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91  Scripting / Scripting Discussion / Re: Playing Midis on: October 30, 2011, 06:24:37 pm
It helps to lower the bitrate of MP3s to compress them. I was able to compress a 50 second loop down to 285KB @ 48kbps without absurdly noticeable quality loss.
92  Liberty Unleashed / Suggestions / Re: onClientMove / Client-Side onPlayerMove on: October 28, 2011, 08:53:56 pm
It's an option, but the lack of an event-driven function, and running heavy code in onClientRender, is a little annoying (for me anyways).
93  Liberty Unleashed / Suggestions / Sound.Volume on: October 27, 2011, 09:02:07 pm
Very simply, add an option to change a sound's volume. Valid settings would be between 0 and 100.
94  Liberty Unleashed / Suggestions / onClientMove / Client-Side onPlayerMove on: October 27, 2011, 09:01:26 pm
Keeping player movement events on the server side causes server lag. There are some things that might be better off being done client-side, so my idea is to add a client-side player movement event. Since it's done by the client, the issue of lag is more minimal.
95  Scripting / Scripting Discussion / Re: Spawn point by player name? on: October 16, 2011, 06:34:28 pm
If there are multiple instances of onPlayerSpawn, it likely won't work, so you might want to check that. Same with having onPlayerSpawn in multiple script files.
96  Liberty Unleashed / Suggestions / Re: Boats on: October 15, 2011, 02:43:41 am
i seen a lots of videos thatsays boats sync and its perfect, so why you disable it?

Thats no cool.. >:(

Because boats are extremely unstable and have been in a testing period for a long amount of time. They'll be enabled when they're synced properly and (mainly) crash-free.
97  Scripting / Script Help / Re: Spheres problem... on: October 14, 2011, 09:54:24 pm
Code: [Select]
if ( player.Name == "xXxMDjxXx" )
This is case sensitive. If one letter isn't in caps as it should be, it will fail. This should work:

Code: [Select]
if ( player.Name.tolower() == "xxxmdjxxx" )
98  Liberty Unleashed / Suggestions / Re: player.StopAnim on: October 13, 2011, 11:17:29 pm
nope.avi
99  Scripting / Scripting Discussion / Re: View a html document while playing? on: October 08, 2011, 07:28:13 pm
It cannot be done, and I doubt GUIBrowser would've supported Flash anyways.
Did it?
100  Liberty Unleashed / Suggestions / player.StopAnim on: October 05, 2011, 10:22:34 pm
Liberty Unleashed has no proper StopAnim function for players. The only way to stop an animation without a potential crash would be to have the player use WASD or fire, which can be troublesome for certain scenarios.
101  Liberty Unleashed / Liberty Unleashed Chat / Web Pages and Liberty Unleashed on: September 25, 2011, 04:27:51 am
Just something I stumbled upon a few minutes ago that I haven't seen documented, Liberty Unleashed allows you to embed URLs into web pages that can connect a user to a server OR let them add a server as a favorite.

Here are the URLs:
Code: [Select]
lu://connect/ip:port
lu://addfav/ip:port

If VRocker can install this mod, it'll work on the LU forums. This will work on any web page that supports it.
102  Liberty Unleashed / Support / Re: gtaIII 1.1 version on: September 22, 2011, 12:31:26 pm
Could you send me the link? (illegal one) =(

Well it's illegal for a reason. No.
103  Liberty Unleashed / Bug Reports / Re: Client script issues. on: September 16, 2011, 10:04:51 pm
My Documents/GTA3 User Files/LU/Scripts/<Script Name>
104  Liberty Unleashed / Liberty Unleashed Chat / Re: MySQL Plugin for LU? on: September 16, 2011, 12:50:06 pm
Juppi has a MySQL module he never formally released.

Linux
Windows
Source

I've never tested it myself. Try it at your own risk, IMO, unless Juppi drops in here.
105  Liberty Unleashed / LU Clans / Re: [TZC] The Zaibatsu Commission on: September 12, 2011, 08:51:13 pm
So you claimed half of all available skins, and now you're claiming half of the map?

Right. Okay then.
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