Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


  Show Posts
Pages: 1 2 3 [4] 5 6
46  Liberty Unleashed / Support / Re: Help! on: April 20, 2014, 06:44:43 pm
No, I have mod 10th year anniversary pc edition.

Method with compability isn't work.
Liberty Unleashed does not work with any mods. You will have to remove all the mods you are using, and install LU again.

LU works with mods, but the problem with the mods are UAC (or more know as CRC)

No, I have mod 10th year anniversary pc edition.

Method with compability isn't work.

It's not a mod, it's a official version of GTA 3 of Rockstar.

<- Piracy is not allowed here ->
47  Liberty Unleashed / Liberty Unleashed Chat / Re: whole lu hacked on: March 29, 2014, 09:42:02 am
If this kills LU then so be it, i really don't care. If one of the other developers wants to fix it and update then they can but I won't be.

Thats a shame :( I really like LU and made a few game modes for it, but oh well. Hopefully this person will stop or a dev will fix the bug.
I stop so. Now is no reason to continue it. LU is dead, if main developer don't care about it :\

Its very sad honestly, its a great mod. But hey, I wouldnt call it dead at all. Devs are still working on updates just not frequently. I would assume its due to school/jobs/personal stuff or life in general.

Oh and not only that, there are like 20 people online LU right now. Not that bad consider its a mod for a game released in 2001...

Also dude, I forgive u but plz dont attack server again :( Some of my favorite server was locked.

The mod was released in 2011 ( not beta ), and about the players, after s19 was started hacking, the spanish players ( 10-15 in total... ) has left of LU. And, I have a question:

Why hack? If you hack ( or with trainers ) the servers, the players leave LU, and less players. It's stupid only hack for fuck all players and kill LU.
48  Liberty Unleashed / Liberty Unleashed Chat / Re: whole lu hacked on: March 27, 2014, 08:02:11 pm
is whole lu hacked?

every server is locked and there read

RELEASE THE UPTADE
gamemode: before lu will selfdestruck


erh... seriosly?

s19... ( sasha19323 ) ...
49  Liberty Unleashed / Liberty Unleashed Chat / Re: Grand Theft Auto III Cops and Robbers on: March 25, 2014, 05:59:31 pm
I'm considering going back to work on GTA3CNR, but i would need some scripters. Anyone who knows how to script would be much appreciated, but they must WANT to work on this server. Otherwise, it'd just be... halted shall i say.  :-\

I mean like, i have great ideas but Squirrel is one of those unpopular code languages.

I can help you.

My Skype : thewarfare968
50  Scripting / Script Help / Re: pPlayer.Cash (Main.nut) - problem on: March 24, 2014, 05:49:21 pm
use...
It's optimized

Code: [Select]
function onPlayerCommand ( pPlayer, szCommand, szParams ) {

switch ( szCommand ) {

case "v": case "veh": case "car": case "spawncar":
{

if ( pPlayer.Cash >= 250 ) {

if ( szParams ) {

local ID = 0;

if ( IsNum ( szParams ) ) ID = GetTok ( szParams, " ", 1 );

if ( ID >= 90 && ID <= 150 ) {

local Vehicle = CreateVehicle ( ID, pPlayer.Pos, pPlayer.Angle );
if ( Vehicle ) pPlayer.Vehicle = Vehicle;

Vehicle.OneTime = true;

pPlayer.Cash -= 250;

return;
}

MessagePlayer ( "Usage : /" + szCommand + " < 90 - 150 >", pPlayer );

return;
}

MessagePlayer ( "Usage : /" + szCommand + " < 90 - 150 >", pPlayer );

return;
}

MessagePlayer ( "You need $ 250 for spawn a vehicle.", pPlayer );

return;
}
}
}
51  Liberty Unleashed / Suggestions / Re: NPC/Bot/Actor support. on: March 12, 2014, 05:34:22 pm
You can't.

And via modules is possible?
52  Liberty Unleashed / Suggestions / Re: NPC/Bot/Actor support. on: March 10, 2014, 05:41:37 pm
RPG and Roleplay are the same.

* Waiting NPC's from the first version of LU (2010) *

But you can add NPC's from modules... you need know C++...
53  Liberty Unleashed / Liberty Unleashed Chat / Re: VU source code on: January 25, 2014, 11:16:53 am
Still though. Maybe it will magically pop outta nowhere?

