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31  Liberty Unleashed / Liberty Unleashed Chat / Re: scam by Vrocker on: January 14, 2017, 02:11:39 pm
I wish their were a way of a automatic setup.

^That would be very nice and easier for Vrocker.

Sometimes I get refunded automatically if I get no response, Still awaiting my response for my simple starter server.
32  Liberty Unleashed / Suggestions / Re: Peds in LU + Some GGM stuff on: January 12, 2017, 04:43:04 am
Actually the debated Police would help servers with no players.

Scripters could work together 'Something I would love to see' to help find ways of making any server interesting with endless action gameplay.

I could play on a server for fun with no players fighting off police. I happen to be one of the players that is staying active, Another player see's me active so they join that server, Then another player see's two people on a server their is your next join. Again and again.

The idea is not dumb. Just a negative perspective outlook on it is dumb..
33  Liberty Unleashed / Support / Re: Lu doesnt open,doesnt resport.Help on: January 08, 2017, 03:38:24 pm
Yes I have had this problem.

I stated in a post that was about the masterlist that if I click history, press through manually on each previous server, then go to official "Theres nothing at official', Once thats loaded go to the actual masterlist and I typically do not have this problem.

I would like to assume it works 75 percent of the time because:

You have already updated on your part some of the servers that are supposed to be in the masterlist on your side, Clicking official helps contact the actual masterlist without the browser working to hard to make contact, then it's a hit or miss typically once you click the actual masterlist. It atleast works fine for me.

I am operating under wine, So the browser can be a nightmare on my part.

When I do this method and it does not work I typically hurry up and shut down the browser.

*If someone could confirm this works the same in Microsoft Windows that would be nice to know  :)
34  Off Topic / Spam / Re: Merry xmas LU forum! on: December 25, 2016, 09:11:50 pm
Merry Christmas!!!
35  Liberty Unleashed / Bug Reports / Re: Master list quite unresponsive on: December 22, 2016, 10:56:33 pm
I have done a lot of personal testing on the browser,

I have NEVER seen the browser act this way.

I have gotten a failed to connect to ip as soon as I double click the browser 'Can not keep that message up'.

100% of the time I can never fully connect to the master-list, I have to click LAN then history manually go threw history then the master-list, Majority of the time I can not open the master-list it results in a forced shut down of the browser.

Only luck within ^ that method, I guess it helps build memory of what the master-list already has?.. no clue..



Can we share IP's hear? Once completed create a new topic of the Server IP'S, And if Theremin starts the topic, If you have a server add it to that topic and await for Theremin to add it to his post then delete the your post to keep the topic clean?


This is terribly sad guys..
36  Liberty Unleashed / Bug Reports / Re: gta ru crc check {idk if it is a bug} on: December 18, 2016, 02:44:17 pm
Try to restart your pc,

Once restarted, Make sure you do not have any Internet programs ruining, Maybe your anti-virus is eating up Internet, Or you have a driver updater, Also Skype really messes up MP game-play shut that off too if it appears to be running in the background. Or anything that could be requiring Internet.

That was my issues in XP days.
37  Liberty Unleashed / Support / Re: GTA.RU freeroam server on: December 18, 2016, 01:51:53 pm
There is no Anti cheat to the server..

So more than likely your client is timing out due to a poor connection.

I Did some testing with LU long ago, And for some odd reason if you keep repeatedly taping Tab while joining during a connection that typically takes to long to connect you will have a less chance of getting "Can not connect to server", "Client Timeout".



I guess when pressing Tab LU calls for some type of refresh rate of some sort, IDK it's defiantly something.

Try this when you connect or reconnect on a bad connection to a server, Once the server begins loading you don't need to do it anymore..
38  Liberty Unleashed / Support / Re: GTA.RU freeroam server on: December 18, 2016, 08:32:23 am
I have always had bad ping issues with this server, I can never kill anyone either, That's like yesterday I shot someone in the head with 60 rounds with the M16 and nothing. They shoot me one time and i am dead.

I don't know the issue to it with the server, The server has always appeared to have a bad ping kick, Therefore I would like to think it's a host issue. As the server CZ was somewhere close to that region, And worst server I do not typically have any issues, Worst server is also in that region.



I am coming close to a decent base build for a DM, Really basic DM and I plan to find a host that is close to everyone. At least that's what I am aiming for.

So you are not the only one to deal with bad ping Internet issues with the server...
39  Liberty Unleashed / Liberty Unleashed Chat / Wine Now supports 0.1.0.17! on: December 16, 2016, 06:02:45 pm
Yup  8)

For those with outdated OS, Windows 95, 98, XP, whatever etc. You can now game in LU with wine on the newest version.

https://www.winehq.org/

I Installed Wine 2.0-rc1 today and realized it's now supported for windows 10 etc packages.

My current linux distribution is Zorin, And it is very user friendly.

I would like to request this possibly gets sticked somewhere to keep the community alive.
40  Liberty Unleashed / Liberty Unleashed Chat / Re: The end of LU? on: December 14, 2016, 02:52:04 pm
Well theremin I could go on forever in this but.. 

