Liberty Unleashed

Scripting => Script Help => Topic started by: ZX_Lost_Soul on January 12, 2011, 09:22:48 pm

Title: CallClientFunc sintax
Post by: ZX_Lost_Soul on January 12, 2011, 09:22:48 pm
I want to call a client function...
Code: [Select]
CallClientFunc( "skills/skills_binds.nut", "Bangornot", 3 );...but it return a [invalid instance type] error :( Tell me please, how to use this function?
Title: Re: CallClientFunc sintax
Post by: Force on January 12, 2011, 10:16:53 pm
You need to make the player point the first param, then the other stuff.