Woo! The first dev blog post of 2009

Some people have asked me what i've been doing since the public testing which we held back in December, so heres my answer

I've been busy investigating the most common crashes that occured, unfortunately they are a bitch to fix, so i'm still attempting to fix them. Dont worry though, i will fix them eventually

Another thing that i've been doing is optimising the code all over the Liberty Unleashed core. This had to be done since it was getting a bit inefficient and a few people (including myself) noticed minor FPS issues when testing. These should now be gone and we can now play without interruptions

The optimisations also improved the server efficiency. It used to eat anywhere between 10 and 25% on my main system, which is a dual core athlon 6000+ at 3.1GHz, so thats a lot. Now it just sits at 0% and hardly ever spikes

I've also been working on adding script functions and expanding the rcon stuff. This will allow bigger and better scripts/gamemodes to be made when testing and when released.
I'll keep you all posted on the latest developments as they happen
