Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

  Show Posts
Pages: [1] 2 3 ... 20
1  Liberty Unleashed / Bug Reports / Re: Server.exe Crashed on: May 25, 2019, 03:23:28 pm
Which windows version are you running?

If you want a most up to date server version, you can download it from here, because the one from updater is corrupted and crashes.
2  Scripting / Script Help / Re: Server.exe stopped working on: April 13, 2019, 07:07:21 pm

The official download (updater) server files are broken. Here are the mirrors for server binaries of which I'm using:
3  Liberty Unleashed / LU Clans / Re: [LCK] Liberty City Killers on: March 18, 2019, 05:56:58 pm
Our team has grew up with 5 experienced members! They are from TLB clan which was closed some weeks ago. Warm welcomes to Pietro, SirSer, Stolidjarl44, Waluta and Xenon! //Edit: and rww!

Also, we have running 24/7 server, based on GTA3:MTA gamemode, with many new features (eg.businesses). You can take a look on!
4  Scripting / Script Releases / Re: [1.0Final] [Gamemode] Basemode v1.0 on: February 13, 2019, 06:08:55 pm
The 1.0 Final version is released! This release contains many bugfixes from RC5 version and it's the most tested and stable basemode version. The 1.0 Final is a part of running 1.1.

Final means stable.
Final means future.
Because it's a great base for upcoming versions and the Basemode 1.1 has many new features, like accounts and stats saving, 10 new bases, 1 new spawn for attackers, and more.

Known issue is with the team balancer. It's still not fixed.

The 1.0 Final changelog:
- fixed fast messages spamming when teamchat open
- fixed antiafk killing defence
- fixed teamchat on [Enter] key and added new messages
- fixed "mission passed" song in some cases
- added "empty" weapons
- added sound on player join
- fixed radio not being played in cars
- fixed /kill, which now forces spawnscreen
- fixed script reloading (no need to reconnect anymore)
- fixed SSV bridge
5  Liberty Unleashed / Liberty Unleashed Chat / Re: How and where can I host a server? on: February 10, 2019, 02:32:06 am
Look for "vps server" or "shell account" provider, there should be many cheap offers. The hosting machine don't need to be very powerful, I think the vps with 512mb of ram+CPU around 2ghz should be enough to start with.
6  Scripting / Script Help / Re: Server.exe stopped working on: February 05, 2019, 02:37:09 pm
So try to use administrative tools from windows control panel and check for system/application logs, but for first, launch the server to generate a new error and note the time (it will be easier to find). Maybe there will be some more info about your crash.

Also I would try to launch server.exe/updater.exe as administrator on update, not after. Maybe Windows is not allowing overwriting files or something like this.
7  Scripting / Script Help / Re: Server.exe stopped working on: February 03, 2019, 05:15:15 pm
Maybe try launching updater.exe. Also check if firewall didn't block the server or try launching it as administrator.
8  Liberty Unleashed / LU Clans / Re: [TLB] The Lost Brotherhood on: January 27, 2019, 03:40:28 am
Welcome on the forums TLB! You are our familia, our lost and found brotherhood!

Together we can do more! Chers!
9  Liberty Unleashed / Liberty Unleashed Chat / Re: How many people still play LU on: January 25, 2019, 02:49:05 pm
I'll consider checking it out sometime Stoku, I have to reinstall LU before I join your server :)
Yesterday I've updated the server with Basemode 1.1 which added accounts and stats saving.

There were 10 players online and average was 6-8 for some hours. The gameplay is great and fun and we're playing it nearly everyday, also there are daily updates. It just missing spectator, but I'm planning to add it.

Meet us on LCK discord, there are always the most fresh informations about updates and in-game meetings.

And here is the changelog for the running, official server.
10  Servers / General Server Chat / [Official] Basemode 1.1 Server [LU-DM TEAM] on: January 24, 2019, 02:58:43 pm
The official server with my Basemode (attack and defence) gamemode! The server is running most up to date Basemode (check here!) with unreleased patches and fixes.

The accounts and statistics are ready for tests!

The gamemode contains:

- complete AAD logic (timeout, killed all players, picked up the base, draws),
- 20 unique bases,
- 1 spawn for attackers,
- 1 closed lobby,
- well balanced weapons system to make every weapons useful, to avoid shotgun only fights or M16. Every weapon is powerful here and has it pros and cons,
- only attackers can enter vehicles and this is a basic the idea of AAD,
- player commands: /help, /info, /kill, /t - teamchat, /switch
- a teamchat on "Y" key,
- F1 help menu.,
- accounts and statistics system.