There comes times people come and go. I came and went to GGM over the years in an old Clan I used to be in.

Look at the past of MTA for Gta III, People keep wanting to come back or go to it over the years, Well until this multiplayer.

With that being said this is still the same repeat.

From a personal experience, If someone were to release awesome game-play to social media, Facebook etc. Maybe asking a certain page to upload it "Popular page", I really think it would help.

GTA III is old, Really old!, People do not really realize there is such thing as a multi-player possibility for this game. If we can better prepare servers for a upcoming for a player base, Releasing awesome videos of combined game-play from different servers, That would be intense, Wouldn't take long to fool people, Like doing so and hiding post like this one.

If we worked together, We can succeed. Social media, Facebook etc is our only strong hope to create a strong! player base, Until the time many people realize they can play GTA III on a multi-player, We wont have a player base, But we need to ensure as well that developers patch these server crashers etc,
\/
As they will destroy that player base.......
^
41  Liberty Unleashed / Liberty Unleashed Chat / Re: The end of LU? on: December 14, 2016, 12:20:09 pm
It's definitely sleeping.

While the time I returned for a port forward and that was with you Theremin, As soon as the server was updated and ported, four hours latter the server was being attacked by an individual of this community. No one could join, My Wine support started failing as the game was frozen in my pc's memory causing me to do a hard reset.

Therefore I honestly did not want no more part of LU, Instead I would just go back to studying squirrel. The community needs to put away their differences as you said.  But... Due you think certain individuals would do so? I hope so...



Now it's time to become completely honest, After I am done studying SQ-Lite my intension was to delete my account on LU, As well skype, As well VCMP and fade off, As I am tired of the repeated BS. Now I really love this multiplayer. Ever since returning to a GTA III Multiplayer "referring to GGM" I was amazed with what I had seen, The dream to make the MP better were coming true a decade latter, That's when I wanted to study Squirrel.



I might consider not leaving, Not sure.. I might want to seek help in the end of studying SQL, To create a proper release for others to be capable of using and learning from "Even though Vortex did say the SQL plugin is basically no good".

After that I think I would like to delete all of my scripts and start over from complete scratch for one last shot, As there would be no going back. If I consider, And have to put up with the BS that I have plus worst then I am officially done,..



But I will definitely give it a few months to think on, Or something. It's 50/50. If I consider I will create something basic and fundamental.
42  Scripting / Script Help / Re: Need help checking time on: December 07, 2016, 05:42:06 am
Well just try not to have many timers, Hear is a easy way of altering the time  :)
Code: [Select]
Minutes <- 0;
Seconds <- 0;
Hours <- 0;

function onScriptLoad()
{
    NewTimer("Loop_Seconds", 1000, 0);
}

// Our server loop
function Loop_Seconds()
{
   //time durrations
   if ( Seconds == 60 )
   {
           Seconds = 0;
           Minutes++;
 
           Loop_Minutes();
   }
 
   if ( Minutes == 60 )
   {

           Minutes = 0;
           Hours++;
 
           Loop_Hours();
   }
 
   Seconds++;
   print("Seconds " +  Seconds);
   //time durrations
}

// Our minutes loop
function Loop_Minutes()
{
     print("Minutes " +  Minutes);
}

// Our hour loop
function Loop_Hours()
{
     print("Hours " +  Hours);
}
43  Scripting / Script Help / Re: player.Angle returns wrong angle sometimes on: December 07, 2016, 05:38:32 am
on player.Angle the players angle is set to north, This can be proved by looking at the blip N "North" on the radar on spawn.

And the angle for north always returns '2.50448e-006' regardless of where you are, That's even more odd.

Therefore there is no way to actually set the players angle. Not even after restring the camera matrix after spawn, Nothing.

If anything you could spawn the player in a car onPlayerSpawn, But.. that would be a little dumb honestly.

And I still can not believe RestoreCamera always sets the angle to 270.
44  Scripting / Script Help / Re: Need help checking time on: December 05, 2016, 08:12:40 pm
I'm sorry as I have been really lazy  :-[.
I want to also say this is a lazy example

First thing first Theremin, If you were to check if

min5 = 5 etc during the time of Five, If you use print("It's Five B)");

You will have a constant repeat of that print until five has ended, I noticed this with that function.

So you would have to run a simple check
Code: [Select]
tick_5 <- 0;
function onTimeChange( hour, min )
{
if ( min == 5 )
        {
           if (tick_5 == 1) print("Min 5 already completed its print");
           // Do not enter if the tick of Five has already completed
           if (tick_5 == 0)
           {
               print("It's Five);
               tick_5 = 1;
           }
        }     
if ( min != 5 )
        {
           if (tick_5 == 1)
           {
               tick_5 = 0;
               print("Tick of 5 has been reset")
           }
        }
}

There is a lot of data usage issues and a lot you would need to work with to prevent this...

I hope this was of some help?
45  Scripting / Script Help / Re: Need help checking time on: December 04, 2016, 06:45:32 pm
Could you possibly provide what you're working with so far? And or private message me the code? I'll take a look at it after work  :)
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