Liberty Unleashed

News and Content => Updates/Changes => Topic started by: VRocker on September 07, 2011, 02:39:42 am

Title: Update 0.1.0.10 (07/09/2011)
Post by: VRocker on September 07, 2011, 02:39:42 am
Liberty Unleashed 0.1 Update

Updates to Liberty Unleashed 0.1 have been released, they will be automatically applied the next time you restart your server browser, the following changes include:


The update requires the new client (which the browser should download) and a new server for any server hosters.
Title: Re: Update 0.1.0.10 (07/09/2011)
Post by: SugarD on September 07, 2011, 07:56:24 am
Works beautifully!
Title: Re: Update 0.1.0.10 (07/09/2011)
Post by: stormeus on September 07, 2011, 09:01:13 am
Cheers! :)

EDIT: By the way, any new scripting functions regarding trains?
Title: Re: Update 0.1.0.10 (07/09/2011)
Post by: SugarD on September 07, 2011, 10:26:09 am
i downloaded new client and updated the server but after 30 seconds i join the server it crashes...what could be the reason?
Very outdated scripts or a bad client update I'd imagine.
Title: Re: Update 0.1.0.10 (07/09/2011)
Post by: VRocker on September 07, 2011, 11:54:58 am
EDIT: By the way, any new scripting functions regarding trains?

Theres some callbacks for entry and exit named onPlayerEnteredTrain( player ) and onPlayerExitedTrain( player )
There is also a function to enable/disable them named EnableTrains(true/false)

i downloaded new client and updated the server but after 30 seconds i join the server it crashes...what could be the reason?

Just looked up this crash and found the cause. Just fixed it :) Will be in the next update.
Title: Re: Update 0.1.0.10 (07/09/2011)
Post by: SugarD on September 07, 2011, 11:57:48 am
EDIT: By the way, any new scripting functions regarding trains?

Theres some callbacks for entry and exit named onPlayerEnteredTrain( player ) and onPlayerExitedTrain( player )
There is also a function to enable/disable them named EnableTrains(true/false)
Very nice! Thanks man! :)
Title: Re: Update 0.1.0.10 (07/09/2011)
Post by: stormeus on September 07, 2011, 12:51:51 pm
Documented the train events and toggle function on the wiki.
Title: Re: Update 0.1.0.10 (07/09/2011)
Post by: Prada on September 07, 2011, 02:32:45 pm
Good), but there are bugs then I'll talk about them
Title: Re: Update 0.1.0.10 (07/09/2011)
Post by: VRocker on September 07, 2011, 02:34:27 pm
Just a quick note, finally got around to resetting the bug tracker since it has been broken for a while.

Please can any bugs be reported to http://mantis.liberty-unleashed.co.uk (http://mantis.liberty-unleashed.co.uk)

This will help us a lot :)
Title: Re: Update 0.1.0.10 (07/09/2011)
Post by: UJIbU4 on September 07, 2011, 02:35:26 pm
Yeeah, trains in LU!
Title: Re: Update 0.1.0.10 (07/09/2011)
Post by: Prada on September 07, 2011, 03:10:52 pm
Ok I'll play and will gradually write about bugs to the forum
Title: Re: Update 0.1.0.10 (07/09/2011)
Post by: Igor_Andrusenko on September 07, 2011, 03:34:47 pm
Can't wait for new version.
Ideas:
While you make a headshot or shot in other part of body to someone, he/she can lose a head, arms and feets. The same in explosion.
The boats are avalible.
Posible to get rare cars.
Being able to use other colour name in dialogs
Being able to create create races
CreateMovingObject(objectid,X,Y,Z,X:open,Y:open,Z:close,Closespeed)

If someone have more simple ideas, better tell to him.

