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1  Liberty Unleashed / Suggestions / A few Suggestions. on: April 13, 2011, 10:27:59 pm
I'd like to suggest a few useful scripting functions, the first of which is..

Suggested Syntax
Image GUISprite.Image

GUISprite.Image = Image

Reason: This would allow for GUI's to be more customisable from the scripters PoV.

Suggested Syntax
Player.TakeWeapon(player pointer, int Weapon);
Reason: This would allow admins to take a particular weapon away from people, it would be useful for multi weapon choice duels and such.

Suggested Syntax
Player.ListWeapons(player pointer);
Reason: This should return an array of int's containing weapon id's and weapon ammo's. this would be useful fr GUI's if a player wished to replace the current HUD with a server built one.

I hope you consider my suggestions, and even better if you implement them.

Regards Orpheus.
2  Scripting / Scripting Discussion / Unleashed Resource Manager on: March 23, 2011, 02:27:02 am
Hi all, the last few weeks I've been slowly working on an program similar to one I did a few years back for VC-MP. It's essentially a resource manager, you select something like a skin id or a vehicle name from a drop down box and it shows you the associated data.
I haven't taken any screenshots yet, but I'll get round to it eventually.

Basic rundown:
The application is split into two main parts currently, with space allocated for a third, these three parts are Liberty Unleashed Resource Manager (LURM),  Vice Unleashed Resource Manager (VURM), and Unleashed Config Editor (UCE)
LURM contains 4 Tabs that are easy to navigate and use full of useful information varying from vehicle data to object information to pickup information.
UCE is a self contained Config file editor/creator for LU and VU.
VURM is currently inaccessible ( I don't see the point of coding it until VU is closer to completion )

Official Download Links:

It now saves to C:\Program Files\Orphapps by default. and shouldn't flag UAC for the XML file.

If you have any questions, suggestions or problems with the Program feel free to post in this topic.

Special Thanks to Adtec and VRocker for Scripting help and Jack_Bauer for testing Respectively.
Hope you find this tool useful in your scripting :)

EDIT: New links added (MU got killed by FBI and the old mediafire link got removed)
Regards Orpheus
3  Liberty Unleashed / Suggestions / Car follow route system on: January 16, 2011, 05:25:31 pm
Let me try and explain.

I'd like the ability to have a system to make a car follow a set route, sort of like the sp cars that go in a certain route.
These cars don't need to be intelligent to the point of stopping if someone runs in-front or speeding up etc, just to follow a set route, whether it's by using pointers on the corners and it follows them in a straight line and turns the corner or something, I don't know.

there would of-course have to be a limit to the number of "bot" cars there are, but it would be an interesting thing to have, you could add a proper car theft system etc via script that way. because currently the only way I know of to make a car travel without a player in it is setting it's position and rotation based on a timer. which is incredibly inefficient.

Regards, Orpheus.

p.s if this is confusing at all, someone poke me on irc about it.
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