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31  Off Topic / Spam / Re: Help me!! on: March 10, 2011, 05:48:44 am
Read this: http://clanmk.byethost7.com//index.php?topic=239.msg2350#new

:)
32  Liberty Unleashed / LU Clans / Re: The Factory Killers New Clan on: March 05, 2011, 05:07:10 am
:D piipeeta, g00d luck to ur clan :)
33  Liberty Unleashed / LU Clans / Re: SPARTAAAAAAAAAAAAAAAAAAA CLAAAAAAAAAAAAAAAAN!!!11!11!1 on: February 27, 2011, 09:17:35 pm
OMFG



THIS IS..... SPARTA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

and the real one:
34  Liberty Unleashed / Support / Re: i have a question on: February 26, 2011, 08:45:45 am
hmm i tested it using my /rank command a lot of times (the vps only supports 2 times) and crashes :(

then my script is a CPU fucker?...
35  Archive / Archived Items / Re: Team Chat script on: February 26, 2011, 02:57:51 am
thank you :D
36  Liberty Unleashed / Support / Re: i have a question on: February 26, 2011, 12:52:19 am
Segmentation fault

^____ stills crashing :C why, needs more cpu?, i am executing the server in debian 6.0 minimal i686
37  Archive / Archived Items / Re: Team Chat script on: February 25, 2011, 08:02:21 pm
nice work, and how you compile it?
38  Liberty Unleashed / Support / Re: i have a question on: February 24, 2011, 07:34:42 pm
I am asking this because the server crashes with 0.3ghz, then i will try with 0.6 :)
thanks
39  Liberty Unleashed / Support / i have a question on: February 24, 2011, 05:59:05 am
i can run a lu server with 128 slots on my vps with 0.6 ghz?
40  Scripting / Script Help / Re: help on: February 21, 2011, 01:28:37 am
ok but it only works when i am around the vehicle, thanks
41  Scripting / Script Help / help on: February 19, 2011, 08:09:20 am
how i can put a player in some vehicle?
42  Liberty Unleashed / Support / Re: i need HELP :C on: January 12, 2011, 01:32:41 am
ram?
43  Liberty Unleashed / Support / Re: i need HELP :C on: January 09, 2011, 06:49:17 pm
Code: [Select]
SCRIPT: Xtreme Gangwars Script - started
Segmentation fault

Are you 100% sure its the sqlite module? Have you tried a blank script that does nothing apart from load it?

The modules are compiled on debian etch and as far as i know they work fine on a few different distros.

If it still crashes with a blank script which does nothing but load it, we'll have to look into trying it on lenny to find the problem.


i tried that and the server returns me the following:
Code: [Select]
--------------------------------
-----Liberty Unleashed 0.1------
--------------------------------

Server Name: moo
Server Port: 7474
Max Players: 128
Passworded: False
Owner: X_94
Website: mooo
-
Sync Radius: 500m
Stream Radius: 250m
Minimal Sync Interval: 100ms
Full Sync Interval: 10ms
Auto Updater: True
-
Custom Colours: 11
SCRIPT: 1
Scripts: 2
WARNING: No Spawnscreens have been detected. Adding a default spawnscreen
Classes: 8
Spawnscreens: 1
Vehicles: 236
Objects: 0
Pickups: 42
WeaponInfo: 0
HandlingData: 0
-
Server Logging: False
Script Logging: False
Console Output: True
Game: GTA:III
-

IP address: 127.0.0.1
IP address: 127.0.0.1
IP address: 74.63.244.83
terminate called after throwing an instance of 'std::bad_alloc'
  what():  std::bad_alloc
Aborted

and this is the test script: 
Code: [Select]
const FILE_PATH = "Scripts/Script/";

function onScriptLoad()
{
    LoadModule( "lu_sqlite" );
    db <- sqlite_open( FILE_PATH + "moo.db" );
    print( "1" );
}
44  Liberty Unleashed / Support / Re: i need HELP :C on: January 08, 2011, 11:49:06 pm
i tried it, i think is db connection problem, why the server works fine in windows and not in linux? :C
45  Liberty Unleashed / Support / Re: i need HELP :C on: January 08, 2011, 06:04:10 am
maybe FILE_PATH is not defined or misses an / at the end.

in windows my script works fine...
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