Author Topic: Liberty Unleashed Issues List [0.1.0.16]  (Read 160660 times)

Stoku

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #15 on: October 04, 2014, 05:31:46 pm »
Thanks Teddy for proving this bug.

OP updated.

/edit:
Found another bug in scripting, the onClientClickButton event doesn't work.
Also onClientClickCheckbox should return a pointer instead of ID, cause it's easier to get ID (GUICheckbox.ID) than looking for pointer.

Code: [Select]
function onClientClickButton( pButton )
{
Message( "doesn't work :c");
if ( !pButton.Visible ) return 0; // that's what I want
}

Without these functions it's hard to prevent clicking invisible items, at least checkboxes (they're doing a "dead zone" on visible buttons). Situation with buttons is better, cause I can do a check in callback function, but it'll take many lines instead of 1 ;)
« Last Edit: October 04, 2014, 05:39:44 pm by Stoku »

rwwpl

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Re: Liberty Unleashed Issues List [0.1.0.16]
« Reply #16 on: October 13, 2014, 09:07:09 pm »
    OpenGarage doesn't work in onScriptLoad()[/li]
      pPlayer.Marker = true; not working properly. Automatically sets in positions 0.0 0.0 0.0[/li]
      [/list]
      « Last Edit: October 25, 2014, 05:57:28 pm by rwwpl »

      sasha19323

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      Re: Liberty Unleashed Issues List [0.1.0.16]
      « Reply #17 on: October 14, 2014, 07:04:37 pm »
      [list]
        GetHandlingCheat(Player) doesn't return right values sometimes - seems like there's just array with booleans, which LU doesn't clean on player leaving
        Same situation with IsMouseCursorShowing
        GetHUDItemEnabled just returns always one value
        VectorScreen returns just 'x' value
        Most of Player vars (e.g. .Immune .WantedLevel) on client-side doesn't return right values - fixable via setting values on server side
      [/list]

      Also limits from LU Wiki isn't right.
      >20 players on screen cause crash, >100 objects on screen cause crash, >400 objects cause crashes sometime
      « Last Edit: October 14, 2014, 07:14:26 pm by sasha19323 »

      SugarD

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      Re: Liberty Unleashed Issues List [0.1.0.16]
      « Reply #18 on: October 14, 2014, 11:47:03 pm »
      Also limits from LU Wiki isn't right.
      Those are bugs.

      Merk.

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      Re: Liberty Unleashed Issues List [0.1.0.16]
      « Reply #19 on: October 17, 2014, 09:02:41 pm »
      Code: [Select]
      FindLocalPlayer().WeaponAmmo // No updates until you change of weapon
      FindLocalPlayer().Ping // Updates slowly
      FindLocalPlayer().Vehicle.Collidable // Bugs with sync (the vehicle is more and more big when you drive or collides with another vehicle

      Edit:

      Event or bool to player when him is AFK
      Posibility of fast spawn
      Posibility of replace DFF/TXD/COL/IDL/CFG...
      Posibility to play URL as MP3
      « Last Edit: October 21, 2014, 07:33:36 am by Merk. »

      SugarD

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      Re: Liberty Unleashed Issues List [0.1.0.16]
      « Reply #20 on: October 18, 2014, 01:02:27 am »
      Code: [Select]
      FindLocalPlayer().WeaponAmmo // No updates until you change of weapon
      FindLocalPlayer().Ping // Updates slowly
      FindLocalPlayer().Vehicle.Collidable // Bugs with sync (the vehicle is more and more big when you drive or collides with another vehicle
      In regards to the first one, this is a design flaw that has been around for a very long time.



      Merk.

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      Re: Liberty Unleashed Issues List [0.1.0.16]
      « Reply #23 on: October 31, 2014, 11:20:40 pm »
      Code: [Select]
      FindObject ( i ).AttachPlayerCamera ( instance plr player );
      PlaySoundFromURL ( string URL, optional instance player );

      FindPlayer ( i ).Angle = int; // Fix?

      sasha19323

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      Re: Liberty Unleashed Issues List [0.1.0.16]
      « Reply #24 on: November 01, 2014, 02:48:55 pm »
      FindPlayer ( i ).Angle = int; // Fix?
      Works with setted camera matrix
      FindObject ( i ).AttachPlayerCamera ( instance plr player );
      Is it so hard to make this function by yourself?

      Merk.

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      Re: Liberty Unleashed Issues List [0.1.0.16]
      « Reply #25 on: November 02, 2014, 12:03:20 am »
      Works with setted camera matrix
      FindObject ( i ).AttachPlayerCamera ( instance plr player );
      Is it so hard to make this function by yourself?

      Yeah, move LookAt with Mouse

      rwwpl

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      Re: Liberty Unleashed Issues List [0.1.0.16]
      « Reply #26 on: November 02, 2014, 11:18:47 am »
      add

      veh.SpawnColor && veh.SpawnColorRGB

      edit:

      pickup.Pos  doesn't work

      ============================

      add some function for Blip on Client Side.
      « Last Edit: November 13, 2014, 12:09:40 pm by rwwpl »

      sasha19323

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      Re: Liberty Unleashed Issues List [0.1.0.16]
      « Reply #27 on: November 14, 2014, 06:03:19 pm »
      ProcessLineOfSight cause game freeze after multiple calls

      PS: if there's any entity between 2 vectors, ProcessLineOfSight returns table w/ next values:
      [list]
        .Pos - Vector of entity
        .Model
        .Hit - ?
        .Entity - script pointer of entity(player/vehicle/...)
      [/list]

      Otherwise ProcessLineOfSight returns false.
      « Last Edit: November 14, 2014, 06:12:17 pm by sasha19323 »

      [RU]Kewun

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      Re: Liberty Unleashed Issues List [0.1.0.16]
      « Reply #28 on: January 01, 2015, 06:58:14 pm »
      NEW BUG ( i guess)
      when in car and have 0 ammo in uzi player can still kill other players with drive by
      Fear the wrath of god!


      SugarD

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      Re: Liberty Unleashed Issues List [0.1.0.16]
      « Reply #29 on: January 01, 2015, 08:20:32 pm »
      NEW BUG ( i guess)
      when in car and have 0 ammo in uzi player can still kill other players with drive by
      Funny you mention that. Someone just reported a similar bug to the MTA:SA team the other day...

       

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