Liberty Unleashed 0.1 UpdateUpdates to Liberty Unleashed 0.1 have been released, they will be automatically applied the next time you restart your server browser, the following changes include:
- Increased the amount of key binds allowed in a client
- Added a packet for when the player crashes. Includes an ID passed to scripts
- Added missing characters to the GUI
- Added sorting to the browser
- Fixed a timer crash
- Fixed a server crash with client side elements
- Added ReloadScripts to Squirrel
- Changed markers for players so that an arrow can be placed over any player
- Added blips (and blips with arrows) to vehicles as a script option
- Fixed being unable to join passworded servers via the jumplist on windows 7
- Fixed a crash in the client (and display driver) when a large message was typed with the chatback off
- Fixed logging not working on linux servers
- Increased the radar blip limit from 127 (originally 32) to 254
- Fixed a rare crash where a player would be entering a vehicle as it got streamed out
- Fixed IsNum not recognising minus numbers
- Fixed objects being able to get blown up and fall through the map
- Added detection for when a vehicle is drowned. Before it would stay in the water until the idle respawner kicked in.
- Added -appendname to the server launch arguments to force a string on the end of the server name
A complete list of new and modified scripting functions in 0.1.0.12 hereWill be created within the next few days, sorry
The update requires the new client (which the browser should download) and a new server for any server hosters.