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1  News and Content / Updates/Changes / Re: Update 0.1.0.17 (14/06/2016) on: June 19, 2016, 09:33:39 pm
I get this error:




UPDATE YOUR <- Insert angry words here >:( -> WINDOWS INSTALLATION.
2  Liberty Unleashed / Support / Re: Problem with server on: September 25, 2014, 08:11:53 pm
but i dont have external one..


3  Liberty Unleashed / Support / Re: Request for blocking server - stolen copy on: September 18, 2014, 01:36:26 am
Yeah, I didn't realize that that client scripts weren't stored anymore. I don't think this was on the update list or I might have just overlooked it.

I think it was but disguised as something else.
4  Liberty Unleashed / Support / Re: Request for blocking server - stolen copy on: September 18, 2014, 12:50:07 am
I'm not sure how retarded you people are but you do realize that we don't store client scripts on the machine anymore, they are all stored in the memory.

You don't need to worry about compiling or whatever and not opening the server just because you can't compile, the scripts aren't stored locally anymore.

Also from reading what you've said, someone has stolen your server-side scripts? If so, that's nothing to do with LU's security and everything to do with the security of the machine that is hosting the server.
5  News and Content / Updates/Changes / Update 0.1.0.16 (06/08/14) on: August 07, 2014, 12:53:28 am
Liberty Unleashed 0.1 Update

Updates to Liberty Unleashed 0.1 have been released, they will be automatically applied the next time you restart your server browser, the following changes include:

  • General - All players now have an ID assigned to them known as the LUID
  • General - Rewritten the ban list system
  • Scripting - New ban functions (server): BanPlayer( player[, BANTYPE_CONST] ); BanLUID( luid ); UnbanLUID( luid ); UnbanName( name );
  • Scripting - New constants for BanPlayer function: BANTYPE_NAME, BANTYPE_IP, BANTYPE_LUID
  • General - Server owners now have the option to upload an .rtf MOTD to their website (server.conf: server_rule motd http://motd-here.com)
  • General - Right clicking a server in the browser now enables you to show the MOTD (can be ignored)
  • General - Attempt to re-add XP support in the client - this WILL BE discontinued at a later date as Microsoft no longer supports XP and so it is recommended to update your operating system
  • General - Fixed bugs and typos in the browser
  • General - Fixed the slow-mo bug for those of you on PCs that aren't from this decade

Known issues
  • Instances where a vehicle that has been teleported appears as invisible and will cause a crash when the remote player attempts to exit
  • Entities within entities are known to cause a crash
  • Remote players that don't fully enter a train and then attempt to exit will somtimes cause a crash
  • Sounds may not be working - unable to track down root issue
  • XP support may not even work as the developers are all running Windows 8 and have no way of testing on an XP machine

The update requires the new client (which the browser should download) and a new server for any server hosters. The new client and server have been compiled using Visual Studio 2013 (XP support), a new redistributable will be installed.
6  Liberty Unleashed / Support / Re: LU crashes.. on: August 04, 2014, 09:20:45 pm
Microsoft don't support XP so why should we? Simple as.
7  News and Content / Updates/Changes / Re: Update 0.1.0.15 (02/08/14) on: August 02, 2014, 04:32:00 pm
With the CallServerFunc issue make sure that you are using it properly.

On the server you need to add RegisterRemoteFunc into script load, then on the client you need to use CallServerFunc.

Code: [Select]
CallServerFunc( "main.nut", "function_name", param );

Edit by VRocker: Note that CallServerFunc can't have null as the first argument anymore. If the first argument is null then it won't work.
8  News and Content / Updates/Changes / Re: Update 0.1.0.15 (02/08/14) on: August 02, 2014, 02:30:19 pm
We will look into these issues that you've reported. With the SetMouseCursorPos and GetMouseCursorPos - try using VectorScreen( x, y ) instead of Vector3 - no idea if that will make a difference.

We all tested the installer on Windows 8 perfectly fine before the release so not sure what's wrong there.

I think ProcessLineOfSight is returning false because you're meant to push some parameters to it. The code for that was written a long time ago so I'm not sure what exactly you're meant to push. I think it is ProcessLineOfSight( Vector3 pos, Vector3 target ).
9  News and Content / Updates/Changes / Update 0.1.0.15 (02/08/14) on: August 02, 2014, 02:42:12 am
Liberty Unleashed 0.1 Update

Updates to Liberty Unleashed 0.1 have been released, they will be automatically applied the next time you restart your server browser, the following changes include:

