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316  Archive / Archived Items / Re: Latest News on: October 11, 2007, 06:35:35 pm
Colours for all the cars currently spawned are chosen at random by the server. Colours can also be forced to whatever colours you want too but chosing random was easier when i placed them :)
317  Archive / Archived Items / [Archive] Latest News on: October 09, 2007, 03:42:18 pm
Hey guys :)

Thought i'd post an update on whats been happening in the world of Liberty Unleashed lately.
First of all i'd like to appologise for the lack of updates and there is a reason for it.

Since the last blog post, i decided to recode a big portion of the mod. This being the Netcode.
The reason i decided to recode this is it was a bit shit and bandwidth heavy. It also wasn't as flexible as i wanted it (even though i did code it...), as i learnt more about raknet and C++ i noticed how bad it really was and how good it could be, although patching it up here and there just wouldn't cut it.
So yeh, i ripped out all the sync and stuff and started recoding, it should've took about a week to do really but meh what can i say, i'm lazy :P
So here we are, a few weeks down the line and the new netcode is nearly completed but not quite.

I do however have some good news :) Foot and vehicle sync has been re-implimented and is better than ever! Although they are not fully finished, the smoothness is great :)

I have made a small video showing foot and vehicle sync which i will upload shortly have uploaded to YouTube and is attached below (Bear in mind, i was recording at 15FPS and playing against somebody with a ping over 200. And since sync isn't finished, the lag compensation is crap)

Hopefully when this new netcode is fully implimented sync should be rivalling some of the other top GTA mods :) and bugs should be down to minimal.

Heres the crappy short vid:
[youtube=425,350]AlJQtzcxx0o[/youtube]
318  Off Topic / Spam / Re: Libert Unleashed Biggest spammer on: October 07, 2007, 08:47:12 pm
awww bummer :( oh well i had a laugh at you :D

hmmm
* VRocker wonders if theres a way to not have 69 posts
;)
319  Off Topic / Spam / Re: Libert Unleashed Biggest spammer on: October 07, 2007, 05:08:26 pm
* VRocker points at laughs at Golden Gun

Your post count as i post this is 69 :D
* VRocker chuckles
320  Off Topic / General Chat / Re: Your favourite game/games on: October 07, 2007, 05:07:08 pm
My fave games have gotta be:

  • GTA3
  • GTA:VC
  • Flatout + Flatout 2
  • All the burnouts

Plus a few more i cba to list :P
321  Liberty Unleashed / Liberty Unleashed Chat / Re: WoW this is news i have been waiting on for years on: October 07, 2007, 05:05:48 pm
It is true Rockstar started implimenting multiplayer into GTA3 but it was ripped out at the last minute, no idea why though.

Some parts of the MP is still in there if you look hard enough. For example, when i was exploring GTA3's memory i came across dead key binds for network chat etc. Also came across gamespy stuff (Yes, gamespy the multiplayer thingy)
322  Liberty Unleashed / Suggestions / Re: Spawn Selection Screen on: September 16, 2007, 11:13:26 pm
Ermm well that idea can be done via scripting. Money will be controlled with it too. The idea of LU is to make it so the scripts control everything so no 2 servers can be exactly the same, as this gets boring.
So the bank, money system etc can all be done via scripting (either through LUA or mIRC)
323  Liberty Unleashed / Suggestions / Re: Spawn Selection Screen on: September 12, 2007, 09:01:43 pm
yeh the radar and hud will be removed. The reason that its not in that shot is because it was just a modified screenshot from in game to give people a small idea
324  Liberty Unleashed / Suggestions / Re: Team play suggestion on: September 12, 2007, 08:55:22 pm
B*thcpacking is working in LU? Its seating in car for 2ppls and you can pack in. In car with 2 seats you have unlimited slots for players:P. Its a bug in one of the GTA3 multiplayer.

I doubt it this bug will be in LU since it works differantly. I would like to say i could confirm it not working but i havn't implimented passengers yet cuz i'm lazy :P
I'll let you know as soon as i know though
325  Liberty Unleashed / Suggestions / Spawn Selection Screen on: September 12, 2007, 03:42:05 pm
I'm still coding the spawn screen but i just thought what you think of the idea i've had.
My idea is to make a spawn select similar to MTA 0.5 (where you see the characters, its in cutscene cam mode etc) but to view what weapons the player has, ticks and crosses are used next to the weapon names.

My explaination isn't very good... so heres a photoshopped image of what it might turn out like



Please let me know if you like/dislike it. Also i'd like to know your ideas :)
326  Off Topic / Spam / Re: The end of the world (probably the vacancy) is comming on: September 12, 2007, 10:21:05 am
One word....

Owned :D
327  Liberty Unleashed / Liberty Unleashed Chat / Re: Need any help? on: September 11, 2007, 03:12:28 pm
Sorry but i do not ned another developer to help on LU at this time... Although if i did LU may be developed faster but it may also slow the mod down.

I find working in teams on something such as this just kinda complicates things. Say for instance, you code something and it works perfect and is really stable, then the person you are working with comes along trying to add one small thing and totally fucks it up beyond repair.
Also crashes may occur more if the people on the team code differantly or are at differant stages of their learning since not everybody codes/thinks the same.

And on a final note, this project was originally started so i could prove to myself that it can be done and it is also helping in expanding my knowledge of C++

Also, on the note of being a tester... When we need more to test i'll be looking for the most active/helpful people to invite into helping us test. At this time though, no more testers are needed
328  Archive / Archived Items / Re: RPG:Andreas on: September 11, 2007, 03:07:28 pm
If san andreas doesn't run (which i expect it wont on the specs you posted) then rpg:a wont run either
329  Archive / Archived Items / RPG:Andreas on: September 10, 2007, 03:44:13 pm
As a few of you may know, RPG:Andreas is a mod that i worked on before starting Liberty Unleashed

For those of you who dont know, The initial goal was to create a san andreas multiplayer modification, similar to liberty unleashed, which mainly focused on the RPG aspects of the game. Like LU, RPGA also featured lua and mirc scripting and also had a few unique features (Such as synced sex ;))

Anyway since i am now coding Liberty Unleashed, i have gave the RPG:A source to mabako who is currently working on carrying on the mod :) As yet, i dont know if he is going to change the name or strip a few features out of the mod (although i think he is taking out some of the hardcoded RPG stuff to allow for RPG's to be created via scripting)
His current development team involves him, Mount and damospiderman.

Heres the current site for the new RPG:A: http://rpga.mabako.net
You can also visit them in #rpg-andreas on irc.gtanet.com (dont forget to drop in #gta-lu while your there :))
330  Off Topic / Spam / Re: AJ and his toys.... on: September 10, 2007, 03:35:28 pm
We always knew AJ likes sticking things in wierd places....
* VRocker remembers the bottle incident...

xD
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