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1  Scripting / Script Releases / Re: Motley's base script on: July 04, 2019, 06:10:40 am
I managed to pick up this old base script some yesterday, I started a practical layout and assumed I would return to update it, and left most things as templates.

I will be updating the link above ::) soon, maybe by tomorrow if lucky.

I will get around to releasing a version after that with in game changes to what you can do. Not sure when that might get released

Script is on Server IP 18.215.109.187:2301

2  Liberty Unleashed / Liberty Unleashed Chat / Re: lets bring it back on: June 28, 2019, 02:22:31 am
I'm down if some old timers are interested in popping in, even if it's for a few.. I can't guarantee if I can stick around long, hard enough getting the time. We'll see 8)
3  Scripting / Script Snippets / Re: Return Island/District, Set positions etc.. on: March 05, 2019, 06:08:01 pm
Wrote this yesterday, All of these vectors can be found in the gta3.zon file. One of the districts returned the wrong Island. So I changed it.

Version 2:
Code: ("Client-side script") [Select]
// Island
/* X1, Y1, Z1, X2, Y2, Z2, Island */ //format
local Zones = [
[617.442, -958.347, 6.26083, 1065.44, -908.347, 206.261, 1],
[751.68, -1178.22, -13.8723, 1065.68, -958.725, 136.128, 1],
[944.208, -1149.81, -9.72576, 1016.14, -1076.01, 40.2742, 1],
[1065.88, -1251.55, -13.5049, 1501.88, -1069.93, 136.495, 1],
[1363.68, -1069.65, -18.8643, 1815.68, -613.646, 131.136, 1],
[1065.88, -1069.85, 1.49868, 1363.38, -742.054, 151.499, 1],
[745.421, -908.289, -21.203, 1065.42, -463.69, 129.593, 1],
[745.378, -463.616, -22.6676, 1065.38, -282.616, 147.332, 1],
[745.421, -282.4, -13.4117, 1065.42, -78.7699, 136.588, 1],
[1065.9, -512.324, -14.296, 1388.9, -78.324, 135.704, 1],
[745.979, -78.1778, -48.5832, 1388.98, 322.676, 101.417, 1],
[1389.37, -613.467, -29.883, 1797.6, 199.628, 120.117, 1],
[1066.1, -741.806, -34.2068, 1363.6, -512.806, 115.793, 1],
[1135.8, -695.021, 6.9661, 1182.36, -631.021, 56.9661, 1],
[1136.09, -609.976, 6.287, 1182.09, -521.167, 56.287, 1],
[617.151, -1329.72, -117.535, 1902.66, 434.115, 482.465, 1],
[1037.53, -907.274, 0.0, 1065.16, -637.689, 30.0069, 1],
[966.079, -637.366, 0.0, 1064.83, -609.557, 30.0789, 1],
[965.795, -608.99, 0.0, 995.306, -470.23, 30.9302, 1],
[995.59, -511.092, 0.0, 1065.11, -470.23, 30.0789, 1],
[1035.88, -463.56, 0.0, 1064.83, -282.86, 30.3627, 1],
[1036.15, -281.96, 0.0, 1064.85, -179.224, 30.6465, 1],
[-265.444, 161.113, -41.7094, -121.287, 367.043, 358.291, 1],
[1363.77, -613.339, -4.43849, 1389.17, -512.539, 70.4322, 1],

[444.768, -958.298, 30.7441, 614.878, -908.298, 180.744, 2],
[239.878, -411.617, 7.62939e-005, 614.322, -61.6167, 163.819, 2],
[-225.764, -412.604, -9.53674e-005, 116.236, 160.496, 120.271, 2],
[199.766, -1672.42, -61.7588, 577.766, -1059.93, 432.688, 2],
[-224.438, -1672.05, -61.3183, 199.562, -1004.45, 432.352, 2],
[200.107, -1059.19, -0.000144958, 615.107, -412.193, 198.864, 2],
[-121.567, -1003.07, -46.7463, 199.271, -413.068, 224.163, 2],
[117.268, -411.622, 0.000190735, 239.268, -61.6218, 166.36, 2],
[117.236, -61.1105, -17.071, 615.236, 268.889, 83.754, 2],
[-265.479, -1719.97, -114.769, 615.52, 367.265, 485.231, 2],
[-265.434, 79.0922, -45.8201, -226.334, 161.064, 354.18, 2],

