mark, as far as I know the Hunter's and Sparrow's cannons don't fit as drive-by.
MexikanoS, I have noticed a couple of bugs in your script, and I felt free to code one for you.
function onPlayerCommand( player, cmd, text ) { if ( cmd == "s" ) { WriteIniNumber( "Gotolocs.ini", text, "x", player.Pos.x ); WriteIniNumber( "Gotolocs.ini", text, "y", player.Pos.y ); WriteIniNumber( "Gotolocs.ini", text, "z", player.Pos.z ); PrivMessage( "Saved location: " + text, player ); } else if ( cmd == "l" ) { local x = ReadIniNumber( "Gotolocs.ini", text, "x" ), y = ReadIniNumber( "Gotolocs.ini", text, "y" ), z = ReadIniNumber( "Gotolocs.ini", text, "z" ); if ( x ) { local pos = Vector( x, y, z ); player.Pos = pos; PrivMessage( "Teleporting you to location: " + text, player ); } else PrivMessage( "Location '" + text + "' does not exist.", player ); } } PS: I haven't tested the script, but it should work.
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