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31  Liberty Unleashed / Bug Reports / Re: XML help on: September 16, 2016, 06:10:38 pm
Just for reference, "redlinks" on the Wiki aren't broken links. It means the page being referenced doesn't exist yet. Someone hasn't written up anything for that particular page for it to be created.
32  Liberty Unleashed / Bug Reports / Re: Compiling the module sdk (g++) on: September 16, 2016, 06:08:41 pm
Make sure your report this on the bug tracker.
33  Liberty Unleashed / Bug Reports / Re: Time on: September 16, 2016, 06:08:10 pm
Glad to see it is fixed! :D

As the issue is resolved, the topic will be locked.
34  Liberty Unleashed / Bug Reports / Re: Client Directory, Cant retreave file to load if to many folders on: September 16, 2016, 06:07:20 pm
Make sure you report this on the Mantis Bug Tracker so it can be looked into.
35  Liberty Unleashed / Liberty Unleashed Chat / Re: Current LU projects on: September 16, 2016, 06:01:28 pm
Oh well :P no actually it's that you always had this title even when there was no development anymore, I even remember when GTA3 board in Argonath forums was gone so I assumed it was the end of it, then I saw the board was back and the activity increased again. Though yeah I knew you were manager of it but I didn't know you were involved in the development as well I overlooked it ><


*Whistles*

:D
36  Liberty Unleashed / Liberty Unleashed Chat / Re: Current LU projects on: September 15, 2016, 05:25:19 pm
Well so there is still nothing sure about LU Argonath? I thought the development reached was complete enough for public tests, actually I assumed from what I read about it. So I guess that explains why it hasn't been announced here yet. It would be nice if the dev guys could tell us what features are gonna be there and what not, etc.
Apparently no one reads my custom title on this forum. :D
37  Liberty Unleashed / Liberty Unleashed Chat / Re: [Vote] Which version of LU are you using? on: September 15, 2016, 05:07:36 pm
Still developing under the latest version available. The more bugs we find and report, the less that will be in the next version. ;)
38  Off Topic / General Chat / Re: Happened to get in touch with the owner of GGM The first ever GTA 3 Multiplayer on: September 15, 2016, 05:06:19 pm
*BUMP*
one month ago...





Then yesterday...

Note I edited his email a bit for privacy and posting purposes

Quote
Hi A*****, hi Barna,
 
I am happy to tell you that my old intel PentiumIII with my development environment is still living and I have found the old sourcecode.
You can also have a look at my ggm 0.5 experiment where I have tried to let the server manage the vehicles and implement actor shooting.
I have also created a skin selector in SCM.
I got stuck when I tried to let the big cargoship drive around with Columbian players. (the ship from the 8Ball cutsceen where it exploded) If you select them they will fall into water where the ship was placed.
After that I have started so many tests and I struggled from one failure to the next or came into a deadend.
While all these changes to the script and the code I have also destroyed the server car handling which then ended in the problem that spawning a boat hung the SCM script completely.
I have uploaded a version 05revX in which most of the new stuff were still working but the skin selection and spawn locations were just in the beginnings.
But sometimes working things justs get lost by a fast endless test.
 
But there is also a good news.
ggm version 0.4 is the only GTA3 multiplayer which supports the IIIAircraft mod (only GTA 3 ver 1.0!!!) from the developer SilentP, who has made it possible to fly planes and helis in GTA3 even the hunter. Only shooting is not synced.
If people who play ggm has installed GTA3 version 1.0 and III Aircraft they can see each other when entering or flying the Aircrafts whithout crash. But as before you must not enter a vehicle of an other player.

[...]

Best Regards
T***** aka SpYder


Nice!
39  Liberty Unleashed / Support / Re: Memory check kick too frequent on: September 15, 2016, 05:03:51 pm
Find another forum to seek support on. Quit making new accounts here. You're not welcome back, and we won't help you. We all know it is you, KewunBM.

Locked.
40  Liberty Unleashed / Liberty Unleashed Chat / Re: Current LU projects on: September 15, 2016, 05:00:43 pm
...and the other being James_Conway, since I read something about it in Argonath forum.
We are still trying to get the Argonath RPG server finished, but every time we get close, something goes wrong and we have to rewrite it from scratch again, followed by half our team suddenly retiring without warning. ;D
41  Liberty Unleashed / Support / Re: [SOLVED] 0.17 server doesn't work under Win7 on: September 09, 2016, 12:52:58 am
Make sure you guys update any bug reports related to this with your findings! It will help the Developers fix it.
42  Liberty Unleashed / Support / Re: Saving weapon ammo on: September 03, 2016, 10:19:07 pm
Has it been reported here?:
http://mantis.liberty-unleashed.co.uk/
43  Liberty Unleashed / Support / Re: 0.17 server doesn't work under Win7 on: September 03, 2016, 07:54:03 pm
Beside the fact that many of the Developers are busy and do this for free for your enjoyment, many of you have continuously ridiculed, flamed, and doubted them from day one. Can you really blame them for not wanting to continue working on this project actively? The community has done nothing but give them **** for trying to care. If people would change their attitude, then they may feel the desire to become active once more.
44  Liberty Unleashed / Support / Re: LU on Ubuntu 14.04 64 bits on: September 02, 2016, 05:03:40 pm
It is being built for use on a Linux server host, hence his choice.
45  Liberty Unleashed / Support / Re: 0.17 server doesn't work under Win7 on: September 02, 2016, 05:02:38 pm
Make sure you guys post these bugs on the Mantis with all of the information you provided here. This will help VRocker and the other Developers hunt down the cause.
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