Show Posts
|
Pages: 1 [2] 3 4 ... 10
|
17
|
Liberty Unleashed / Liberty Unleashed Chat / Re: Some newbie questions..
|
on: February 03, 2014, 03:05:31 pm
|
Hej,
I got some more questions I hope it isnt difficult to answer them..
I think I mentioned above, I am playing Liberty Unleashed with the "RealGTAIII" mod. Everything works really fine and we are having a lot of fun 
I was just wondering about these 2 questions..
The author of the RealGTA3 mod has added some more vehicles to the game - He also replaced all the other ones, but added some extra as well. Obviously, they do not appear in Liberty Unleashed. I wonder if they have a certain SpawncarID? The numbers from 90 to 150 "only" spawn the replaced vehicles. Is there a way to tell Liberty Unleashed about the new vehicles? 
And 2nd: The Realmod uses different, well, extra colors, too. That makes some cars only appear in white, no matte what color you give them. How can I tell Liberty Unleashed to use the new colors as well?
Thanks for any help,
Ian
About the first one, I don't think you can, because the cars are in your game, not in the server. Not sure. About the second one: You could experience with Vehicle.Colour1 or Vehicle.Colour2, there are more examples on the wiki. Sure you'd need the vehicle instance before you start with these commands in the first place. If you know the ID, just do FindVehicle(id).Colour1 = 3; (example)
|
|
|
23
|
Servers / Advertise your server! / Re: LU Racing server
|
on: November 02, 2013, 12:14:52 pm
|
Added poll. Would you like to see such pickups on the racetracks ? My ideas were: - Lucky pickup
- Gives speed boost for 3 seconds (increased velocity)
- Collision free for 5 seconds.
- Jumpover, your car jumps over others (keybind)
- Drop a spikestrip! (keybind, blows tires)
- Bad luck pickups
- Engine dies for 3 seconds
- Tires blow
- Flip
- Car direction change
- Lowered speed for 3 seconds
|
|
|
25
|
Scripting / Script Help / Re: Event OnScriptError
|
on: October 16, 2013, 03:53:52 pm
|
you can have this:
function onScriptLoad() { seterrorhandler( errHandler ); }
function errHandler( errorobject ) { print( "Error: " + errorobject ); }
you can also use getstackinfos(2) to retrieve the line/function/source the error happens at, it's quite useful.
thanks to Stormeus for pointing this out long time ago.
|
|
|
27
|
Servers / Advertise your server! / LU Racing server
|
on: October 14, 2013, 06:56:54 pm
|
Liberty Unleashed Racing ServerThe only racing server available at the moment, hosted on the powerful machines of VRocker Hosting. Server loads an XML map and the associated record table with it and starts it when there's more than one player, so get your hands on the wheel and set new records!InformationIP: 94.23.157.172:2331 Host: VRocker Hosting Script: Racing mode v0.1 with compiled client scripts. Version: 0.1.0.2 IRC Server: LUNet (irc.liberty-unleashed.co.uk) IRC Channel: #LURaceFeaturesIP: 94.23.157.172:2331 GUI arrows to guide you within the racetrack (big thanks to [AoD]NC!!) Interactive scoreboard which keeps tracks of checkpoints and reorganises. Auto starter. Anti-drowning. Anti car explosion. Record system. -- and more!
Main priorities
Adding more racetracks
Screenshots:



|
|
|
30
|
Servers / Advertise your server! / Re: Kyprix Project Server
|
on: September 28, 2013, 05:57:00 pm
|
Hmm, the old Attack/Defense would set your lang according to your country (pros and cons) but I thought it's best that players should understand eachother (you know the Tower of Babel legend?)
|
|
|
|