 pm
It is possible :) you would need to create/edit the anti-cheat file in the servers LU directory (LU/Anticheat.uac) then add the RealGTA data files to LU/Data keeping the same directory structure as Grand Theft Auto 3, doing this would allow the a modded RealGTA client to pass the Anti-cheat checks and join the server (would stop non-modded clients though).

I actually still have the required files uploaded here (extract that to the servers LU directory) only downside at the moment is every client would have to manually install RealGTA from the RealGTA website.

Small (old) video of me and VRocker playing RealGTA

Liberty Unleashed Anticheat Test

- AdTec_224
19  Scripting / Script Help / Re: Something new on: June 05, 2012, 07:16:42 pm
It is possible :) you would need to create/edit the anti-cheat file in the servers LU directory (LU/Anticheat.uac) then add the RealGTA data files to LU/Data keeping the same directory structure as Grand Theft Auto 3, doing this would allow the a modded RealGTA client to pass the Anti-cheat checks and join the server (would stop non-modded clients though).

I actually still have the required files uploaded here (extract that to the servers LU directory) only downside at the moment is every client would have to manually install RealGTA from the RealGTA website.

Small (old) video of me and VRocker playing RealGTA

Liberty Unleashed Anticheat Test


- AdTec_224
20  Scripting / Scripting Discussion / Re: Help. on: April 26, 2012, 06:35:13 pm
There are ai possible for me source of the server.exe not

You can edit source of Lu to Vc no. Thank

The LU source will probably never be released (at the very least not while the mod is still in development) and as for editing LU for VC its not quite that easy loads (probably hundreds) of memory addresses would need finding/changing to make it VC compatible not to mention any other issues that may arise.

Why don't you edit old VCMP 0.1 source ? It is quite good and have all basic functions which MP must have.

Are you high? the VCMP 0.1 source is horrible and should be avoided whenever possible not to mention the fact that its completely outdated.

- AdTec_224
21  Off Topic / General Chat / Re: GTA Progress on: February 14, 2012, 04:26:14 pm
GTA - Finished
GTA London - Never played
GTA 2 - Started never finished
GTA 3 - Finished multiple times
GTA VC - Finished multiple times
GTA SA - Finished multiple times
GTA VCS - Finished
GTA LCS - Started never finished (broke PS2)
GTA IV - Finished multiple times
GTA IV: TLAD - Finished multiple times
GTA IV: BoGT - Finished
 
22  Off Topic / General Chat / Re: Post your WEI! on: December 08, 2011, 05:56:41 pm


* AdTec_224 steals VRockers SSD
23  Scripting / Module Releases / Re: Juppi's MySQL Module (lu_mysql) on: November 19, 2011, 05:29:17 pm
Linux Version: Here (link removed)

Compiled using the source code in the first post and the Makefile from Juppi's original source.

- AdTec_224
24  Scripting / Script Help / Re: Object dissapear on a specific command on: October 24, 2011, 06:35:59 pm
Code: [Select]
function onScriptLoad()
{
CreateSphere( Vector( 194.33, -1195.3, 26.16 ), 3.0, Colour( 0, 136, 255 ) );
oFence <- CreateObject( 1289, Vector( 844.1, -419.5, 14.97 ) );

return 1;
}

function onPlayerEnterSphere( player, sphere )
{
if ( sphere.ID == 12 )
{
MessagePlayer( "Anticefur CENTER:", player, 0, 136, 255 );
MessagePlayer( "Owner: xXxMDjxXx", player, 0, 136, 255 );
MessagePlayer( "Odkup: 100€", player, 0, 136, 255 );
MessagePlayer( "Najem: 1€", player, 0, 136, 255 );
MessagePlayer( "Vsebuje: orozja, vozila, parkirna hisa, ograja", player, 0, 136, 255 );
}

return 1;
}

function onPlayerCommand( player, command, params )
{
local cmd = command.tolower();

if ( cmd == "accso" )
{
if ( oFence ) oFence.VirtualWorld = 2;
}
else if ( cmd == "accsz" )
{
  if ( oFence ) oFence.VirtualWorld = 0;
}

return 1;
}
25  Scripting / Scripting Discussion / Re: View a html document while playing? on: October 01, 2011, 03:26:15 am
and what about Liberty Unleashed Open Source ?

Quote
Fri 02:43:23::. <John_Micheal> considered going open-source?
Fri 02:44:14::. <&VRocker> hell no

Thats pretty much the only answer you're going to get on that subject.

what about a radio station that plays a internet radio?

Not possible at the moment and to be honest in my opinion its unlikely it'll ever be added as there are more important things to focus on.
26  Scripting / Scripting Discussion / Re: Known scripting issues on: September 14, 2011, 06:27:07 pm
Code: [Select]
/vehiclenames on
Type this into the chatbox to enable them. :)
27  Liberty Unleashed / Suggestions / Re: Emergency lightbars/ sirens on: September 13, 2011, 01:18:20 am
when vehicle.SirenLight is set to false that basicly releases control of the lights.
28  Liberty Unleashed / Suggestions / Re: Emergency lightbars/ sirens on: September 13, 2011, 01:11:17 am
Indeed they should until they are forced on by the server.
29  Liberty Unleashed / Suggestions / Re: Emergency lightbars/ sirens on: September 12, 2011, 10:56:32 pm
As of 0.1.0.11 you should be able to do this with the script command:

Code: [Select]
vehicle.SirenLight = <bool>;
- AdTec_224
30  Liberty Unleashed / Suggestions / Re: Remove Hardcoded /me on: August 12, 2011, 09:00:57 pm
Pretty you can just return 0 to cancel the message e.g.:

Code: [Select]
function onPlayerAction( player, text )
{
return 0;
}
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