[-1632.97, -1344.71, -45.9404, -468.629, -268.443, 254.696, 3],
[-811.835, -268.074, -45.8745, -371.041, 92.7263, 254.241, 3],
[-867.229, 93.3882, -50.1134, -266.914, 650.058, 250.426, 3],
[-1407.57, -267.966, -49.6792, -812.306, 92.7559, 250.437, 3],
[-1394.5, 93.4441, -46.7412, -867.52, 704.544, 253.344, 3],
[-1644.64, -1351.38, -117.0, -266.895, 1206.35, 483.0, 3],
[-1238.59, 306.841, -0.48605, -910.445, 504.646, 39.514, 3]
];

local Current_Island = 0;
local Current_District = "Liberty City"

NewTimer("AreaChecker", 1000, 0);
function AreaChecker() {
  local Player_Vector = FindLocalPlayer().Pos; 
  for (local idx=0;idx<42;idx++) {
    if ( ( Player_Vector.x >= Zones[idx][0] ) && ( Player_Vector.x <= Zones[idx][3] ) && ( Player_Vector.y >= Zones[idx][1] ) && ( Player_Vector.y <= Zones[idx][4] ) ) {
        if (Current_Island != Zones[idx][6]) {
            Current_Island = Zones[idx][6];
            BigMessage("" + Island(Zones[idx][6]), 8000, 1); 
        }
        if (Current_District != GetDistrictName(Player_Vector.x, Player_Vector.y)) {
            Current_District = GetDistrictName(Player_Vector.x, Player_Vector.y);
            BigMessage("" + GetDistrictName(Player_Vector.x, Player_Vector.y), 1000, 6); 
        }
    }
  }
}

// Island

// Added for testing
function onClientCommand ( Command, Input ) {
    if (Command == "island") Message(Current_Island.tostring())
    if (Command == "district") Message(Current_District.tostring())

    return 1;
}

I can add District ID's, as well my own District name return versus using GetDistrictName, but I feel like it's wasted time. You should find good uses of this script as well using it to manipulate player positions.
4  Liberty Unleashed / Liberty Unleashed Chat / Re: How many people still play LU on: January 24, 2019, 08:12:00 pm
The question is only out of curiosity, interested to see if anything happens to it as the topic grows in age.

The Gta era was a fun era overall. I've started using Squirrel as a place to practice Practical Programming in the past few days, but I'm not sure if I will do much more than that with it. Only been writing a ini parser directly inside of squirrel so far.

Maybe :|, I need a place to constantly test what I know as well don't know.


I'll consider checking it out sometime Stoku, I have to reinstall LU before I join your server :)
5  Liberty Unleashed / Liberty Unleashed Chat / How many people still play LU on: January 22, 2019, 09:06:34 pm
Just out of curiosity, How many people play LU?
6  Liberty Unleashed / Support / Re: Piracy! Download contains gta3.exe on: January 22, 2019, 09:04:04 pm
Confirmed in a vm that this post is about Piracy

Pokes finger at SugarD
7  Liberty Unleashed / Support / Re: LU.exe Not a valid Win32 application. on: September 24, 2018, 05:59:14 am
Windows Xp support was removed.

