Since
this topic is outdated and
this one is a copy of the first one and even Mantis has 0.1.0.16 as the latest, I decided to make a new list updated and most clear possible.
- 0.1.0.17 -
[Server] Player.Spawn(); calls twice onPlayerSpawn event[/li]
[Server] GetHandlingCheat doesn't return right values sometimes - seems like there's just array with booleans, which LU doesn't clean on player leaving[/li]
[Server] IsMouseCursorShowing, same as GetHandlingCheat[/li]
[Server] Pickup.Pos is read-only, can't be settable[/li]
[Server] onPlayerArmourChange and onPlayerHealthChange doesn't get called when you set the armour or the health (Possible solution: call the event manually)[/li]
[Client] Player gets crashed when there is GUI stuff and does /reconnect (Possible solution: GUI memory free)[/li]
[Client] Player.Train always returns true value[/li]
[Client] Pickup doesn't respawn after >330 times (
video)[/li]
[Client] Player.Angle is read-only[/li]
[Client] Multiple Player.SetAnim can crash the players[/li]
[Client] Memory check timeout (Possible solution: update RakNet to latest version)[/li]
[Client] Player in vehicle with Uzi and ammo 0 can kill players[/li]
[Client] GetHUDItemEnabled just returns always one value[/li]
[Client] VectorScreen returns just 'x' value[/li]
[Client] Vehicle.Collidable makes the vehicle bigger and bigger when you are driving[/li]
[Client] Spheres become invisibles around 35-40 when the player exits and joins again[/li]
[Client] Player name being showed without no colors after setting it with Player.ColouredName[/li]
[Client] Object.VirtualWorld isn't being updated[/li]
[Client] After setting many times the handling for a vehicle it can't be updated anymore[/li]
[Client] Players get stuck in the player jump status when they are jumping and gets disconnected (Possible solution: set back the player status to 0)[/li]
[Client] When a player is jumping and his skin gets changed his player status gets stuck (Possible solution: set back the player status to 0)[/li]
[Client] When the player spawns and his player wanted level is more than 1, it gets resetted to 0 (Possible solution: set back again the wanted level when he spawns)[/li]
[Client] Objects crashes:
first,
second[/li]
[Client] Player.Marker sets to XYZ 0, 0, 0 when it's your marker and you can see it there[/li]
[Client] Player.Alpha doesn't work with Claude[/li]
[Sync] Player.Colour (marker blip) doesn't get updated sometimes until you are near from the player[/li]
[Sync] When someone is laggy (with high ping or low fps) and he's killed sometimes with vehicle appears like having 100 HP[/li]
[Sync] Sometimes when the player is on the ground and was hitted by a shotgun is invisible[/li]
[Sync] When there are many CallClientFunc or CallServerFunc happens randomly packet loss[/li]
[Sync] Rocket Launcher with 1 rocket sometimes isn't synced[/li]
[/list]
- 0.1.0.16 -
[Sync] Random colours of vehicles are sometimes desynced - proven by [WS]Teddy -
Unknown[/li]
[Sync] When a player is driving a vehicle and is tp'ed is invisible (sometimes) -
Unsolved / achnowledged[/li]
[Client/Server] Colour class returns .g, .b with .r value -
Unsolved[/li]
[Client/Server] Player.WeaponAmmo doesn't update every shot, but only on weapon change -
Unsolved[/li]
[Server] LU doesn't load custom LU/data/weapons.dat -
Unsolved[/li]
[Server] GetHUDItemEnabled doesn't return right bool -
Unknown[/li]
[Client] Game crashes with modded cars (Infernus and cheetah mainly with a custom dff) -
Unsolved[/li]
[Client] Objects disappears on explosions or reconnect. -
Unsolved[/li]
[Client] Starting chat typing 'T' and pressing TAB is causing a crash. -
Solved[/li]
[Client] LUID is using HDD serial number which can be easily spoofed. -
Solved[/li]
[Client] BF Injection when respawns has a invisible door. -
Solved[/li]
[/list]
Feature requests:[Browser] Option: set resolution[/li]
[Browser] Remove GTA:VC directory[/li]
[Server/Client] New Player.Marker param to show someones marker only for team or Blip.AttachToEntity[/li]
[Server/Client] Scripted scoreboard[/li]
[Server/Client] SetPlayerWeather/SetPlayerTime[/li]
[Server/Client] Set Player.RemoveFromVehicle position[/li]
[Server/Client] onPlayerWeaponShoot(player, weapon, position)[/li]
[Server/Client] SetWastedSettings(time, rgb)[/li]
[Server/Client] PlayFrontEndTrack(player, sfx filename)[/li]
[Server] Custom weapon settings for a single player[/li]
[Server] Custom timecyc.dat[/li]
[Server] Part reason: PARTREASON_RECONNECT[/li]
[Server] Vehicle.GetEngineState[/li]
[Server] XmlDocument.Close[/li]
[Server] Attach object to player/vehicle[/li]
[Client] Player.RemoveFromVehicle[/li]
[Client] Vehicle.TaxiLight[/li]
[Client] Attach player camera to a object/vehicle[/li]
[Client] Check client files before connect[/li]
[Client] BASS library functions[/li]
[Client] Fast spawn[/li]
[Client] onPlayerPause(player, bool status)[/li]
[Client] Sound.Loop[/li]
[/list]