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1  Scripting / Script Help / Re: i have a problem on: September 25, 2014, 06:49:35 pm
Code: [Select]
function onPlayerSpawn ( pPlayer, Skin ) {

pPlayer.SetWeapon ( 4, 999 );
}

Remove others things with same function.
2  Liberty Unleashed / Liberty Unleashed Chat / Re: Custom guns on: September 25, 2014, 03:18:33 pm
Simply: no.
3  Liberty Unleashed / Bug Reports / Re: Liberty Unleashed Issues List [0.1.0.16] on: September 24, 2014, 05:37:26 pm
++

http://mantis.liberty-unleashed.co.uk/view.php?id=94
http://mantis.liberty-unleashed.co.uk/view.php?id=93


The second URL was a temporary bug ...
4  Liberty Unleashed / Bug Reports / Re: Liberty Unleashed Issues List [0.1.0.16] on: September 23, 2014, 06:41:25 pm
@rwwpl: OP updated with workarond for missing PARTREASON_RECONNECT.

@xMerkel: I'll add your suggestions, but I don't understand your last point - "Server option of Anti cheat (Client, antidebuggers)"

The dev. known wut I mean ...

CE/Trainers uses debuggers for open process and scan memory.
5  Liberty Unleashed / Bug Reports / Re: Liberty Unleashed Issues List [0.1.0.16] on: September 22, 2014, 11:45:57 pm
Also I am waiting for a new version LU...

And my suggestion:

Add load custom timecyc.dat and new const 'PARTREASON_RECONNECT' ;)

Custom timecyc will be added in 0.1.1.0

LU needs:
- Better sync (between FPS and bandwidth of the player)
- Check important files (Maps, data files, handling..) before start GTA3 bcs you can easily bypass CRC check
- Fix crashes when you use modded cars (GTA3.IMG, DFF vs Sync = Crash)
- Server option of Anti cheat (Client, antidebuggers)
6  Scripting / Script Help / Re: i have a problem on: September 21, 2014, 09:18:50 pm
You have double the func in your code.
7  Scripting / Script Help / Re: /healall help on: September 19, 2014, 07:39:16 pm
Code: [Select]
local i = 0;
for ( ; i <= GetMaxPlayers ( ); i++ ) {

local pPlayer = FindPlayer ( i );

if ( pPlayer ) {

pPlayer.Health = 100;
}
}

Merkel, that is a horrible way to do it. If you have a 128 player capacity and 10 players online, why does the loop need to keep running 118 more times? You're holding up the main thread by doing this, which is wasting resources.

The method in my previous post is more efficient.

LU never had more of 50 plrs. For the moment loops.

@rwwpl, server throws the error 'trying to set 'integer'' bcs "plrs" already exists as integer (Local with Players playing?)
8  Scripting / Script Help / Re: /healall help on: September 19, 2014, 05:56:43 pm
Code: [Select]
local i = 0;
for ( ; i <= GetMaxPlayers ( ); i++ ) {

local pPlayer = FindPlayer ( i );

if ( pPlayer ) {

pPlayer.Health = 100;
}
}
9  News and Content / Updates/Changes / Re: Update 0.1.0.16 (06/08/14) on: September 15, 2014, 04:28:03 pm
Okay, maybe I exaggerated a bit...

I return to the question: "Will be even 0.1.0.17 this year with some fix?"

++

- Sometimes when i change skin, i have a freeze

For the skin ask R*.
10  Scripting / Script Snippets / Detect if is using trainer/hax on: September 14, 2014, 03:05:50 am
This code was tested with Cheat Engine freezing the value, not tested with trainers (bcs for me not works ;c)

Code: [Select]
HP <- 0;

Local <- FindLocalPlayer ( );

function onClientShot ( pPlayer, Weapon, Part ) {

local Set = false;

if ( HP != Local.Health ) {

HP = Local.Health;

Set = true;
}

if ( HP == Local.Health && Set == false ) {

Message ( "Trainer! ;c" );

Local.Health = 0; // Kill or something
}
}
11  Scripting / Script Help / Re: How to disable quit message and add my message? on: September 11, 2014, 11:21:57 pm
Client:

