Liberty Unleashed
News and Content => Updates/Changes => Topic started by: Force on August 07, 2014, 12:53:28 am
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Liberty Unleashed 0.1 Update
Updates to Liberty Unleashed 0.1 have been released, they will be automatically applied the next time you restart your server browser, the following changes include:
- General - All players now have an ID assigned to them known as the LUID
- General - Rewritten the ban list system
- Scripting - New ban functions (server): BanPlayer( player[, BANTYPE_CONST] ); BanLUID( luid ); UnbanLUID( luid ); UnbanName( name );
- Scripting - New constants for BanPlayer function: BANTYPE_NAME, BANTYPE_IP, BANTYPE_LUID
- General - Server owners now have the option to upload an .rtf MOTD to their website (server.conf: server_rule motd http://motd-here.com (http://motd-here.com))
- General - Right clicking a server in the browser now enables you to show the MOTD (can be ignored)
- General - Attempt to re-add XP support in the client - this WILL BE discontinued at a later date as Microsoft no longer supports XP and so it is recommended to update your operating system
- General - Fixed bugs and typos in the browser
- General - Fixed the slow-mo bug for those of you on PCs that aren't from this decade
Known issues
- Instances where a vehicle that has been teleported appears as invisible and will cause a crash when the remote player attempts to exit
- Entities within entities are known to cause a crash
- Remote players that don't fully enter a train and then attempt to exit will somtimes cause a crash
- Sounds may not be working - unable to track down root issue
- XP support may not even work as the developers are all running Windows 8 and have no way of testing on an XP machine
The update requires the new client (which the browser should download) and a new server for any server hosters. The new client and server have been compiled using Visual Studio 2013 (XP support), a new redistributable will be installed.
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Hell yeah.
Thanks, LU development team!
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Good! Thanks...
Please, add GetLUID(player);
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Good! Thanks...
Please, add GetLUID(player);
That's already there, apart from the function is player.LUID
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Good! Thanks...
Please, add GetLUID(player);
That's already there, apart from the function is player.LUID
Ok, works ;)
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BANTYPE_CONST
How constants?
- Scripting - New constants for BanPlayer function: BANTYPE_NAME, BANTYPE_IP, BANTYPE_LUID
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weapons.dat from server side doesn't works.
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Thanks for the update!
Could you please try to resolve that issue, when singleplayer is launched instead of LU? I've tried everything but still can't make it work.
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Thank God LU is not dead ;]
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Thanks for the update!
Could you please try to resolve that issue, when singleplayer is launched instead of LU? I've tried everything but still can't make it work.
This is a very old bug that we have been trying to track down the cause of for awhile.
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Good work 8)
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Good work 8)
Oh now he replies! :D
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This is a very old bug that we have been trying to track down the cause of for awhile.
I'm aware of that. However I'd really appreciate if this can be fixed, as I'm running a LU server and can't operate it properly without being able to connect to it.
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This is a very old bug that we have been trying to track down the cause of for awhile.
I'm aware of that. However I'd really appreciate if this can be fixed, as I'm running a LU server and can't operate it properly without being able to connect to it.
My only idea what can cause this issue is GTA3/LU installation directory with non english characters. Eventually antivirus/UAC. What are yours install dirs?
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LU active... yeah!
Some objects are invisible (in da world, created by Rockstar not with funcs)
In Singleplayer launch, are only problems of injecting, and the first release (after some minutes) of *.15, always said an error of GetTickCount64, after days, no errors. Only problems of functions of KERNEL or another dll's of windows
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This is a very old bug that we have been trying to track down the cause of for awhile.
I'm aware of that. However I'd really appreciate if this can be fixed, as I'm running a LU server and can't operate it properly without being able to connect to it.
My only idea what can cause this issue is GTA3/LU installation directory with non english characters. Eventually antivirus/UAC. What are yours install dirs?
No, unfortunatelly it's not because of that. The instalation directory is D:\Rockstar Games\GTAIII\ and even with the Avast being turned off, the LU still starts single player.
I've tried copying all the files in GTA III directory from another notebook, where LU works and no results. Therefore I assume this problem is caused by something in Windows or some missing program etc.
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This is a very old bug that we have been trying to track down the cause of for awhile.
I'm aware of that. However I'd really appreciate if this can be fixed, as I'm running a LU server and can't operate it properly without being able to connect to it.
My only idea what can cause this issue is GTA3/LU installation directory with non english characters. Eventually antivirus/UAC. What are yours install dirs?
No, unfortunatelly it's not because of that. The instalation directory is D:\Rockstar Games\GTAIII\ and even with the Avast being turned off, the LU still starts single player.
I've tried copying all the files in GTA III directory from another notebook, where LU works and no results. Therefore I assume this problem is caused by something in Windows or some missing program etc.