But if you can oddly get it to work I would have to suggest following these steps if anything.
https://www.techwalla.com/articles/how-to-find-corrupt-fonts


I know I got Zorin to run Liberty Unleashed. And Zorin is a linux operating systems that's practically a complete setup so wine is already there "It's free".
8  Scripting / Script Snippets / Re: Inpoly [Command] on: September 09, 2018, 08:05:33 pm
Version two:

Code: [Select]
function onPlayerCommand( player, cmd, text )
{
    if (cmd == "cp" ) {
      if (text) {
        Create_Poly(player, text)
      }
    }
   
}
local x1_ = 0, y1_ = 0, x2_ = 0, y2_ = 0, x3_ = 0, y3_ = 0, x4_ = 0, y4_ = 0;

function Create_Poly(player, size) {

    x1_ = player.Pos.x, y1_ =  player.Pos.y, x2_ = player.Pos.x, y2_ = player.Pos.y, x3_ =  player.Pos.x, y3_ = player.Pos.y, x4_ =  player.Pos.x, y4_ =  player.Pos.y;
    size = size.tointeger()
    //North East
    x1_ += size;
    y1_ += size;

    // Display the positions on the radar
    CreateClientBlip(player, BLIP_NONE, Vector(x1_, y1_, -1));
   
    //South East
    x2_ += size;
    y2_ -= size;

    // Display the positions on the radar
    CreateClientBlip(player, BLIP_NONE, Vector(x2_, y2_, -1));

    // South West
    x3_ -= size;
    y3_ -= size;

    // Display the positions on the radar
    CreateClientBlip(player, BLIP_NONE, Vector(x3_, y3_, -1));

    // North West
    x4_ -= size;
    y4_ += size;

    // Display the positions on the radar
    CreateClientBlip(player, BLIP_NONE, Vector(x4_, y4_, -1));

    // Output the poly so it can be copied and pasted
    print("InPoly(player.Pos.x, player.Pos.y, "+x1_+", "+y1_+", "+x2_+", "+y2_+", "+x3_+", "+y3_+", "+x4_+", "+y4_+"); " );
}
9  Liberty Unleashed / LU Clans / Re: [TW] The Warriors on: August 16, 2018, 05:19:47 am
What VCMP servers do you play  ;D ??? :-X
10  Liberty Unleashed / Liberty Unleashed Chat / Re: Guess whos back on: March 24, 2018, 10:58:43 pm
You replying shows that you care ^_^.

As a member of the community, I want to thank you from all of us for staying active!!
Thank you  8)
11  Liberty Unleashed / Liberty Unleashed Chat / Re: Guess whos back on: March 24, 2018, 02:30:10 am
You never finished your sentence and posted a random link. Who are we talking about, and why did they leave?
12  Scripting / Script Help / Re: Does anyone have any money script? on: February 12, 2018, 04:01:25 am
Mr Damage is banned I think...
13  Liberty Unleashed / Support / Re: Why masterlist dies? on: January 01, 2018, 03:17:36 am
This bug doesn't really exist anymore. When it did your LU browser would become unresponsive. Try refreshing it :)
14  Scripting / Script Snippets / Hud radar control on: December 07, 2017, 02:31:21 am
Okay well, There was a stronger reason behind having this.
Code: [Select]
GetHUDItemEnabledIs broken, I originally had this as a method for detections, I wasn't really extremely worried about the scripting method, I just wanted it to work right.

You could redo this to be horizontal if you wanted it to be, Nice snippet for playing with the original hood related data ;)

Code: [Select]
//----------------------------------------------------------

/*
    Turn off all radar related data.
    This system is outdated but we will keep it anywho, never updated
    Used for flashing the origanal radar and much more

*/


class Player_Progress {

/*
    Used as a method to unlock stuff for a player
    But can be used for on/off methods
*/
    // Hud Related
    Radar = false;
    Clock = false;

    Money = false;
    Armour = false;
    Health = false;
    Weapon = false;
    Wanted = false;
    // Hud Related

    function Set_Radar(bool) {
       
        if (bool == true )
        {
            Radar = true;
            ::SetHUDItemEnabled( ::HUD_RADAR, Radar)
        }
        else {
            Radar = false;
            ::SetHUDItemEnabled( ::HUD_RADAR, Radar)
        }
       
