Ok, now real difficult question from me
How to delete Client Sphere, when client disconnects from the server.
For example if i have only 1 Client Sphere
I can delete it with
local pSphere = FindSphere( 0, pPlayer )
if ( pSphere ) { pSphere.Remove(); }
But please note, this will not work
OnPlayerPart event.
IF client disconnects from the server with active ingame local Sphere - server shuts down with error.
How to fix it ?
Thanks in Advance.