Try another location. Reinstall game to D:\Games\GTA3\gta3.exe
Try path to the game as short as possible.
Also, turn off firewall for a while, and test again. Good lock.
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UID is encrypted in SHA1, in lower for anti-nabs, and hidden in da Reg, right?
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UID is something that get's generated from your computer. The point that makes it noob-proof is the fact no one except the devs know how it gets generated, so no one knows how to change it.
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this update dosen't work for win xp sp 2 .the microsoft visual C++ 2013 program tells me the curret version of windows is incompatibile.Can you release anorthe version 1.0.16 compatibile with microsoft visual c++ 2008? it runs great for xp sp 2.
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this update dosen't work for win xp sp 2 .the microsoft visual C++ 2013 program tells me the curret version of windows is incompatibile.Can you release anorthe version 1.0.16 compatibile with microsoft visual c++ 2008? it runs great for xp sp 2.
You must update Win XP to SP3.
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this update dosen't work for win xp sp 2 .the microsoft visual C++ 2013 program tells me the curret version of windows is incompatibile.Can you release anorthe version 1.0.16 compatibile with microsoft visual c++ 2008? it runs great for xp sp 2.
Download the update SP3 (is free lol) (http://technet.microsoft.com/en-us/windows/windows-xp-service-pack-3.aspx)
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this update dosen't work for win xp sp 2 .the microsoft visual C++ 2013 program tells me the curret version of windows is incompatibile.Can you release anorthe version 1.0.16 compatibile with microsoft visual c++ 2008? it runs great for xp sp 2.
(https://pbs.twimg.com/profile_images/2727748211/c3d0981ae770f926eedf4eda7505b006.jpeg)
(http://i.imgur.com/iWKad22.jpg)
And if you want an actual answer...
(http://i.imgur.com/RVBi3T1.gif)
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Can anyone say wut exploit was? (Addresses [CE], how worked...)
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> Can anyone say wut exploit was? (Addresses [CE], how worked...)
> *13 years, very clever*
(http://cs619819.vk.me/v619819100/6de8/S3xc-NMMmh4.jpg)
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> Can anyone say wut exploit was? (Addresses [CE], how worked...)
> *13 years, very clever*
([url]http://cs619819.vk.me/v619819100/6de8/S3xc-NMMmh4.jpg[/url])
Lol, I know a method and is not your 'method'. I only ask, not ask for anyone can upload a image in the network of VK for insult me.
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(http://img.izismile.com/img/img5/20120222/640/first_day_on_the_internet_kid_meme_640_53.jpg)
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LU don't supports Weapon.dat with modified shoot anims (e.g. when ak47 fires)?
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this update dosen't work for win xp sp 2 .the microsoft visual C++ 2013 program tells me the curret version of windows is incompatibile.Can you release anorthe version 1.0.16 compatibile with microsoft visual c++ 2008? it runs great for xp sp 2.
It does work on XP. As the matter of fact, I'm using XP too and I had no trouble installing it.
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AFAIK, you need WinXP SP3 to install VS 2013 C++ redistributable.
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Anyone here on Windows XP that is not using SP3 does not deserve to have a computer. People who magically think a Windows Update will break your computer has no idea what they are doing. You should ALWAYS keep your computer up-to-date regardless. If a bug does break it, Microsoft will release another update to fix it, else something YOU are doing is the cause.
Update your computers, get the latest requirements, and try again.
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Will be even 0.1.0.17 this year with some fix?
Such as
- Load weapons.dat from server
- Some bugs in browser
- Object destroy by explode and shot
- Object reconnect bug
And add:
- Load timecyc.dat, default.ide (for wheels size etc...) from server
- Carcols.dat add for 'vehicle.color' function
- Add new leave constant 'PARTREASON_RECONNECT'
Some of the things you would have done even in two minutes...
Sorry for my bad english...
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Some of the things you would have done even in two minutes...
If you really think that you have absolutely no idea what's involved in coding this mod.
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Okay, maybe I exaggerated a bit...
I return to the question: "Will be even 0.1.0.17 this year with some fix?"
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- Sometimes when i change skin, i have a freeze
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Okay, maybe I exaggerated a bit...
I return to the question: "Will be even 0.1.0.17 this year with some fix?"
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- Sometimes when i change skin, i have a freeze
For the skin ask R*.
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Please post support questions in the appropriate board.
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There's a bug or something when I launch with Wine the server browser: crashes. Can be the VC++ updater but I'm not sure cuz that must work. Any solution, or I must wait to the next update?
It is not built to be specifically compatible with Wine. Wine is pretty much nothing more than a Windows translator using some Windows-based files. I would suggest posting a topic in Technical Support so other users trying to run it under Wine can assist you better.