Code: [Select]
function onPlayerPart ( pPlayer, Reason ) {

return 0;
}
12  Scripting / Script Snippets / List of all originals hidden packages (pos) on: September 11, 2014, 08:11:49 pm
Code: [Select]
Vector(1105.25,-1020.0,25.062);
Vector(877.5625,-788.0,27.562);
Vector(1254.0,-611.1875,22.7);
Vector(1045.75,-967.0625,16.0);
Vector(942.0625,-793.375,14.87);
Vector(934.0,-718.875,14.7);
Vector(898.0625,-414.6875,26.5);
Vector(846.875,-442.5,23.187);
Vector(927.0625,-404.375,29.0625);
Vector(864.25,-171.5,3.5);
Vector(1538.25,-174.375,19.1875);
Vector(1213.063,-127.0625,15.0625);
Vector(753.5625,137.0,3.5);
Vector(1162.0,-101.75,12.0);
Vector(1155.563,-191.5,14.37);
Vector(1285.5,-247.5,42.37);
Vector(1007.188,-219.5625,6.687);
Vector(1138.188,-250.0,24.2);
Vector(1023.563,-423.6875,14.87);
Vector(1237.5,-854.0625,20.562);
Vector(1478.25,-1150.688,12.0);
Vector(1018.875,-56.75,21.0);
Vector(1465.688,-166.5,55.5);
Vector(1120.188,-926.1875,16.0);
Vector(1206.5,-821.5,15.05);
Vector(940.1875,-199.875,5.05);
Vector(979.25,-1143.063,13.0625);
Vector(1195.5,-908.75,14.875);
Vector(1470.375,-811.375,22.375);
Vector(1320.5,-365.5,15.1875);
Vector(932.5625,-477.25,-10.75);
Vector(1305.875,-380.875,39.5);
Vector(938.1875,-1258.25,3.5);
Vector(36.75,-530.1875,26.0);
Vector(414.375,-279.25,23.5625);
Vector(203.5,-1252.563,59.25);
Vector(77.6875,-352.25,16.0625);
Vector(120.875,243.6875,11.375);
Vector(49.375,36.25,16.6875);
Vector(68.0625,-773.25,22.75);
Vector(-4.0,-1129.063,26.0);
Vector(-134.6875,-1386.875,26.187);
Vector(-23.5,-1472.375,19.687);
Vector(112.0625,-1227.563,26.0,
Vector(218.25,-1237.75,20.37);
Vector(308.0,-1533.375,23.562);
Vector(468.5625,-1457.188,44.2);
Vector(355.0625,-1085.688,25.87);
Vector(312.375,-483.75,29.0);
Vector(322.25,-447.0625,23.37);
Vector(586.6875,-795.0,1.562);
Vector(504.25,-1027.75,1.687);
Vector(174.0625,-1259.5,32.062);
Vector(248.75,-958.25,26.0);
Vector(54.75,-566.5,26.0625);
Vector(-77.0,-1490.063,26.0);
Vector(556.0,-231.375,22.7);
Vector(-38.1875,-1434.25,31.7);
Vector(194.75,-0.5,19.7);
Vector(223.0625,-272.1875,16.062);
Vector(-18.0625,-222.25,29.7);
Vector(-69.25,-469.1875,16.062);
Vector(-270.6875,-631.5625,72.2);
Vector(-59.1875,-579.75,15.87);
Vector(392.75,-1135.563,15.87);
Vector(145.0,-1584.0,30.687);
Vector(428.0625,-340.375,16.187);
Vector(351.0625,-980.5,33.062);
Vector(-221.75,-1487.563,5.7);
Vector(-1193.063,-75.75,47.37);
Vector(-1090.5,131.6875,58.687);
Vector(-1015.5,-13.0,49.062);
Vector(-821.75,-184.875,33.7);
Vector(-849.0625,-209.375,41.7);
Vector(-736.375,304.6875,54.062);
Vector(-678.0625,308.5625,59.7);
Vector(-609.1875,286.6875,65.062);
Vector(-329.5625,320.0625,60.687);
Vector(-1221.063,562.75,68.562);
Vector(-1131.875,605.375,68.562);
Vector(-1098.375,471.25,35.5);
Vector(-1208.063,325.1875,3.37);
Vector(-1216.188,347.875,30.37);
Vector(-1211.875,-166.875,58.687);
Vector(-1195.188,-7.6875,59.7);
Vector(-206.875,328.75,3.37);
Vector(-753.1875,142.0,10.062);
Vector(-697.875,-182.0625,9.1875);
Vector(-748.375,-807.0,-13.5625);
Vector(-489.875,-44.875,3.75);
Vector(-632.875,67.5625,18.75);
Vector(-546.75,10.6875,3.875);
Vector(-1032.563,-573.375,10.875);
Vector(-542.0,-1046.563,3.375);
Vector(-1556.375,-905.75,14.5);
Vector(-1327.0,-624.6875,11.062);
Vector(-737.375,-745.375,9.6875);
Vector(-1278.688,-776.0,11.0625);
Vector(-1494.688,-1097.25,3.375);
Vector(-837.75,-469.1875,10.75);
13  Liberty Unleashed / Liberty Unleashed Chat / Re: LU Wiki down. on: September 03, 2014, 11:25:35 am
For me works lol

Try with a proxy (Here), clearing cookies, cache
14  Scripting / Script Releases / Re: [REL] DarkCrystal - v0.1.4.5 on: September 01, 2014, 02:50:20 pm
Again update by bugs
15  Scripting / Script Releases / Re: [REL] DarkCrystal - v0.1.4.0 on: August 29, 2014, 10:06:06 pm
new update...
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