1.1 beta (WIP, unreleased):
- accounts and statistics!
- bugfixes
- added FBI and Cop car on the attackers spawn
- added some new team messages

1.0 Final (WIP, unreleased):
- fixed fast messages [1-6 binds] spamming when teamchat open
- fixed anti-afk killing defenders
- fixed teamchat on [Enter] key and added new messages ("Go, go, go!" and "Roger that!")
- fixed "mission passed" song in some cases
- added "empty" weapons slots
- added sound on player join
- fixed radio not being played in cars
- fixed /kill, which now forces spawnscreen instead of killing
- fixed script reloading (no need to reconnect anymore)
- redone /switch to force spawnscreen
- added F1 - help menu

Name: [Official] Basemode 1.1 Server [LU-DM TEAM]
Slots: 32
Gamemode: Basemode (AAD)
Script author: Stoku
Server owners: LU-DM Team
Official LU release topic:,3034.msg15404.html#msg15404
My GitHub:


Big thanks to:
- NC (testing and help)
- Gudio (testing, help and hosting)
- Mr. Sych (my best friend forever, also tester)
- Piterus (testing)
- rww (testing)
- Xenon (testing and hosting)
- Jabu (hosting beta server and testing)
- LU-DM Team for help with tests and hosting
- Liberty City Killers clan :)
and everyone which I've forgot - feel free to remind me!
11  Liberty Unleashed / Support / Re: How to upgrade the server to version on: January 24, 2019, 02:44:56 pm
On Windows:
1. Download LU Server from here.
2. Unzip.
3. Launch Server.exe and allow firewall rule.
4. Update will start automatically and the server will restart with version.

or LUServer.bin
Password: ghjjhg

On Linux:
The .17 version should be already included in the zip.
12  Liberty Unleashed / Liberty Unleashed Chat / Re: How many people still play LU on: January 23, 2019, 12:05:10 pm

This server is still updated and played by players.
I recommend you joining LCK/LUDM discord, where players are looking for others, so you can get informed about playing :)
13  Scripting / Script Releases / [RC5] [Gamemode] Basemode v1.0 on: January 17, 2019, 04:28:52 pm
Yay, the milestone update is right here!

Please test, comment and report any issues. I hope, the next release will bring accounts and statistics system. Also, there are plans to leave "RC" and change versioning. 1.0 final then 1.1? 2.0? Time will show :)

The RC5 changelog:
- added nickname limit to 23 chars by default (definable as MAX_NICK_LENGHT in config.nut)
- added nickname colour removing, so there are only red and blue players
- disabled players using bug and joining without nicknames
- increased Sniper Rifle damage to 60hp (there's a poll on forum, so you can decide)
- anti AFK system for attackers (configurable in config.nut)
- keybinds for team messages: [1]Enemy spotted, [2]Need backup!, [3]Follow me!, [4]Incoming!
- added music on starting base screen, mission passed music for winners and player join notification
- reworked command /sfx <on/off> to enable/disable gamemode sounds
- reworked /music <1-8> or /music off
- added /wep (/weps or /weapons) command to allow changing weapons (available only for 30 seconds after round start)
- centered team name label on class selection
- added anti spam system (configurable in config.nut)
- added round replay in autoplay (setting AUTOPLAY_ROUND_REPLAY in config.nut)
- fixed some death reasons
- fixed reseting capture bug when two players enters the marker
- added server settings into config.nut (server name, max players, port, password)
- redone lobby spawning (settings are moved to config.nut: lobby_spawn_pos, lobby_spawn_angle)
- added /switch command in lobby to change team
- added simple team balancer (setting TEAM_BALANCE_DIFFERENCE in config.nut)
- added weather/hour setting for lobby
- deleted garbage and some unused stuff
- added baseball bat as additional weapon
14  Scripting / Script Releases / [RC4] [Gamemode] Basemode v1.0 on: January 12, 2019, 06:06:30 pm
New years update!

Big changes has beed made, so I have to edit my "HOW TO" posts.

Also, the poll is finished, and the question was:
Should /eject command (for exiting vehicles) be included?
Result: Yes 3 / No 0
so the /eject command will be included by default. Thank you for voting!

The RC4 changelog:
- synced more features from BasemodeVC (spawnscreen team name label)
- added config.nut configuration file and moved there most of script settings
- added arenas support (not finished yet, BMVC merge)
- replaced XML with NUT map loading system - new syntax for bases and spawns (from BMVC)
- fixed colouring and some admin commands

If you experienced any major or minor bug after this update, please inform me on [LCK]/LU-DM discord or here.

Edit: New poll about weapon balancing has started! Do you want to increase the sniper rifle damage to 60hp? Or leave it as is (~3 hits).
15  Liberty Unleashed / LU Clans / Re: [LCK] Liberty City Killers on: November 30, 2018, 07:43:41 pm

Updated informations in first post. We don't have website anymore, but only Discord (first post).

Pages: [1] 2 3 ... 20
© Liberty Unleashed Team.