Liberty Unleashed
News and Content => Updates/Changes => Topic started by: Juppi on November 08, 2010, 11:57:00 pm
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Liberty Unleashed 0.1 Update
Updates to Liberty Unleashed 0.1 have been released, they will be automatically applied the next time you restart your server browser, the following changes include:
0.1.0.4
- Fixed a bug in the server where running it in a folder with accent characters would fail to open any files
- Reduced the likelihood of file sending stalling
- Hopefully fixed an issue where vehicles wouldn't spawn for players
- Added a scrollbar to the LU browser
- Updated UAC to include collision files, gta3.dat and object.dat
- Fixed a bug with vehicle virtual worlds
- Fixed clientside GetVehicleID
- Fixed some server time related bugs
- Fixed vehicle engine stopping/starting
- Optimised checkpoint and sphere code, these changes include custom RGB colours for spheres and radar blip removal
- Added Player.Velocity setting to clientside scripts
- Fixed cash increasing when hitting another car
- Removed built in /kill command
- Optimised internal code a bit
0.1.0.5
- Fixed major crash stopping players joining servers
The update requires the new client (which the browser should download) and a new server for any server hosters.
Linux server owners: If the server does not restart after updating, download the server package from the downloads page (http://liberty-unleashed.co.uk/downloads.html) and copy the new server updater to your server directory. Make sure that the updater is executable!
Scripters: This update includes changes to some of the scripting functions. If you are using the following functions, make sure that you are using the updated syntax in your scripts:
- CreateSphere (http://liberty-unleashed.co.uk/LUWiki/Squirrel/Server/Functions/Spheres/CreateSphere)
- CreateClientSphere (http://liberty-unleashed.co.uk/LUWiki/Squirrel/Server/Functions/Spheres/CreateClientSphere)
- Sphere.Colour (http://liberty-unleashed.co.uk/LUWiki/Squirrel/Server/Functions/Spheres/Colour)
It should also be noted that creating a checkpoint/sphere does no longer add a radar blip to the marker automatically. This should be done using functions CreateBlip (http://liberty-unleashed.co.uk/LUWiki/Squirrel/Server/Functions/Blips/CreateBlip) and CreateClientBlip (http://liberty-unleashed.co.uk/LUWiki/Squirrel/Server/Functions/Blips/CreateClientBlip).
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Nice :)
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Just keep going. Finally the old GTA3 got a good MP :).
Wow spheres can have customized colors :o. Good job haxxorz.
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I have a problem with updating.
Actually each time I start LU, it doesn't remember my nickname and game path.
So now after the cmd.exe starts, it shows me an error like "The GTA3 path not set". And closes.
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thanks :D