Liberty Unleashed

News and Content => Updates/Changes => Topic started by: Juppi on November 11, 2010, 12:41:33 am

Title: Update 0.1.0.6 (10/11/2010)
Post by: Juppi on November 11, 2010, 12:41:33 am
Liberty Unleashed 0.1 Update

Updates to Liberty Unleashed 0.1 have been released, they will be automatically applied the next time you restart your server browser, the following changes include:


The update requires the new client (which the browser should download) and a new server for any server hosters.

Scripters: This update includes changes to custom sound handling. If you are using custom sounds in your scripts, you need to open the sound before playing (Sound.Open) and close it after playing (Sound.Close). This is to avoid the limit of max. 12 simultaneous opened files.
Title: Re: Update 0.1.0.6 (10/11/2010)
Post by: SGH on November 15, 2010, 01:18:10 pm
Seems a nice update... is Player.Alpha a constant about the Player's Body Trasparency?
Title: Re: Update 0.1.0.6 (10/11/2010)
Post by: Knucis on November 15, 2010, 02:50:21 pm
Seems a nice update... is Player.Alpha a constant about the Player's Body Trasparency?
Well it's a function that sets Player's Transparency.

For example this would make the player completaly visible
Code: [Select]
Player.Alpha = 255;
While this will make him like a ghost
Code: [Select]
Player.Alpha = 10;
Title: Re: Update 0.1.0.6 (10/11/2010)
Post by: Stoku on November 15, 2010, 03:36:49 pm
Bug:
Code: (squirrel) [Select]
function onPlayerEnteringVehicle( player, vehicle, door )
{
vehicle.Locked = true;
}

then:

Code: (squirrel) [Select]
if ( cmd == "stokuisafriendofmine" )
{
player.Pos = Vector( some x, some y, some z );
}

Setting "player.Pos" after entering closed vehicle will move vehicle instead of player.

Request:
Will you add feature like scaling sprites or ability to set nametag font size, healthbar size, it's position etc? What about adding possibility to render some GUI stuff in 3D?
Title: Re: Update 0.1.0.6 (10/11/2010)
Post by: Prada on November 16, 2010, 04:16:24 pm
Why the game does not write and does not say "Headshot"? :-[
Title: Re: Update 0.1.0.6 (10/11/2010)
Post by: Thijn on November 16, 2010, 04:54:46 pm
Why the game does not write and does not say "Headshot"? :-[
Thats all scriptable.
Title: Re: Update 0.1.0.6 (10/11/2010)
Post by: tmavs4 on November 19, 2010, 09:51:10 pm
Why the game does not write and does not say "Headshot"? :-[
Thats all scriptable.

Some certain peoples' computers won't let us script, as of it will lead to a dead link. :(((
Title: Re: Update 0.1.0.6 (10/11/2010)
Post by: Thijn on November 19, 2010, 09:51:49 pm
Wut?