Title: Re: Update 0.1.0.10 (07/09/2011)
Post by: Prada on September 07, 2011, 03:35:14 pm
Vrocker
Here's the first bug:
http://forum.liberty-unleashed.co.uk/index.php?topic=812.msg4586;topicseen#new (http://forum.liberty-unleashed.co.uk/index.php?topic=812.msg4586;topicseen#new)
Title: Re: Update 0.1.0.10 (07/09/2011)
Post by: Thijn on September 07, 2011, 03:44:51 pm
Nice work :)

Took too long tho! :P
Title: Re: Update 0.1.0.10 (07/09/2011)
Post by: Cypher on September 07, 2011, 04:37:13 pm
Cool update, but one question, the path of the trains is chosen by the server or is a LU hardcoded thing?  :P
Title: Re: Update 0.1.0.10 (07/09/2011)
Post by: Thijn on September 07, 2011, 07:22:13 pm
Cool update, but one question, the path of the trains is chosen by the server or is a LU hardcoded thing?  :P
Its a GTA hardcoded thing. Also, Where do you want the trains then? On the streets?
Title: Re: Update 0.1.0.10 (07/09/2011)
Post by: stormeus on September 07, 2011, 09:20:24 pm
While you make a headshot or shot in other part of body to someone, he/she can lose a head, arms and feets. The same in explosion.
Maybe. But I think this might be scriptable.

Quote
The boats are avalible.
Boats are not synced, have been buggy in betas. They'll be available when they're synced.

Quote
Posible to get rare cars.
What? Just add the rare cars.

Quote
Being able to use other colour name in dialogs
Scriptable.

Quote
Being able to create create races
Scriptable.

Quote
CreateMovingObject(objectid,X,Y,Z,X:open,Y:open,Z:close,Closespeed)
Scriptable, albeit laggy. If it's possible to hook the server's functions and events through the SDK, it could be done through a module, I suppose. Otherwise, would not mind adding this.
Title: Re: Update 0.1.0.10 (07/09/2011)
Post by: SugarD on September 07, 2011, 09:29:10 pm
Can't wait for new version.
Ideas:
While you make a headshot or shot in other part of body to someone, he/she can lose a head, arms and feets. The same in explosion.
The boats are avalible.
Posible to get rare cars.
Being able to use other colour name in dialogs
Being able to create create races
CreateMovingObject(objectid,X,Y,Z,X:open,Y:open,Z:close,Closespeed)

If someone have more simple ideas, better tell to him.
Except for the last one, because I'm a bit unsure of it, all of that is already currently scriptable. :)
Title: Re: Update 0.1.0.10 (07/09/2011)
Post by: Dominik on September 08, 2011, 10:50:40 am
Good job ;) ...i love train :D
Title: Re: Update 0.1.0.10 (07/09/2011)
Post by: Juppi on September 10, 2011, 11:34:59 pm
Thanks everyone for the bug reports and suggestions, keep em coming :)

Added some missing things to the changelog in the first post. You can see all new Squirrel functions/events listed here (http://liberty-unleashed.co.uk/LUWiki/Category:Scripting_Changes_in_0.1.0.10).

While you make a headshot or shot in other part of body to someone, he/she can lose a head, arms and feets. The same in explosion.

Take a look at this (http://pastebin.com/jwkCNT02) (my old headshot script, I'll re-upload the zip later)

Quote
CreateMovingObject(objectid,X,Y,Z,X:open,Y:open,Z:close,Closespeed)

Scriptable, albeit laggy. If it's possible to hook the server's functions and events through the SDK, it could be done through a module, I suppose. Otherwise, would not mind adding this.

See Object.MoveTo() (http://liberty-unleashed.co.uk/LUWiki/Squirrel/Server/Functions/Objects/MoveTo) (the other new object functions can be useful as well)
Title: Re: Update 0.1.0.10 (07/09/2011)
Post by: SugarD on September 10, 2011, 11:38:34 pm
Being able to blow people's limbs off already existed in 0.1.0.9, so why is it being mentioned now? :S
Title: Re: Update 0.1.0.10 (07/09/2011)
Post by: Juppi on September 10, 2011, 11:49:05 pm
It has actually been in since the first release iirc, I just pointed out that there's already a script which does basically what Igor_Andrusenko wants (especially since the wiki has no page for the function yet) :)

The same code should also work with explosions with a few minor changes.