Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

  Show Posts
Pages: [1] 2 3 ... 37
1  Scripting / Script Releases / Re: Notepad++ Squirrel Highlighting on: November 23, 2015, 07:12:25 pm
Link updated:
2  Scripting / Script Releases / Re: PHP Query on: November 09, 2015, 07:25:09 pm

3  Scripting / Script Help / Re: help on: October 08, 2014, 08:25:53 pm
Did you add your script to your content.xml?
4  Scripting / Script Help / Re: i have a problem on: September 20, 2014, 12:39:45 pm
nah,doesnt work
It does. Are you getting errors? If so, please post a screenshot of the console and your script with the appropriate lines.
5  Liberty Unleashed / Support / Re: Request for blocking server - stolen copy on: September 18, 2014, 02:19:53 pm
You can't steal the server side script through the LU server. LU isn't that broken, your server security is.

Also, we aren't blocking servers from LU if they have the same gamemode. This isn't LU's fault, and so we're not doing anything against it. You'l have to sort it out with the server owner.
6  Scripting / Script Help / Re: /healall help on: September 18, 2014, 11:55:30 am
As you can see in the locals, plrs is an integer, so you're trying to do this:
1.Health = 100;

This wont work.

Now your code seems fine, so I'm not entirely sure why FindPlayer is returning an integer. How many players were in the server when you were testing this?

7  Liberty Unleashed / Support / Re: Problem with server on: September 14, 2014, 06:09:48 pm
That IP is your internal IP, not the external IP from which your server will be accessible if you've forwarded your ports correctly.

You could try my online server checker to find your external IP, and can see if it's online from the very same page.

If that says the server is down you didn't forward your port correctly.
8  Scripting / Script Snippets / Re: Detect if is using trainer/hax on: September 14, 2014, 12:10:20 pm
I don't know if this will work with a freezed health value, but if you set the health to 1 instead of 0 then the player who last shot him will get the kill. Instead of him committing suicide.
9  News and Content / Updates/Changes / Re: Update (06/08/14) on: September 14, 2014, 12:08:31 pm
Some of the things you would have done even in two minutes...
If you really think that you have absolutely no idea what's involved in coding this mod.
10  Scripting / Script Releases / Re: Your Own Zones (CLIENT SCRIPT) on: August 29, 2014, 05:12:56 pm
Because if you keep doing if's it will continue doing CheckDistance4D. If you use else if it will only do it a few times until it has found a statement that's true and will break.

While in this case it wouldn't matter a whole lot, it's better practice to learn it the right way.
11  Scripting / Script Releases / Re: Your Own Zones (CLIENT SCRIPT) on: August 28, 2014, 03:57:19 pm
The fact you used a timer for this isn't pretty, but then you also used millions of if's without any else if's. Ouch.
12  News and Content / Updates/Changes / Re: Update (06/08/14) on: August 22, 2014, 03:23:29 pm
UID is something that get's generated from your computer. The point that makes it noob-proof is the fact no one except the devs know how it gets generated, so no one knows how to change it.
13  Liberty Unleashed / Support / Re: Help me! on: August 16, 2014, 04:38:49 pm
You're either banned or have an outdated version.
14  Scripting / Script Releases / Re: GetSkinName on: August 04, 2014, 09:37:56 pm
I haven't thought of keeping the array saved in the root table. In that case you are correct.
It takes the switch method 1550ms to get skin 61 (middle one) a million times, while the array does it in 200ms. Point taken, I was wrong.
15  Scripting / Script Releases / Re: GetSkinName on: July 31, 2014, 11:03:12 pm
There's a third way ... Make an array of all the skins and just use something like:
Code: [Select]
return SkinNames[ skinid ]
Uses more memory since it needs to load the whole array in order to return one index. The switch method is better in this case.
Pages: [1] 2 3 ... 37
© Liberty Unleashed Team.