    }

    function Set_Armour(bool) {
       
        if (bool == true )
        {
            Armour = true;
            ::SetHUDItemEnabled( ::HUD_ARMOUR, Armour)
        }
        else {
            Armour = false;
            ::SetHUDItemEnabled( ::HUD_ARMOUR, Armour)
        }
       
    }

    function Set_Health(bool) {
       
        if (bool == true )
        {
            Health = true;
            ::SetHUDItemEnabled( ::HUD_HEALTH, Health)
        }
        else {
            Health = false;
            ::SetHUDItemEnabled( ::HUD_HEALTH, Health)
        }
       
    }
   
    function Set_Money(bool) {
       
        if (bool == true )
        {
            Money = true;
            ::SetHUDItemEnabled( ::HUD_MONEY, Money)
        }
        else {
            Money = false;
            ::SetHUDItemEnabled( ::HUD_MONEY, Money)
        }
       
    }
    function Set_Wanted(bool) {
       
        if (bool == true )
        {
            Wanted = true;
            ::SetHUDItemEnabled( ::HUD_WANTED, Wanted)
        }
        else {
            Wanted = false;
            ::SetHUDItemEnabled( ::HUD_WANTED, Wanted)
        }
       
    }
    function Set_Weapon(bool) {
       
        if (bool == true )
        {
            Weapon = true;
            ::SetHUDItemEnabled( ::HUD_WEAPON, Weapon)
        }
        else {
            Weapon = false;
            ::SetHUDItemEnabled( ::HUD_WEAPON, Weapon)
        }
       
    }
    function Set_Clock(bool) {
       
        if (bool == true )
        {
            Clock = true;
            ::SetHUDItemEnabled( ::HUD_CLOCK, Clock)
        }
        else {
            Clock = false;
            ::SetHUDItemEnabled( ::HUD_CLOCK, Clock)
        }
       
    }
}

function onScriptLoad()
{
    // false hide all data
    Player_Progress().Set_Radar(false)
    Player_Progress().Set_Armour(false)
    Player_Progress().Set_Health(false)
    Player_Progress().Set_Money(false)
    Player_Progress().Set_Wanted(false)
    Player_Progress().Set_Weapon(false)
    Player_Progress().Set_Clock(false)

}

Examples are at the bottom on script load

An example of finding out if something is on or off would be
Code: [Select]
print("Your Radar is set to: " + Player_Progress().Radar)

False is off, True is on.

You should probably rename the class as it wouldn't really fit to your usages lol. Unless it's whatever to you :P

Enjoy ;)
15  Scripting / Script Releases / Motley's base script on: November 11, 2017, 12:46:45 am
I was plundering on a method to be able to return as a server owner.
I knew there were releases but nothing like what I wanted..

I have taken the time to re code this server at least seven different times trying to find methods that everyone will understand, from someone new. To even someone who knows what there doing.

What's so special about this release? Nothing! It's just a starter, It's easy to read and easy to understand. It's ready for someone to pick up and start adding to it!

The server uses the INI file system as well hashes.

Players do not have accounts in this release but Administrators do.

The server as stated uses hashes! The hashes were used for a write invalid command script I shared in the past, And it also uses Theremins save location, go to location system.

This server based off of MessAbout server. Kuddos to that small iconic release, I felt like a touch of messabout in this server would of been an interesting starter.

The server is ready to go only one issue..
Everything is being released except for what I am aloud to. the server executable is missing, as well modules etc. I replaced what I am not aloud to release with text files. So anyone new etc can find them and just replace them. easy, at least I thought it would be helpful!

Also to be an admin just remove my name in the ini file with your name, you need to not have any uppercases in your saved name. You can use upercases in game just not in the save file "Fix for clan tags breaking ini".

once you do that you can now you the register command /register [password]

Initial release

Open source beta server 0.1
http://www.mediafire.com/file/2vv88xbytq9tlt2/Motley%27s+Base+Script.zip

If you find any bugs please report them
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