  • Scripting - Fixed previously exploitable client script bugs
  • Scripting - Servers must now call RegisterRemoteFunc( "function" ) before client scripts can use them
  • Scripting - Removed Halt() from squirrel scripts
  • Scripting - Fixed the VM busy bug for internal squirrel function calls
  • Scripting - Fixed CGUILabel alpha not working
  • Scripting - Added a method to set a CGUISprite's alpha (Sprite.SetAlpha( blah ))
  • Scripting - Added ProcessLineOfSight to Squirrel - Client scripts: ProcessLineOfSight( Vector3 pos, Vector3 target )
  • Scripting - Added mouse movement/button related events to scripts - onClientMouseMove( short x, short y ), onclientMouseClick( int button, bool down, short x, short y ), onClientMouseWheel( bool moved )
  • Scripting - Fixed GUIMemobox.FontName
  • Scripting - Added scripting/gui lib functions to get/set mouse cursor position (client) - VectorScreen GetMouseCursorPos( void ), SetMouseCursorPos( VectorScreen pos )
  • Scripting - Fixed CGUIButton::SetTextColour
  • Scripting - Added buttons to squirrel GUI layers (SendBack, Forward, etc.)
  • Scripting - Fixed CUtils::ScreenToWorld
  • Scripting - Added a depth parameter to ScreenPosToWorld (client) - ScreenPosToWorld( float x, float y, float depth ), ScreenPosToWorld( Vector3 pos, float depth )
  • Scripting - Added Vector.Lerp() to squirrel
  • Scripting - Made ProcessLineOfSight return a table with the collision entity, position and model ID
  • Scripting - Fixed some facking stupid sphere/checkpoint related bugs (netcode related)
  • General - Fixed UGP spamming if it was queried with the wrong version
  • General - Fixed the -appendname commandline argument in the server only accepting 32 characters
  • General - Fixed a potential server crash when loading a script that has no Script.xml
  • Scripting - Fixed setting armour instead of health when calling player.Health in a client script
  • General - Fixed not being able to get in vehicles
  • General - Fixed a crash on join if sounds are added to the server
  • Scripting - You must now specify a script when using CallServerFunc (such as CallServerFunc( "main.nut", "function_name"); )

Known issues
  • Instances where a vehicle that has been teleported appears as invisible and will cause a crash when the remote player attempts to exit
  • Entities within entities are known to cause a crash
  • Remote players that don't fully enter a train and then attempt to exit will somtimes cause a crash
  • Sounds may not be working - unable to track down root issue

Notes

  • Those of you that are using compiled client scripts will find that they do not work anymore - anyone with a client script should now send them over uncompiled.

The update requires the new client (which the browser should download) and a new server for any server hosters. The new client and server have been compiled using Visual Studio 2013 (XP support), a new redistributable will be installed.
10  News and Content / Updates/Changes / Update 0.1.0.14 (09/11/2013) on: November 09, 2013, 08:35:18 pm
Liberty Unleashed 0.1 Update

Updates to Liberty Unleashed 0.1 have been released, they will be automatically applied the next time you restart your server browser, the following changes include:

  • Fixed the server checking for updates every 84000 milliseconds (Changed to 12 hours)
  • Reset health and weapons on reconnect
  • Fixed a crash related to vehicle alpha channels
  • Fixed a buffer overflow
  • Fixed the spawnscreen spamming spawned packets on reconnect
  • Made the crashed packet send as soon as the exception handler displays
  • Cleaned up a lot of memory on disconnect (helps fix reconnect bugs)
  • Fixed sirens and locked states of vehicles being incorrectly set on initial connect and reconnect
  • Fixed dying if /reconnecting while in a vehicle
  • Fixed a crash in the client when removing radar markers
  • Fixed a crash when starting/stopping bad timers
  • Fixed a crash relating to not enough memory for audio objects
  • Fixed editboxes stealing focus from other GUI objects
  • Fixed the password being displayed in editboxes when clicking off and back on to editboxes
  • Fixed a crash with the BF injection when repairing a vehicle out of streaming range of other players then other players trying to enter it
  • Fixed some bugs with handling data
  • Changed the invalid nick character to ?
  • Fixed being able to load client scripts when you shouldn't be (now shouts about checksum mismatch)
  • Fixed BF Injection crash (again)

The update requires the new client (which the browser should download) and a new server for any server hosters.
11  News and Content / Updates/Changes / Re: Update 0.1.0.13 (08/11/2013) on: November 09, 2013, 06:06:10 pm
0.1.0.14 will be pushed out later today, the update which you are getting at the minute is a bit broken. The full changelog will be posted once it is active.

I have install and restart, doesnt work.. i'm on 0.1.0.13

0.1.0.14 will be pushed out later today
12  News and Content / Updates/Changes / Re: Update 0.1.0.13 (08/11/2013) on: November 09, 2013, 05:04:15 pm
0.1.0.14 will be pushed out later today, the update which you are getting at the minute is a bit broken. The full changelog will be posted once it is active.
13  News and Content / Updates/Changes / Re: Update 0.1.0.13 (08/11/2013) on: November 08, 2013, 11:23:09 pm
He is just using a client script, it isn't "hacking."
14  Off Topic / General Chat / MESI: Survival, help the LU devs create a virtual reality game on: September 06, 2013, 01:08:24 am
If anyone here has Twitter it would be awesome if you could help me and VRocker turn our idea of a virtual reality game into a living idea.

We are aiming to get into the top 100 which would get us some artwork (then we can Kickstart it), and the ideal goal is to get into the top 10 because then that would actually give us the funds to create the game.

If you could login to Twitter and then hit the vote button for us that would be awesome.
https://www.spaceglasses.com/applicants/233
15  Scripting / Script Help / Re: Some Help on: June 24, 2013, 08:57:58 pm
You need to actually do something, other than just put that function in your code. The amount of people that blindly copy and paste is ridiculous.
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