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106  Liberty Unleashed / Bug Reports / Re: WTF? I AM COOONFUUUSEEED! on: September 11, 2011, 11:43:36 pm
Try installing 0.1.0.10 (and then 0.1.0.11 when it comes out) if it's still not fixed.
107  News and Content / Updates/Changes / Re: Update 0.1.0.10 (07/09/2011) on: September 07, 2011, 09:20:24 pm
While you make a headshot or shot in other part of body to someone, he/she can lose a head, arms and feets. The same in explosion.
Maybe. But I think this might be scriptable.

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The boats are avalible.
Boats are not synced, have been buggy in betas. They'll be available when they're synced.

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Posible to get rare cars.
What? Just add the rare cars.

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Being able to use other colour name in dialogs
Scriptable.

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Being able to create create races
Scriptable.

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CreateMovingObject(objectid,X,Y,Z,X:open,Y:open,Z:close,Closespeed)
Scriptable, albeit laggy. If it's possible to hook the server's functions and events through the SDK, it could be done through a module, I suppose. Otherwise, would not mind adding this.
108  News and Content / Updates/Changes / Re: Update 0.1.0.10 (07/09/2011) on: September 07, 2011, 12:51:51 pm
Documented the train events and toggle function on the wiki.
109  News and Content / Updates/Changes / Re: Update 0.1.0.10 (07/09/2011) on: September 07, 2011, 09:01:13 am
Cheers! :)

EDIT: By the way, any new scripting functions regarding trains?
110  Scripting / Scripting Discussion / Re: A program to mapping? on: August 25, 2011, 09:21:34 pm
Use Moo Mapper and take the values from that. It should also have the rotation vectors.
111  Scripting / Scripting Discussion / Re: i need help on: August 25, 2011, 09:20:49 pm
You have to stop the server before changing hashes. Otherwise the server will not update the hashes.
112  Liberty Unleashed / Suggestions / Re: Vehicle Ownership (very hard I know). on: August 24, 2011, 09:54:57 pm
Can be scripted nonetheless. A hardcoded solution would be a pain to people who can script it more flexibly.
113  Liberty Unleashed / Suggestions / PARTREASON_CRASHED on: August 22, 2011, 12:58:14 am
As the title suggests, when a player crashes, their part reason should be PARTREASON_CRASHED, or at least PARTREASON_TIMEOUT. As of 0.1.0.9, it shows the player disconnected (like /q)
114  Liberty Unleashed / LU Clans / Re: [VU] | Vice Underdogs on: August 17, 2011, 07:25:37 pm
Player list needs a slight update, and I'll be more active on LU with Argonath getting a server for it, so I'll be playing on the [VU] tag now. :)
115  Liberty Unleashed / Suggestions / Re: Remove Hardcoded /me on: August 12, 2011, 09:28:35 pm
Crap, forgot about that event. Thanks!
Locked.
116  Liberty Unleashed / Suggestions / Remove Hardcoded /me on: August 12, 2011, 08:29:36 pm
It seems Liberty Unleashed has a hardcoded /me, which makes it hard to script one that only works within a certain range of the player. I'd suggest removing it altogether since it can be scripted easily.
117  Liberty Unleashed / Bug Reports / Re: Sound Bug Near Club By El Burro Payphones on: August 02, 2011, 11:32:19 pm
it's video from MTA ?

... did you even look at the video? You know, where it says "Welcome to Liberty Unleashed 0.1" ??
118  Liberty Unleashed / Bug Reports / Re: Sound Bug Near Club By El Burro Payphones on: August 01, 2011, 09:22:39 pm
LU Strange Sounds
119  Liberty Unleashed / Bug Reports / Re: Sound Bug Near Club By El Burro Payphones on: August 01, 2011, 12:36:49 pm
And it's supposed to repeat itself randomly and ad lib, without any sequencing? Still don't understand the pinging sound from the building opposite either.
120  Scripting / Script Help / Re: Objects and Virtual Worlds on: July 31, 2011, 01:55:25 pm
Found it odd objects didn't have an option listed to set virtual worlds. Cool, and thanks!
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