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1  Liberty Unleashed / Bug Reports / Re: Liberty Unleashed Issues List [] on: September 29, 2014, 02:33:44 am
I have also noticed the car colors change randomly while in the server. I can recall specifically one vehicle being yellow one moment and then gray the next moment. These were also different from player to player.
2  Scripting / Script Releases / Re: Sublime Text 2 Package for LU Syntax on: September 28, 2014, 08:06:44 pm
Updated 28/9/14

Added all server event callbacks to auto-completions
Fixed language highlighting. Only the first below was detected prior. Now all of them will highlight properly:
Code: [Select]
function (var1)
function ( var1 )
function (var1,var2)
function ( var1, var2 )
Fixed "break;" not highlighting
In a previous small update the latest update's new constants were added.
3  News and Content / Updates/Changes / Re: Update (06/08/14) on: August 10, 2014, 05:49:37 pm
Good work  8)
4  Scripting / Script Releases / Re: Sublime Text 2 Package for LU Syntax on: December 24, 2013, 06:25:38 am

Added twentyish new completions using an improved method (since I learned the proper way :D )
Fixed a few values

Also the previous update added all server/client side constants to completions.

Looks decent using GitHub theme.  :)

edit: added another twentyish completions, roughly 40 in total.
5  Liberty Unleashed / Liberty Unleashed Chat / Re: Issues accessing the wiki on: November 15, 2013, 07:38:18 pm
The Wiki was linked to this forum to prevent all these chinese spam bots to sign up.
I guess something went wrong with your session and it crapped itself.
I'm glad it works now :)

P.S. I've removed the screenshot since it had Argonath's phpmyadmin link in it, better to keep it away from butthurt kids.

Ah that makes sense I suppose. Thanks as well, I didn't even notice that in the screen.
6  Liberty Unleashed / Liberty Unleashed Chat / Re: Issues accessing the wiki on: November 15, 2013, 05:59:07 pm
Try logging out of this forum, then try again.

:o Strange solution, but it worked. Thanks!
7  Liberty Unleashed / Liberty Unleashed Chat / Issues accessing the wiki on: November 14, 2013, 05:44:20 pm

Not sure if this is the best place to post this but I am greeted with this issue every time I try and access the wiki:
-- Image removed --

I have tried:

cleaning DNS
using another browser (I was sickened to use IE)
clearing browser cache
using a VPN in another country
using a VPN in my country but different region

I've noticed:

Nobody else seems to have this issue.

Any ideas?
8  Scripting / Script Releases / Sublime Text 2 Package for LU Syntax on: September 24, 2013, 07:06:47 am

So I've never really worked with SL2 packages so this might not be done entirely properly but I've found the basic squirrel package (credit) and that wasn't really enough for me so I did some digging and found... well nothing. I decided I would read a few pages on the wiki for SL2, and try some experimenting... I honestly just learned how to do this today, and this here is the result:


I've added much of the functions as "controls", and the blahblah.this as support functions, I mainly did it this way because it looked really cool with the theme I use, Monokai.

It contains most functions, including some of the module ones (mysql, sqlite, hash etc).

If I messed anything up, or missed any major, or even minor ones just let me know here or on github.

To install:

1. Open Sublime Text 2 (or 3) and select "Browse Packages"
2. Create a new folder called "Squirrel" in the Packages folder.
3. Copy the contents of the git repo to that folder

The original repository says it doesn't support windows however this isn't the case. It works fine on Windows 7/8, Ubuntu 12.04+, and Mac.

10/18/13 - The package now supports all server side constants, and moved a few snippets over to a newer format of completions. (Blip, FindPlayer, KickPlayer, GetHour, and GetWeather).

12/24/13 - added 20 new completions / minor fixes

Will support all functions as completions/snippets
9  Scripting / Scripting Discussion / Re: The idea to create the Script of the Admin panel ! on: September 05, 2013, 07:26:00 pm
The idea is great, possible and handy however from what I've noticed and speaking with others about this idea, the problem is admins are suppose to be reactive rather than having to use the command to open the panel, select the player and select kick.. it is often found faster to just use /kick. I guess it really comes down to your own preferences as an admin.

I've experimented with this before just never really got far, it would definitely take some work and time to accomplish but very possible. If your new, try starting small like just the players list, kicking/ban as your goal, working in chunks with smaller goals will help progress rather than stressing over the whole idea. At least from what I've experienced.
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