Edit : I look at LU's server.exe with Hex Workshop. Holy hell, why all this effort into VU, just to cancel it? And tiny bitses related to Andreas Unleashed, which i def know won't happen :p

VC-MP released on 13/08/2005
SA:MP released on 09/05/2006
LU-MP released on 25/10/2010 (but the beta version on 2007)
54  Liberty Unleashed / Liberty Unleashed Chat / Re: VU source code on: January 25, 2014, 09:26:45 am


Sorry for bumping, but i would like to see a secondary GTAVC multiplayer option. There is alot of things you can find in LU that relate to GTAVC, like...

http://liberty-unleashed.co.uk/LUWiki/Objects

Vice City stuff...

And in Setting, a GTA VC directory option.

You can set your server as a VC server, by going into the config and setting game to 2. But, it gives you a error that it can't find your Vice City directory, and it will take you to settings to set it, but the option is not yet available.

After all, there used to be MTAVC, so i would be MORE than happy to make a cool CNR server for Vice Unleashed... I do wonder what would happen if you could set up the directory and connect to your server.


Vice Unleashed is CANCELLED
55  Liberty Unleashed / Suggestions / Re: GTA3 Helicopters and smaller chatbox on: January 10, 2014, 03:58:47 pm
It's sad that Liberty Unleashed doesn't have working helicopters, a guy named SilentPL made a working helicopter mod for GTA III 1.0, 1.1 isn't supported yet, if you managers could add helicopters that would be awesome. Thanks for reading and understanding

1º UAC detect: HANDLING, WEAPON DAT, SURFACE, CARCOLS.
2º 1.0 and 1.1 have differents Address.
3º Liberty Unleashed is created for GTA 3 original, nothing of mods
56  Liberty Unleashed / Liberty Unleashed Chat / Re: Updates!!!???????????? on: January 07, 2014, 02:20:24 pm
Changelog...

http://liberty-unleashed.co.uk/LUWiki/Changelog
57  Liberty Unleashed / Suggestions / Re: GTA3 Helicopters and smaller chatbox on: January 07, 2014, 12:55:52 pm
Hey! I'm alll new and fresh to Liberty Unleashed. These are 2 suggestions i think Liberty Unleashed REALLY deserves ASAP.

1. Helicopters!

A new helicopter mod allows the use of choppers in GTA3. If it's possible this mod should be intergerated into LU's next update.

GRAND THEFT AUTO III: III Aircraft - Real, flyable helicopters and planes! [HD]


IIIAircrack use CLEO mod, and LU dont load CLEO.
And bugs, more bugs.

Quote
2. Resize the chat box.

I would like 2 options in Settings.


2 options in Settings is impossible because you need modify GTA 3 for add the options.
With commands is sufficient.

Quote
Then the second option would make the black box transparent and sorta shrink it so its like in SAMP

/chatback off
58  Scripting / Script Help / Re: Get Pickup pos and spawn from db on: December 29, 2013, 08:39:17 pm


-- Topic closed --

Thanks to Vortrex to help me.
59  Scripting / Script Help / Re: Get Pickup pos and spawn from db on: December 29, 2013, 11:42:20 am
Without an error, it's harder to determine the source.

However, I think your query might not be right. The WHERE clause shouldn't exist if you are trying to pull all the records from a table. Also, you may need to include field names in your query to help manage what is selected. Just use something like this:
Code: [Select]
"SELECT ID,Coords FROM Properties"
And column data 0 will be your ID, and column data 1 will be your coordinates.

The problem is not in this function, is in "CountProps"...
When the server call this function (CountProps), fails,I have seen with "print", the server does not come over there

Code: [Select]
function CountProps()
{
    local a = 0, q = sqlite_query( db, "SELECT ID FROM Properties" );
while ( sqlite_column_data( q, 0 ) )
{
a++;
sqlite_next_row( q );
}
return a; 
sqlite_free( q );
}

ADMIN EDIT: Stop insulting!
USER EDIT: Insulting what ? LOL
60  Scripting / Script Help / Get Pickup pos and spawn from db on: December 28, 2013, 10:59:43 pm
Hi,

I have a problem getting the position and spawn the pickups for the properties. When the server call the function, the pickups in the server doesn't spawn. It does not give me any errors.

Here the function:

Code: [Select]
function LoadProps()
{
if ( CountProps() != 0 )
{
    local q = sqlite_query( db, "SELECT * FROM Properties WHERE ID='%'" ), pos;
    while ( sqlite_column_data( q, 0 ) )
    {
local coords = sqlite_column_data( q, 5 );

CreatePickup( 1361, Vector( GetTok( coords, " ", 1 ).tofloat(), GetTok( coords, " ", 2 ).tofloat(), GetTok( coords, " ", 3 ).tofloat() ) );
sqlite_next_row( q );
    }
sqlite_free( q );
}
}

I'm newbie in SQLite...
Pages: 1 2 3 [4] 5 6
© Liberty Unleashed Team.