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August 27, 2009, 03:57:19 pm
VRocker
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Update (27/08/09)

Been a long time since the last progress report so here is one!

So what have we been doing for the past few months... well some of us have done lots, while others... haven't Tongue

Lately progress has been fairly slow due to all of us being busy with 'real-life' stuff. (yes, we have lives away from the computer Shocked) It should pick up soon though Smiley

Some things we have done since may... hmm... i'll just make one of my lists! Smiley

  • I did some work on the GUI system a while ago to improve its efficiency and make it easier to add new things, so it will look better and use less resources. Currently when testing on a crappy onboard intel graphics chip, the GUI has no effect on FPS with many things on screen Smiley
  • Optimised many of the loops in the code to use less resources. Less ram and less cpu usage is now used making it very light Smiley
  • Tweaked the player sync to make it more accurate and less dodgy, its still a bit warpy with laggy players jumping about but that will be fixed soon... i hope Tongue
  • Himselfe has been a very busy guy. He has recoded many of the core GTA3 functions in LU to give more control over the game, and to optimise many things. This will help us eliminate bugs VERY easily, since the functions are redirected to our stuff, so its easier to add error checking/handling.
  • Started adding control for the shoreside vale bridge. We are aiming to have the script controlled. and yes, it will be sync'd Smiley
  • Added a feature to set vehicle colours to ANY colour. You are no longer limited by the 94 default vehicle colours of GTA3. The colours can be set via scripting and any RGB value
  • Network stuff has been improved for better efficiency, lower bandwidth and more accuracy (in regards to sync)

A few other features are currently being worked on too. Our main aim is to get a release out but these cool features keep popping onto our ideas board, should really stop adding features.
Juppi is still working on adding script functions to give players more control over the game and improve customisability.

Thats all i can think of for now, hope to have some better news soon!

P.S. Theres some short videos of LU on youtube from recent tests, and also a couple on my xfire profile, which can be found Here
« Last Edit: August 27, 2009, 04:18:19 pm by VRocker »




August 27, 2009, 04:28:44 pm #1
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Re: Update (27/08/09)

Quote
Optimised many of the loops in the code to use less resources. Less ram and less cpu usage is now used making it very light
Mmm i remember when i played VU this month, fraps > start recoding and 5 fps + my lag, only hoping that after this i will get ~ 30 fps Smiley.

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[23:15] <_aod-nc> vrocker maybe post a screenie from lu to this last blog post?
[23:15] * _aod-nc hides
[23:16] <&VRocker> got no screenies to post
[23:16] <&VRocker> i could link to the xfire vids though..
I know i havent played GTA3 for long but i never saw this skins u used in this small movies.
Vehicles sync looks rly amazing, only tammering other cars isnt perfect synced Tongue. But this movie is from June so maybe now its better Smiley.



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August 29, 2009, 01:33:40 pm #2
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Re: Update (27/08/09)

we demand open test!  Angry


Beta test. Do want.
September 01, 2009, 10:50:50 am #3
[LCK]Stoku
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Re: Update (27/08/09)

Nice one. Good to see progress :-). Good luck.
* [LCK]Stoku is waiting for release.





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September 05, 2009, 06:07:19 am #4
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Re: Update (27/08/09)

open another public test Lips sealed

and so, quite good progress, but do very long Wink








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Edited by G60.