Liberty Unleashed

Scripting => Script Snippets => Topic started by: 88nateatx on October 25, 2011, 03:03:14 am

Title: /count
Post by: 88nateatx on October 25, 2011, 03:03:14 am
Code: [Select]
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "count" )
{
NewTimer( Message, 1000, 1, "=3=", 200, 0, 0 );
NewTimer( Message, 2000, 1, "=2=", 200, 0, 0 );
NewTimer( Message, 3000, 1, "=1=", 200, 200, 0 );
NewTimer( Message, 4000, 1, "=GO!=", 0, 200, 0 );
}
}
Just a colorful little counting script snippet.
Useful for DMs.
Title: Re: /count
Post by: Thijn on October 28, 2011, 01:12:28 pm
That snippet wont work :P
You start of with an elseif while you need to use if first.

This should work:
Code: [Select]
function onPlayerCommand( player, cmd, text )
{
   if ( cmd == "count" )
{
NewTimer( Message, 1000, 1, "=3=", 200, 0, 0 );
NewTimer( Message, 2000, 1, "=2=", 200, 0, 0 );
NewTimer( Message, 3000, 1, "=1=", 200, 200, 0 );
NewTimer( Message, 4000, 1, "=GO!=", 0, 200, 0 );
}
}
Title: Re: /count
Post by: 88nateatx on October 29, 2011, 04:04:19 am
Here's your solution! ( Kinda lazy of me, but who cares?  :P )

First add:

Code: [Select]
function Count ( player )
{
BigMessage( player ,"=3=" , 5000, 3 );
}
function Count2 ( player )
{
BigMessage( player ,"=2=" , 5000, 3 );
}
function Count3 ( player )
{
BigMessage( player ,"=1=" , 5000, 3 );
}
function CountGO ( player )
{
BigMessage( player ,"=GO!=" , 5000, 3 );
}

Then:
Code: [Select]
function onPlayerCommand( player, cmd, text )
{
 if ( cmd == "count" )
{
NewTimer( Count, 1000, 1, player );
NewTimer( Count2, 2000, 1, player );
NewTimer( Count3, 3000, 1, player );
NewTimer( CountGO, 4000, 1, player );
}
}

Enjoy!

BTW, Thijn, got that fixed, thanks for reminding me ;D
Title: Re: /count
Post by: Thijn on October 29, 2011, 01:55:36 pm
Here's your solution! ( Kinda lazy of me, but who cares?  :P )

First add:

Code: [Select]
function Count ( player )
{
BigMessage( player ,"=3=" , 5000, 3 );
}
function Count2 ( player )
{
BigMessage( player ,"=2=" , 5000, 3 );
}
function Count3 ( player )
{
BigMessage( player ,"=1=" , 5000, 3 );
}
function CountGO ( player )
{
BigMessage( player ,"=GO!=" , 5000, 3 );
}

Then:
Code: [Select]
function onPlayerCommand( player, cmd, text )
{
 if ( cmd == "count" )
{
NewTimer( Count, 1000, 1, player );
NewTimer( Count2, 2000, 1, player );
NewTimer( Count3, 3000, 1, player );
NewTimer( CountGO, 4000, 1, player );
}
}

Enjoy!

BTW, Thijn, got that fixed, thanks for reminding me ;D
Just use
Code: [Select]
function onPlayerCommand( player, cmd, text )
{
   if ( cmd == "count" )
{
NewTimer( "BigMessage", 1000, 1, player ,"=3=" , 5000, 3 );
NewTimer( "BigMessage", 2000, 1, player ,"=2=" , 5000, 3 );
NewTimer( "BigMessage", 3000, 1, player ,"=1=" , 5000, 3 );
NewTimer( "BigMessage", 4000, 1, player ,"=GO!=" , 5000, 3 );
}
}
Title: Re: /count
Post by: Ankit on February 20, 2012, 01:04:01 pm
Code: [Select]
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "count" )
{
NewTimer( Message, 1000, 1, "=3=", 200, 0, 0 );
NewTimer( Message, 2000, 1, "=2=", 200, 0, 0 );
NewTimer( Message, 3000, 1, "=1=", 200, 200, 0 );
NewTimer( Message, 4000, 1, "=GO!=", 0, 200, 0 );
}
}
Just a colorful little counting script snippet.
Useful for DMs.
I Have Did It Like /count not like /c count
look:
Code: [Select]
else if ( szCommand == "count" )
{
              NewTimer( "BigMessage", 1000, 1, player ,"=3=" , 5000, 3 );
              NewTimer( "BigMessage", 2000, 1, player ,"=2=" , 5000, 3 );
              NewTimer( "BigMessage", 3000, 1, player ,"=1=" , 5000, 3 );
              NewTimer( "BigMessage", 4000, 1, player ,"=GO!=" , 5000, 3 );
}
so when i type /count nothing happens why? do i have to define a pPlayer too?
Title: Re: /count
Post by: mega mind on May 23, 2017, 03:06:30 pm
Code: [Select]
function onPlayerCommand( player, cmd, text )
{
if ( cmd == "count" )
{
NewTimer( Message, 1000, 1, "=3=", 200, 0, 0 );
NewTimer( Message, 2000, 1, "=2=", 200, 0, 0 );
NewTimer( Message, 3000, 1, "=1=", 200, 200, 0 );
NewTimer( Message, 4000, 1, "=GO!=", 0, 200, 0 );
}
}
Just a colorful little counting script snippet.
Useful for DMs.
I Have Did It Like /count not like /c count
look:
Code: [Select]
else if ( szCommand == "count" )
{
              NewTimer( "BigMessage", 1000, 1, player ,"=3=" , 5000, 3 );
              NewTimer( "BigMessage", 2000, 1, player ,"=2=" , 5000, 3 );
              NewTimer( "BigMessage", 3000, 1, player ,"=1=" , 5000, 3 );
              NewTimer( "BigMessage", 4000, 1, player ,"=GO!=" , 5000, 3 );
}
so when i type /count nothing happens why? do i have to define a pPlayer too?

try this


else if ( szCommand == "count" )
   {
   NewTimer( "BigMessage", 1000, 1, pPlayer ,"=3=" , 5000, 3 );
   NewTimer( "BigMessage", 2000, 1, pPlayer ,"=2=" , 5000, 3 );
   NewTimer( "BigMessage", 3000, 1, pPlayer ,"=1=" , 5000, 3 );
   NewTimer( "BigMessage", 4000, 1, pPlayer ,"=GO!=" , 5000, 3 );
   }
Title: Re: /count
Post by: mega mind on May 25, 2017, 03:37:27 pm
yea "what ever" GTFO
Title: Re: /count
Post by: MrDamage on June 12, 2017, 11:10:46 pm
lol